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AWS Native v0.49.0, Jan 26 23

aws-native.gamelift.Build

Resource Type definition for AWS::GameLift::Build

Create Build Resource

new Build(name: string, args?: BuildArgs, opts?: CustomResourceOptions);
@overload
def Build(resource_name: str,
          opts: Optional[ResourceOptions] = None,
          name: Optional[str] = None,
          operating_system: Optional[BuildOperatingSystem] = None,
          storage_location: Optional[BuildStorageLocationArgs] = None,
          version: Optional[str] = None)
@overload
def Build(resource_name: str,
          args: Optional[BuildArgs] = None,
          opts: Optional[ResourceOptions] = None)
func NewBuild(ctx *Context, name string, args *BuildArgs, opts ...ResourceOption) (*Build, error)
public Build(string name, BuildArgs? args = null, CustomResourceOptions? opts = null)
public Build(String name, BuildArgs args)
public Build(String name, BuildArgs args, CustomResourceOptions options)
type: aws-native:gamelift:Build
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

name string
The unique name of the resource.
args BuildArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name str
The unique name of the resource.
args BuildArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name string
The unique name of the resource.
args BuildArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name string
The unique name of the resource.
args BuildArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name String
The unique name of the resource.
args BuildArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Build Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

The Build resource accepts the following input properties:

Name string

A descriptive label that is associated with a build. Build names do not need to be unique.

OperatingSystem Pulumi.AwsNative.GameLift.BuildOperatingSystem

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

StorageLocation Pulumi.AwsNative.GameLift.Inputs.BuildStorageLocationArgs

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

Version string

Version information that is associated with this build. Version strings do not need to be unique.

Name string

A descriptive label that is associated with a build. Build names do not need to be unique.

OperatingSystem BuildOperatingSystem

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

StorageLocation BuildStorageLocationArgs

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

Version string

Version information that is associated with this build. Version strings do not need to be unique.

name String

A descriptive label that is associated with a build. Build names do not need to be unique.

operatingSystem BuildOperatingSystem

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

storageLocation BuildStorageLocationArgs

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

version String

Version information that is associated with this build. Version strings do not need to be unique.

name string

A descriptive label that is associated with a build. Build names do not need to be unique.

operatingSystem BuildOperatingSystem

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

storageLocation BuildStorageLocationArgs

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

version string

Version information that is associated with this build. Version strings do not need to be unique.

name str

A descriptive label that is associated with a build. Build names do not need to be unique.

operating_system BuildOperatingSystem

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

storage_location BuildStorageLocationArgs

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

version str

Version information that is associated with this build. Version strings do not need to be unique.

name String

A descriptive label that is associated with a build. Build names do not need to be unique.

operatingSystem "AMAZON_LINUX" | "AMAZON_LINUX_2" | "WINDOWS_2012"

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

storageLocation Property Map

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

version String

Version information that is associated with this build. Version strings do not need to be unique.

Outputs

All input properties are implicitly available as output properties. Additionally, the Build resource produces the following output properties:

BuildId string

A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

Id string

The provider-assigned unique ID for this managed resource.

BuildId string

A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

Id string

The provider-assigned unique ID for this managed resource.

buildId String

A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

id String

The provider-assigned unique ID for this managed resource.

buildId string

A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

id string

The provider-assigned unique ID for this managed resource.

build_id str

A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

id str

The provider-assigned unique ID for this managed resource.

buildId String

A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

id String

The provider-assigned unique ID for this managed resource.

Supporting Types

BuildOperatingSystem

AmazonLinux
AMAZON_LINUX
AmazonLinux2
AMAZON_LINUX_2
Windows2012
WINDOWS_2012
BuildOperatingSystemAmazonLinux
AMAZON_LINUX
BuildOperatingSystemAmazonLinux2
AMAZON_LINUX_2
BuildOperatingSystemWindows2012
WINDOWS_2012
AmazonLinux
AMAZON_LINUX
AmazonLinux2
AMAZON_LINUX_2
Windows2012
WINDOWS_2012
AmazonLinux
AMAZON_LINUX
AmazonLinux2
AMAZON_LINUX_2
Windows2012
WINDOWS_2012
AMAZON_LINUX
AMAZON_LINUX
AMAZON_LINUX2
AMAZON_LINUX_2
WINDOWS2012
WINDOWS_2012
"AMAZON_LINUX"
AMAZON_LINUX
"AMAZON_LINUX_2"
AMAZON_LINUX_2
"WINDOWS_2012"
WINDOWS_2012

BuildStorageLocation

Bucket string

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

Key string

The name of the zip file that contains the build files or script files.

RoleArn string

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

ObjectVersion string

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

Bucket string

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

Key string

The name of the zip file that contains the build files or script files.

RoleArn string

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

ObjectVersion string

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

bucket String

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

key String

The name of the zip file that contains the build files or script files.

roleArn String

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

objectVersion String

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

bucket string

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

key string

The name of the zip file that contains the build files or script files.

roleArn string

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

objectVersion string

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

bucket str

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

key str

The name of the zip file that contains the build files or script files.

role_arn str

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

object_version str

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

bucket String

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

key String

The name of the zip file that contains the build files or script files.

roleArn String

The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

objectVersion String

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

Package Details

Repository
AWS Native pulumi/pulumi-aws-native
License
Apache-2.0