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random v4.16.0 published on Wednesday, Feb 28, 2024 by Pulumi

random.RandomString

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random v4.16.0 published on Wednesday, Feb 28, 2024 by Pulumi

    The resource random.RandomString generates a random permutation of alphanumeric characters and optionally special characters.

    This resource does use a cryptographic random number generator.

    Historically this resource’s intended usage has been ambiguous as the original example used it in a password. For backwards compatibility it will continue to exist. For unique ids please use random_id, for sensitive random values please use random_password.

    Example Usage

    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Random = Pulumi.Random;
    
    return await Deployment.RunAsync(() => 
    {
        var random = new Random.RandomString("random", new()
        {
            Length = 16,
            OverrideSpecial = "/@£$",
            Special = true,
        });
    
    });
    
    package main
    
    import (
    	"github.com/pulumi/pulumi-random/sdk/v4/go/random"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		_, err := random.NewRandomString(ctx, "random", &random.RandomStringArgs{
    			Length:          pulumi.Int(16),
    			OverrideSpecial: pulumi.String("/@£$"),
    			Special:         pulumi.Bool(true),
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.random.RandomString;
    import com.pulumi.random.RandomStringArgs;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            var random = new RandomString("random", RandomStringArgs.builder()        
                .length(16)
                .overrideSpecial("/@£$")
                .special(true)
                .build());
    
        }
    }
    
    import pulumi
    import pulumi_random as random
    
    random = random.RandomString("random",
        length=16,
        override_special="/@£$",
        special=True)
    
    import * as pulumi from "@pulumi/pulumi";
    import * as random from "@pulumi/random";
    
    const random = new random.RandomString("random", {
        length: 16,
        overrideSpecial: "/@£$",
        special: true,
    });
    
    resources:
      random:
        type: random:RandomString
        properties:
          length: 16
          overrideSpecial: /@£$
          special: true
    

    Create RandomString Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new RandomString(name: string, args: RandomStringArgs, opts?: CustomResourceOptions);
    @overload
    def RandomString(resource_name: str,
                     args: RandomStringArgs,
                     opts: Optional[ResourceOptions] = None)
    
    @overload
    def RandomString(resource_name: str,
                     opts: Optional[ResourceOptions] = None,
                     length: Optional[int] = None,
                     keepers: Optional[Mapping[str, str]] = None,
                     lower: Optional[bool] = None,
                     min_lower: Optional[int] = None,
                     min_numeric: Optional[int] = None,
                     min_special: Optional[int] = None,
                     min_upper: Optional[int] = None,
                     number: Optional[bool] = None,
                     numeric: Optional[bool] = None,
                     override_special: Optional[str] = None,
                     special: Optional[bool] = None,
                     upper: Optional[bool] = None)
    func NewRandomString(ctx *Context, name string, args RandomStringArgs, opts ...ResourceOption) (*RandomString, error)
    public RandomString(string name, RandomStringArgs args, CustomResourceOptions? opts = null)
    public RandomString(String name, RandomStringArgs args)
    public RandomString(String name, RandomStringArgs args, CustomResourceOptions options)
    
    type: random:RandomString
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args RandomStringArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args RandomStringArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args RandomStringArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args RandomStringArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args RandomStringArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Example

    The following reference example uses placeholder values for all input properties.

    var randomStringResource = new Random.RandomString("randomStringResource", new()
    {
        Length = 0,
        Keepers = 
        {
            { "string", "string" },
        },
        Lower = false,
        MinLower = 0,
        MinNumeric = 0,
        MinSpecial = 0,
        MinUpper = 0,
        Numeric = false,
        OverrideSpecial = "string",
        Special = false,
        Upper = false,
    });
    
    example, err := random.NewRandomString(ctx, "randomStringResource", &random.RandomStringArgs{
    	Length: pulumi.Int(0),
    	Keepers: pulumi.StringMap{
    		"string": pulumi.String("string"),
    	},
    	Lower:           pulumi.Bool(false),
    	MinLower:        pulumi.Int(0),
    	MinNumeric:      pulumi.Int(0),
    	MinSpecial:      pulumi.Int(0),
    	MinUpper:        pulumi.Int(0),
    	Numeric:         pulumi.Bool(false),
    	OverrideSpecial: pulumi.String("string"),
    	Special:         pulumi.Bool(false),
    	Upper:           pulumi.Bool(false),
    })
    
    var randomStringResource = new RandomString("randomStringResource", RandomStringArgs.builder()        
        .length(0)
        .keepers(Map.of("string", "string"))
        .lower(false)
        .minLower(0)
        .minNumeric(0)
        .minSpecial(0)
        .minUpper(0)
        .numeric(false)
        .overrideSpecial("string")
        .special(false)
        .upper(false)
        .build());
    
    random_string_resource = random.RandomString("randomStringResource",
        length=0,
        keepers={
            "string": "string",
        },
        lower=False,
        min_lower=0,
        min_numeric=0,
        min_special=0,
        min_upper=0,
        numeric=False,
        override_special="string",
        special=False,
        upper=False)
    
    const randomStringResource = new random.RandomString("randomStringResource", {
        length: 0,
        keepers: {
            string: "string",
        },
        lower: false,
        minLower: 0,
        minNumeric: 0,
        minSpecial: 0,
        minUpper: 0,
        numeric: false,
        overrideSpecial: "string",
        special: false,
        upper: false,
    });
    
    type: random:RandomString
    properties:
        keepers:
            string: string
        length: 0
        lower: false
        minLower: 0
        minNumeric: 0
        minSpecial: 0
        minUpper: 0
        numeric: false
        overrideSpecial: string
        special: false
        upper: false
    

    RandomString Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    The RandomString resource accepts the following input properties:

    Length int
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    Keepers Dictionary<string, string>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Lower bool
    Include lowercase alphabet characters in the result. Default value is true.
    MinLower int
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    MinNumeric int
    Minimum number of numeric characters in the result. Default value is 0.
    MinSpecial int
    Minimum number of special characters in the result. Default value is 0.
    MinUpper int
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    Number bool
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    Numeric bool
    Include numeric characters in the result. Default value is true.
    OverrideSpecial string
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    Special bool
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    Upper bool
    Include uppercase alphabet characters in the result. Default value is true.
    Length int
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    Keepers map[string]string
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Lower bool
    Include lowercase alphabet characters in the result. Default value is true.
    MinLower int
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    MinNumeric int
    Minimum number of numeric characters in the result. Default value is 0.
    MinSpecial int
    Minimum number of special characters in the result. Default value is 0.
    MinUpper int
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    Number bool
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    Numeric bool
    Include numeric characters in the result. Default value is true.
    OverrideSpecial string
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    Special bool
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    Upper bool
    Include uppercase alphabet characters in the result. Default value is true.
    length Integer
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    keepers Map<String,String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    lower Boolean
    Include lowercase alphabet characters in the result. Default value is true.
    minLower Integer
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    minNumeric Integer
    Minimum number of numeric characters in the result. Default value is 0.
    minSpecial Integer
    Minimum number of special characters in the result. Default value is 0.
    minUpper Integer
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number Boolean
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric Boolean
    Include numeric characters in the result. Default value is true.
    overrideSpecial String
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    special Boolean
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper Boolean
    Include uppercase alphabet characters in the result. Default value is true.
    length number
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    keepers {[key: string]: string}
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    lower boolean
    Include lowercase alphabet characters in the result. Default value is true.
    minLower number
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    minNumeric number
    Minimum number of numeric characters in the result. Default value is 0.
    minSpecial number
    Minimum number of special characters in the result. Default value is 0.
    minUpper number
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number boolean
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric boolean
    Include numeric characters in the result. Default value is true.
    overrideSpecial string
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    special boolean
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper boolean
    Include uppercase alphabet characters in the result. Default value is true.
    length int
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    keepers Mapping[str, str]
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    lower bool
    Include lowercase alphabet characters in the result. Default value is true.
    min_lower int
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    min_numeric int
    Minimum number of numeric characters in the result. Default value is 0.
    min_special int
    Minimum number of special characters in the result. Default value is 0.
    min_upper int
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number bool
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric bool
    Include numeric characters in the result. Default value is true.
    override_special str
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    special bool
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper bool
    Include uppercase alphabet characters in the result. Default value is true.
    length Number
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    keepers Map<String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    lower Boolean
    Include lowercase alphabet characters in the result. Default value is true.
    minLower Number
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    minNumeric Number
    Minimum number of numeric characters in the result. Default value is 0.
    minSpecial Number
    Minimum number of special characters in the result. Default value is 0.
    minUpper Number
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number Boolean
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric Boolean
    Include numeric characters in the result. Default value is true.
    overrideSpecial String
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    special Boolean
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper Boolean
    Include uppercase alphabet characters in the result. Default value is true.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the RandomString resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Result string
    The generated random string.
    Id string
    The provider-assigned unique ID for this managed resource.
    Result string
    The generated random string.
    id String
    The provider-assigned unique ID for this managed resource.
    result String
    The generated random string.
    id string
    The provider-assigned unique ID for this managed resource.
    result string
    The generated random string.
    id str
    The provider-assigned unique ID for this managed resource.
    result str
    The generated random string.
    id String
    The provider-assigned unique ID for this managed resource.
    result String
    The generated random string.

    Look up Existing RandomString Resource

    Get an existing RandomString resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: RandomStringState, opts?: CustomResourceOptions): RandomString
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            keepers: Optional[Mapping[str, str]] = None,
            length: Optional[int] = None,
            lower: Optional[bool] = None,
            min_lower: Optional[int] = None,
            min_numeric: Optional[int] = None,
            min_special: Optional[int] = None,
            min_upper: Optional[int] = None,
            number: Optional[bool] = None,
            numeric: Optional[bool] = None,
            override_special: Optional[str] = None,
            result: Optional[str] = None,
            special: Optional[bool] = None,
            upper: Optional[bool] = None) -> RandomString
    func GetRandomString(ctx *Context, name string, id IDInput, state *RandomStringState, opts ...ResourceOption) (*RandomString, error)
    public static RandomString Get(string name, Input<string> id, RandomStringState? state, CustomResourceOptions? opts = null)
    public static RandomString get(String name, Output<String> id, RandomStringState state, CustomResourceOptions options)
    Resource lookup is not supported in YAML
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Keepers Dictionary<string, string>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Length int
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    Lower bool
    Include lowercase alphabet characters in the result. Default value is true.
    MinLower int
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    MinNumeric int
    Minimum number of numeric characters in the result. Default value is 0.
    MinSpecial int
    Minimum number of special characters in the result. Default value is 0.
    MinUpper int
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    Number bool
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    Numeric bool
    Include numeric characters in the result. Default value is true.
    OverrideSpecial string
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    Result string
    The generated random string.
    Special bool
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    Upper bool
    Include uppercase alphabet characters in the result. Default value is true.
    Keepers map[string]string
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Length int
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    Lower bool
    Include lowercase alphabet characters in the result. Default value is true.
    MinLower int
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    MinNumeric int
    Minimum number of numeric characters in the result. Default value is 0.
    MinSpecial int
    Minimum number of special characters in the result. Default value is 0.
    MinUpper int
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    Number bool
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    Numeric bool
    Include numeric characters in the result. Default value is true.
    OverrideSpecial string
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    Result string
    The generated random string.
    Special bool
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    Upper bool
    Include uppercase alphabet characters in the result. Default value is true.
    keepers Map<String,String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    length Integer
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    lower Boolean
    Include lowercase alphabet characters in the result. Default value is true.
    minLower Integer
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    minNumeric Integer
    Minimum number of numeric characters in the result. Default value is 0.
    minSpecial Integer
    Minimum number of special characters in the result. Default value is 0.
    minUpper Integer
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number Boolean
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric Boolean
    Include numeric characters in the result. Default value is true.
    overrideSpecial String
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    result String
    The generated random string.
    special Boolean
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper Boolean
    Include uppercase alphabet characters in the result. Default value is true.
    keepers {[key: string]: string}
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    length number
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    lower boolean
    Include lowercase alphabet characters in the result. Default value is true.
    minLower number
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    minNumeric number
    Minimum number of numeric characters in the result. Default value is 0.
    minSpecial number
    Minimum number of special characters in the result. Default value is 0.
    minUpper number
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number boolean
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric boolean
    Include numeric characters in the result. Default value is true.
    overrideSpecial string
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    result string
    The generated random string.
    special boolean
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper boolean
    Include uppercase alphabet characters in the result. Default value is true.
    keepers Mapping[str, str]
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    length int
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    lower bool
    Include lowercase alphabet characters in the result. Default value is true.
    min_lower int
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    min_numeric int
    Minimum number of numeric characters in the result. Default value is 0.
    min_special int
    Minimum number of special characters in the result. Default value is 0.
    min_upper int
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number bool
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric bool
    Include numeric characters in the result. Default value is true.
    override_special str
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    result str
    The generated random string.
    special bool
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper bool
    Include uppercase alphabet characters in the result. Default value is true.
    keepers Map<String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    length Number
    The length of the string desired. The minimum value for length is 1 and, length must also be >= (min_upper + min_lower + min_numeric + min_special).
    lower Boolean
    Include lowercase alphabet characters in the result. Default value is true.
    minLower Number
    Minimum number of lowercase alphabet characters in the result. Default value is 0.
    minNumeric Number
    Minimum number of numeric characters in the result. Default value is 0.
    minSpecial Number
    Minimum number of special characters in the result. Default value is 0.
    minUpper Number
    Minimum number of uppercase alphabet characters in the result. Default value is 0.
    number Boolean
    Include numeric characters in the result. Default value is true. NOTE: This is deprecated, use numeric instead.

    Deprecated: NOTE: This is deprecated, use numeric instead.

    numeric Boolean
    Include numeric characters in the result. Default value is true.
    overrideSpecial String
    Supply your own list of special characters to use for string generation. This overrides the default character list in the special argument. The special argument must still be set to true for any overwritten characters to be used in generation.
    result String
    The generated random string.
    special Boolean
    Include special characters in the result. These are !@#$%&*()-_=+[]{}<>:?. Default value is true.
    upper Boolean
    Include uppercase alphabet characters in the result. Default value is true.

    Import

    You can import external strings into your Pulumi programs as RandomString resources as follows:

     $ import random:index/randomString:RandomString newString myspecialdata
    

    This command will encode the myspecialdata token in Pulumi state and generate a code suggestion to include a new RandomString resource in your Pulumi program. Include the suggested code and do a pulumi up. Your data is now stored in Pulumi, and you can reference it in your Pulumi program as newString.result.

    If the data needs to be stored securily as a secret, consider using the RandomPassword resource instead.

    To learn more about importing existing cloud resources, see Importing resources.

    Package Details

    Repository
    random pulumi/pulumi-random
    License
    Apache-2.0
    Notes
    This Pulumi package is based on the random Terraform Provider.
    random logo
    random v4.16.0 published on Wednesday, Feb 28, 2024 by Pulumi