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AWS Native v0.49.0, Jan 26 23

aws-native.gamecast.Application

Definition of AWS::GameCast::Application Resource Type

Create Application Resource

new Application(name: string, args?: ApplicationArgs, opts?: CustomResourceOptions);
@overload
def Application(resource_name: str,
                opts: Optional[ResourceOptions] = None,
                application_source_uri: Optional[str] = None,
                description: Optional[str] = None,
                executable_path: Optional[str] = None,
                log_locations: Optional[Sequence[str]] = None,
                runtime_environment: Optional[ApplicationRuntimeEnvironmentArgs] = None,
                save_configuration: Optional[ApplicationSaveConfigurationArgs] = None,
                save_key: Optional[str] = None,
                tags: Optional[ApplicationTagsArgs] = None)
@overload
def Application(resource_name: str,
                args: Optional[ApplicationArgs] = None,
                opts: Optional[ResourceOptions] = None)
func NewApplication(ctx *Context, name string, args *ApplicationArgs, opts ...ResourceOption) (*Application, error)
public Application(string name, ApplicationArgs? args = null, CustomResourceOptions? opts = null)
public Application(String name, ApplicationArgs args)
public Application(String name, ApplicationArgs args, CustomResourceOptions options)
type: aws-native:gamecast:Application
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

name string
The unique name of the resource.
args ApplicationArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name str
The unique name of the resource.
args ApplicationArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name string
The unique name of the resource.
args ApplicationArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name string
The unique name of the resource.
args ApplicationArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name String
The unique name of the resource.
args ApplicationArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Application Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

The Application resource accepts the following input properties:

ApplicationSourceUri string

ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.

Description string

Descriptive label for the resource, not a unique ID.

ExecutablePath string

Executable path is a relative path to the game launcher executable.

LogLocations List<string>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

RuntimeEnvironment Pulumi.AwsNative.GameCast.Inputs.ApplicationRuntimeEnvironmentArgs
SaveConfiguration Pulumi.AwsNative.GameCast.Inputs.ApplicationSaveConfigurationArgs
SaveKey string

SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.

Tags Pulumi.AwsNative.GameCast.Inputs.ApplicationTagsArgs
ApplicationSourceUri string

ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.

Description string

Descriptive label for the resource, not a unique ID.

ExecutablePath string

Executable path is a relative path to the game launcher executable.

LogLocations []string

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

RuntimeEnvironment ApplicationRuntimeEnvironmentArgs
SaveConfiguration ApplicationSaveConfigurationArgs
SaveKey string

SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.

Tags ApplicationTagsArgs
applicationSourceUri String

ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.

description String

Descriptive label for the resource, not a unique ID.

executablePath String

Executable path is a relative path to the game launcher executable.

logLocations List<String>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

runtimeEnvironment ApplicationRuntimeEnvironmentArgs
saveConfiguration ApplicationSaveConfigurationArgs
saveKey String

SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.

tags ApplicationTagsArgs
applicationSourceUri string

ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.

description string

Descriptive label for the resource, not a unique ID.

executablePath string

Executable path is a relative path to the game launcher executable.

logLocations string[]

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

runtimeEnvironment ApplicationRuntimeEnvironmentArgs
saveConfiguration ApplicationSaveConfigurationArgs
saveKey string

SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.

tags ApplicationTagsArgs
application_source_uri str

ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.

description str

Descriptive label for the resource, not a unique ID.

executable_path str

Executable path is a relative path to the game launcher executable.

log_locations Sequence[str]

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

runtime_environment ApplicationRuntimeEnvironmentArgs
save_configuration ApplicationSaveConfigurationArgs
save_key str

SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.

tags ApplicationTagsArgs
applicationSourceUri String

ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.

description String

Descriptive label for the resource, not a unique ID.

executablePath String

Executable path is a relative path to the game launcher executable.

logLocations List<String>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

runtimeEnvironment Property Map
saveConfiguration Property Map
saveKey String

SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.

tags Property Map

Outputs

All input properties are implicitly available as output properties. Additionally, the Application resource produces the following output properties:

Arn string

ARN of the resource.

Id string

The provider-assigned unique ID for this managed resource.

Arn string

ARN of the resource.

Id string

The provider-assigned unique ID for this managed resource.

arn String

ARN of the resource.

id String

The provider-assigned unique ID for this managed resource.

arn string

ARN of the resource.

id string

The provider-assigned unique ID for this managed resource.

arn str

ARN of the resource.

id str

The provider-assigned unique ID for this managed resource.

arn String

ARN of the resource.

id String

The provider-assigned unique ID for this managed resource.

Supporting Types

ApplicationRuntimeEnvironment

Type Pulumi.AwsNative.GameCast.ApplicationRuntimeEnvironmentType
Version string

Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.

Type ApplicationRuntimeEnvironmentType
Version string

Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.

type ApplicationRuntimeEnvironmentType
version String

Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.

type ApplicationRuntimeEnvironmentType
version string

Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.

type ApplicationRuntimeEnvironmentType
version str

Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.

type "WINE-STAGING"
version String

Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.

ApplicationRuntimeEnvironmentType

WineStaging
WINE-STAGING
ApplicationRuntimeEnvironmentTypeWineStaging
WINE-STAGING
WineStaging
WINE-STAGING
WineStaging
WINE-STAGING
WINE_STAGING
WINE-STAGING
"WINE-STAGING"
WINE-STAGING

ApplicationSaveConfiguration

FileLocations List<string>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

RegistryLocations List<string>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

FileLocations []string

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

RegistryLocations []string

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

fileLocations List<String>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

registryLocations List<String>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

fileLocations string[]

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

registryLocations string[]

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

file_locations Sequence[str]

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

registry_locations Sequence[str]

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

fileLocations List<String>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

registryLocations List<String>

A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.

Package Details

Repository
AWS Native pulumi/pulumi-aws-native
License
Apache-2.0