AWS Native is in preview. AWS Classic is fully supported.
aws-native.gamecast.Application
Explore with Pulumi AI
AWS Native is in preview. AWS Classic is fully supported.
Definition of AWS::GameCast::Application Resource Type
Create Application Resource
new Application(name: string, args?: ApplicationArgs, opts?: CustomResourceOptions);
@overload
def Application(resource_name: str,
opts: Optional[ResourceOptions] = None,
application_source_uri: Optional[str] = None,
description: Optional[str] = None,
executable_path: Optional[str] = None,
log_locations: Optional[Sequence[str]] = None,
runtime_environment: Optional[ApplicationRuntimeEnvironmentArgs] = None,
save_configuration: Optional[ApplicationSaveConfigurationArgs] = None,
save_key: Optional[str] = None,
tags: Optional[ApplicationTagsArgs] = None)
@overload
def Application(resource_name: str,
args: Optional[ApplicationArgs] = None,
opts: Optional[ResourceOptions] = None)
func NewApplication(ctx *Context, name string, args *ApplicationArgs, opts ...ResourceOption) (*Application, error)
public Application(string name, ApplicationArgs? args = null, CustomResourceOptions? opts = null)
public Application(String name, ApplicationArgs args)
public Application(String name, ApplicationArgs args, CustomResourceOptions options)
type: aws-native:gamecast:Application
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args ApplicationArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args ApplicationArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args ApplicationArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args ApplicationArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args ApplicationArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Application Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
The Application resource accepts the following input properties:
- Application
Source stringUri ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.
- Description string
Descriptive label for the resource, not a unique ID.
- Executable
Path string Executable path is a relative path to the game launcher executable.
- Log
Locations List<string> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- Runtime
Environment Pulumi.Aws Native. Game Cast. Inputs. Application Runtime Environment Args - Save
Configuration Pulumi.Aws Native. Game Cast. Inputs. Application Save Configuration Args - Save
Key string SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.
- Pulumi.
Aws Native. Game Cast. Inputs. Application Tags Args
- Application
Source stringUri ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.
- Description string
Descriptive label for the resource, not a unique ID.
- Executable
Path string Executable path is a relative path to the game launcher executable.
- Log
Locations []string A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- Runtime
Environment ApplicationRuntime Environment Args - Save
Configuration ApplicationSave Configuration Args - Save
Key string SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.
- Application
Tags Args
- application
Source StringUri ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.
- description String
Descriptive label for the resource, not a unique ID.
- executable
Path String Executable path is a relative path to the game launcher executable.
- log
Locations List<String> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- runtime
Environment ApplicationRuntime Environment Args - save
Configuration ApplicationSave Configuration Args - save
Key String SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.
- Application
Tags Args
- application
Source stringUri ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.
- description string
Descriptive label for the resource, not a unique ID.
- executable
Path string Executable path is a relative path to the game launcher executable.
- log
Locations string[] A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- runtime
Environment ApplicationRuntime Environment Args - save
Configuration ApplicationSave Configuration Args - save
Key string SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.
- Application
Tags Args
- application_
source_ struri ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.
- description str
Descriptive label for the resource, not a unique ID.
- executable_
path str Executable path is a relative path to the game launcher executable.
- log_
locations Sequence[str] A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- runtime_
environment ApplicationRuntime Environment Args - save_
configuration ApplicationSave Configuration Args - save_
key str SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.
- Application
Tags Args
- application
Source StringUri ApplicationSourceUri points to a S3 Uri to replicate game files from customer S3 bucket into Motif internal S3 bucket. The uri points to a S3 prefix that could contain many objects. Motif will attempt to copy all the S3 objects under that prefix.
- description String
Descriptive label for the resource, not a unique ID.
- executable
Path String Executable path is a relative path to the game launcher executable.
- log
Locations List<String> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- runtime
Environment Property Map - save
Configuration Property Map - save
Key String SaveKey is used as key to manage save files, meaning that different applications with the same SaveKey can share game save files generated by the game itself.
- Property Map
Outputs
All input properties are implicitly available as output properties. Additionally, the Application resource produces the following output properties:
Supporting Types
ApplicationRuntimeEnvironment
- Type
Pulumi.
Aws Native. Game Cast. Application Runtime Environment Type - Version string
Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.
- Type
Application
Runtime Environment Type - Version string
Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.
- type
Application
Runtime Environment Type - version String
Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.
- type
Application
Runtime Environment Type - version string
Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.
- type
Application
Runtime Environment Type - version str
Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.
- type "WINE-STAGING"
- version String
Versioned container environment used to run customer game. Each runtime fixed version of the Windows compatibility layer to provide a stable game performance. Refer to Motif public docs to see which wine, mesa, vulkan versions are used in which Motif runtime environment version.
ApplicationRuntimeEnvironmentType
- Wine
Staging - WINE-STAGING
- Application
Runtime Environment Type Wine Staging - WINE-STAGING
- Wine
Staging - WINE-STAGING
- Wine
Staging - WINE-STAGING
- WINE_STAGING
- WINE-STAGING
- "WINE-STAGING"
- WINE-STAGING
ApplicationSaveConfiguration
- File
Locations List<string> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- Registry
Locations List<string> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- File
Locations []string A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- Registry
Locations []string A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- file
Locations List<String> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- registry
Locations List<String> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- file
Locations string[] A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- registry
Locations string[] A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- file_
locations Sequence[str] A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- registry_
locations Sequence[str] A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- file
Locations List<String> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
- registry
Locations List<String> A list of save file, registry key or log paths that are absolute paths that store game save files when the games are running on a Windows environment.
Package Details
- Repository
- AWS Native pulumi/pulumi-aws-native
- License
- Apache-2.0
AWS Native is in preview. AWS Classic is fully supported.