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AWS Native is in preview. AWS Classic is fully supported.

AWS Native v0.77.0 published on Wednesday, Sep 20, 2023 by Pulumi

aws-native.gamelift.Fleet

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AWS Native is in preview. AWS Classic is fully supported.

AWS Native v0.77.0 published on Wednesday, Sep 20, 2023 by Pulumi

    The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.

    Create Fleet Resource

    new Fleet(name: string, args?: FleetArgs, opts?: CustomResourceOptions);
    @overload
    def Fleet(resource_name: str,
              opts: Optional[ResourceOptions] = None,
              anywhere_configuration: Optional[FleetAnywhereConfigurationArgs] = None,
              build_id: Optional[str] = None,
              certificate_configuration: Optional[FleetCertificateConfigurationArgs] = None,
              compute_type: Optional[FleetComputeType] = None,
              description: Optional[str] = None,
              desired_ec2_instances: Optional[int] = None,
              ec2_inbound_permissions: Optional[Sequence[FleetIpPermissionArgs]] = None,
              ec2_instance_type: Optional[str] = None,
              fleet_type: Optional[FleetType] = None,
              instance_role_arn: Optional[str] = None,
              locations: Optional[Sequence[FleetLocationConfigurationArgs]] = None,
              log_paths: Optional[Sequence[str]] = None,
              max_size: Optional[int] = None,
              metric_groups: Optional[Sequence[str]] = None,
              min_size: Optional[int] = None,
              name: Optional[str] = None,
              new_game_session_protection_policy: Optional[FleetNewGameSessionProtectionPolicy] = None,
              peer_vpc_aws_account_id: Optional[str] = None,
              peer_vpc_id: Optional[str] = None,
              resource_creation_limit_policy: Optional[FleetResourceCreationLimitPolicyArgs] = None,
              runtime_configuration: Optional[FleetRuntimeConfigurationArgs] = None,
              script_id: Optional[str] = None,
              server_launch_parameters: Optional[str] = None,
              server_launch_path: Optional[str] = None)
    @overload
    def Fleet(resource_name: str,
              args: Optional[FleetArgs] = None,
              opts: Optional[ResourceOptions] = None)
    func NewFleet(ctx *Context, name string, args *FleetArgs, opts ...ResourceOption) (*Fleet, error)
    public Fleet(string name, FleetArgs? args = null, CustomResourceOptions? opts = null)
    public Fleet(String name, FleetArgs args)
    public Fleet(String name, FleetArgs args, CustomResourceOptions options)
    
    type: aws-native:gamelift:Fleet
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    
    name string
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Fleet Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    The Fleet resource accepts the following input properties:

    AnywhereConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetAnywhereConfiguration

    Configuration for Anywhere fleet.

    BuildId string

    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    CertificateConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetCertificateConfiguration

    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.

    ComputeType Pulumi.AwsNative.GameLift.FleetComputeType

    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.

    Description string

    A human-readable description of a fleet.

    DesiredEc2Instances int

    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

    Ec2InboundPermissions List<Pulumi.AwsNative.GameLift.Inputs.FleetIpPermission>

    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

    Ec2InstanceType string

    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

    FleetType Pulumi.AwsNative.GameLift.FleetType

    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.

    InstanceRoleArn string

    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.

    Locations List<Pulumi.AwsNative.GameLift.Inputs.FleetLocationConfiguration>
    LogPaths List<string>

    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

    MaxSize int

    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    MetricGroups List<string>

    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

    MinSize int

    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    Name string

    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

    NewGameSessionProtectionPolicy Pulumi.AwsNative.GameLift.FleetNewGameSessionProtectionPolicy

    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

    PeerVpcAwsAccountId string

    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.

    PeerVpcId string

    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.

    ResourceCreationLimitPolicy Pulumi.AwsNative.GameLift.Inputs.FleetResourceCreationLimitPolicy

    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

    RuntimeConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetRuntimeConfiguration

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    ScriptId string

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    ServerLaunchParameters string

    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

    ServerLaunchPath string

    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

    AnywhereConfiguration FleetAnywhereConfigurationArgs

    Configuration for Anywhere fleet.

    BuildId string

    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    CertificateConfiguration FleetCertificateConfigurationArgs

    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.

    ComputeType FleetComputeType

    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.

    Description string

    A human-readable description of a fleet.

    DesiredEc2Instances int

    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

    Ec2InboundPermissions []FleetIpPermissionArgs

    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

    Ec2InstanceType string

    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

    FleetType FleetType

    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.

    InstanceRoleArn string

    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.

    Locations []FleetLocationConfigurationArgs
    LogPaths []string

    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

    MaxSize int

    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    MetricGroups []string

    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

    MinSize int

    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    Name string

    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

    NewGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy

    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

    PeerVpcAwsAccountId string

    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.

    PeerVpcId string

    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.

    ResourceCreationLimitPolicy FleetResourceCreationLimitPolicyArgs

    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

    RuntimeConfiguration FleetRuntimeConfigurationArgs

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    ScriptId string

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    ServerLaunchParameters string

    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

    ServerLaunchPath string

    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

    anywhereConfiguration FleetAnywhereConfiguration

    Configuration for Anywhere fleet.

    buildId String

    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    certificateConfiguration FleetCertificateConfiguration

    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.

    computeType FleetComputeType

    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.

    description String

    A human-readable description of a fleet.

    desiredEc2Instances Integer

    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

    ec2InboundPermissions List<FleetIpPermission>

    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

    ec2InstanceType String

    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

    fleetType FleetType

    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.

    instanceRoleArn String

    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.

    locations List<FleetLocationConfiguration>
    logPaths List<String>

    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

    maxSize Integer

    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    metricGroups List<String>

    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

    minSize Integer

    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    name String

    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

    newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy

    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

    peerVpcAwsAccountId String

    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.

    peerVpcId String

    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.

    resourceCreationLimitPolicy FleetResourceCreationLimitPolicy

    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

    runtimeConfiguration FleetRuntimeConfiguration

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    scriptId String

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    serverLaunchParameters String

    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

    serverLaunchPath String

    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

    anywhereConfiguration FleetAnywhereConfiguration

    Configuration for Anywhere fleet.

    buildId string

    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    certificateConfiguration FleetCertificateConfiguration

    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.

    computeType FleetComputeType

    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.

    description string

    A human-readable description of a fleet.

    desiredEc2Instances number

    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

    ec2InboundPermissions FleetIpPermission[]

    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

    ec2InstanceType string

    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

    fleetType FleetType

    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.

    instanceRoleArn string

    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.

    locations FleetLocationConfiguration[]
    logPaths string[]

    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

    maxSize number

    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    metricGroups string[]

    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

    minSize number

    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    name string

    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

    newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy

    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

    peerVpcAwsAccountId string

    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.

    peerVpcId string

    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.

    resourceCreationLimitPolicy FleetResourceCreationLimitPolicy

    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

    runtimeConfiguration FleetRuntimeConfiguration

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    scriptId string

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    serverLaunchParameters string

    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

    serverLaunchPath string

    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

    anywhere_configuration FleetAnywhereConfigurationArgs

    Configuration for Anywhere fleet.

    build_id str

    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    certificate_configuration FleetCertificateConfigurationArgs

    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.

    compute_type FleetComputeType

    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.

    description str

    A human-readable description of a fleet.

    desired_ec2_instances int

    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

    ec2_inbound_permissions Sequence[FleetIpPermissionArgs]

    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

    ec2_instance_type str

    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

    fleet_type FleetType

    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.

    instance_role_arn str

    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.

    locations Sequence[FleetLocationConfigurationArgs]
    log_paths Sequence[str]

    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

    max_size int

    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    metric_groups Sequence[str]

    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

    min_size int

    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    name str

    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

    new_game_session_protection_policy FleetNewGameSessionProtectionPolicy

    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

    peer_vpc_aws_account_id str

    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.

    peer_vpc_id str

    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.

    resource_creation_limit_policy FleetResourceCreationLimitPolicyArgs

    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

    runtime_configuration FleetRuntimeConfigurationArgs

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    script_id str

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    server_launch_parameters str

    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

    server_launch_path str

    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

    anywhereConfiguration Property Map

    Configuration for Anywhere fleet.

    buildId String

    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    certificateConfiguration Property Map

    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.

    computeType "EC2" | "ANYWHERE"

    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.

    description String

    A human-readable description of a fleet.

    desiredEc2Instances Number

    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

    ec2InboundPermissions List<Property Map>

    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

    ec2InstanceType String

    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

    fleetType "ON_DEMAND" | "SPOT"

    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.

    instanceRoleArn String

    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.

    locations List<Property Map>
    logPaths List<String>

    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

    maxSize Number

    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    metricGroups List<String>

    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

    minSize Number

    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    name String

    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

    newGameSessionProtectionPolicy "FullProtection" | "NoProtection"

    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

    peerVpcAwsAccountId String

    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.

    peerVpcId String

    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.

    resourceCreationLimitPolicy Property Map

    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

    runtimeConfiguration Property Map

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    scriptId String

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    serverLaunchParameters String

    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

    serverLaunchPath String

    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the Fleet resource produces the following output properties:

    FleetId string

    Unique fleet ID

    Id string

    The provider-assigned unique ID for this managed resource.

    FleetId string

    Unique fleet ID

    Id string

    The provider-assigned unique ID for this managed resource.

    fleetId String

    Unique fleet ID

    id String

    The provider-assigned unique ID for this managed resource.

    fleetId string

    Unique fleet ID

    id string

    The provider-assigned unique ID for this managed resource.

    fleet_id str

    Unique fleet ID

    id str

    The provider-assigned unique ID for this managed resource.

    fleetId String

    Unique fleet ID

    id String

    The provider-assigned unique ID for this managed resource.

    Supporting Types

    FleetAnywhereConfiguration, FleetAnywhereConfigurationArgs

    Cost string

    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

    Cost string

    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

    cost String

    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

    cost string

    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

    cost str

    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

    cost String

    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

    FleetCertificateConfiguration, FleetCertificateConfigurationArgs

    FleetCertificateConfigurationCertificateType, FleetCertificateConfigurationCertificateTypeArgs

    Disabled
    DISABLED
    Generated
    GENERATED
    FleetCertificateConfigurationCertificateTypeDisabled
    DISABLED
    FleetCertificateConfigurationCertificateTypeGenerated
    GENERATED
    Disabled
    DISABLED
    Generated
    GENERATED
    Disabled
    DISABLED
    Generated
    GENERATED
    DISABLED
    DISABLED
    GENERATED
    GENERATED
    "DISABLED"
    DISABLED
    "GENERATED"
    GENERATED

    FleetComputeType, FleetComputeTypeArgs

    Ec2
    EC2
    Anywhere
    ANYWHERE
    FleetComputeTypeEc2
    EC2
    FleetComputeTypeAnywhere
    ANYWHERE
    Ec2
    EC2
    Anywhere
    ANYWHERE
    Ec2
    EC2
    Anywhere
    ANYWHERE
    EC2
    EC2
    ANYWHERE
    ANYWHERE
    "EC2"
    EC2
    "ANYWHERE"
    ANYWHERE

    FleetIpPermission, FleetIpPermissionArgs

    FromPort int

    A starting value for a range of allowed port numbers.

    IpRange string

    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

    Protocol Pulumi.AwsNative.GameLift.FleetIpPermissionProtocol

    The network communication protocol used by the fleet.

    ToPort int

    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

    FromPort int

    A starting value for a range of allowed port numbers.

    IpRange string

    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

    Protocol FleetIpPermissionProtocol

    The network communication protocol used by the fleet.

    ToPort int

    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

    fromPort Integer

    A starting value for a range of allowed port numbers.

    ipRange String

    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

    protocol FleetIpPermissionProtocol

    The network communication protocol used by the fleet.

    toPort Integer

    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

    fromPort number

    A starting value for a range of allowed port numbers.

    ipRange string

    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

    protocol FleetIpPermissionProtocol

    The network communication protocol used by the fleet.

    toPort number

    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

    from_port int

    A starting value for a range of allowed port numbers.

    ip_range str

    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

    protocol FleetIpPermissionProtocol

    The network communication protocol used by the fleet.

    to_port int

    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

    fromPort Number

    A starting value for a range of allowed port numbers.

    ipRange String

    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

    protocol "TCP" | "UDP"

    The network communication protocol used by the fleet.

    toPort Number

    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

    FleetIpPermissionProtocol, FleetIpPermissionProtocolArgs

    Tcp
    TCP
    Udp
    UDP
    FleetIpPermissionProtocolTcp
    TCP
    FleetIpPermissionProtocolUdp
    UDP
    Tcp
    TCP
    Udp
    UDP
    Tcp
    TCP
    Udp
    UDP
    TCP
    TCP
    UDP
    UDP
    "TCP"
    TCP
    "UDP"
    UDP

    FleetLocationCapacity, FleetLocationCapacityArgs

    DesiredEc2Instances int

    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

    MaxSize int

    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    MinSize int

    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    DesiredEc2Instances int

    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

    MaxSize int

    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    MinSize int

    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    desiredEc2Instances Integer

    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

    maxSize Integer

    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    minSize Integer

    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    desiredEc2Instances number

    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

    maxSize number

    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    minSize number

    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    desired_ec2_instances int

    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

    max_size int

    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    min_size int

    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    desiredEc2Instances Number

    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

    maxSize Number

    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

    minSize Number

    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    FleetLocationConfiguration, FleetLocationConfigurationArgs

    FleetNewGameSessionProtectionPolicy, FleetNewGameSessionProtectionPolicyArgs

    FullProtection
    FullProtection
    NoProtection
    NoProtection
    FleetNewGameSessionProtectionPolicyFullProtection
    FullProtection
    FleetNewGameSessionProtectionPolicyNoProtection
    NoProtection
    FullProtection
    FullProtection
    NoProtection
    NoProtection
    FullProtection
    FullProtection
    NoProtection
    NoProtection
    FULL_PROTECTION
    FullProtection
    NO_PROTECTION
    NoProtection
    "FullProtection"
    FullProtection
    "NoProtection"
    NoProtection

    FleetResourceCreationLimitPolicy, FleetResourceCreationLimitPolicyArgs

    NewGameSessionsPerCreator int

    The maximum number of game sessions that an individual can create during the policy period.

    PolicyPeriodInMinutes int

    The time span used in evaluating the resource creation limit policy.

    NewGameSessionsPerCreator int

    The maximum number of game sessions that an individual can create during the policy period.

    PolicyPeriodInMinutes int

    The time span used in evaluating the resource creation limit policy.

    newGameSessionsPerCreator Integer

    The maximum number of game sessions that an individual can create during the policy period.

    policyPeriodInMinutes Integer

    The time span used in evaluating the resource creation limit policy.

    newGameSessionsPerCreator number

    The maximum number of game sessions that an individual can create during the policy period.

    policyPeriodInMinutes number

    The time span used in evaluating the resource creation limit policy.

    new_game_sessions_per_creator int

    The maximum number of game sessions that an individual can create during the policy period.

    policy_period_in_minutes int

    The time span used in evaluating the resource creation limit policy.

    newGameSessionsPerCreator Number

    The maximum number of game sessions that an individual can create during the policy period.

    policyPeriodInMinutes Number

    The time span used in evaluating the resource creation limit policy.

    FleetRuntimeConfiguration, FleetRuntimeConfigurationArgs

    GameSessionActivationTimeoutSeconds int

    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

    MaxConcurrentGameSessionActivations int

    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

    ServerProcesses List<Pulumi.AwsNative.GameLift.Inputs.FleetServerProcess>

    A collection of server process configurations that describe which server processes to run on each instance in a fleet.

    GameSessionActivationTimeoutSeconds int

    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

    MaxConcurrentGameSessionActivations int

    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

    ServerProcesses []FleetServerProcess

    A collection of server process configurations that describe which server processes to run on each instance in a fleet.

    gameSessionActivationTimeoutSeconds Integer

    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

    maxConcurrentGameSessionActivations Integer

    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

    serverProcesses List<FleetServerProcess>

    A collection of server process configurations that describe which server processes to run on each instance in a fleet.

    gameSessionActivationTimeoutSeconds number

    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

    maxConcurrentGameSessionActivations number

    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

    serverProcesses FleetServerProcess[]

    A collection of server process configurations that describe which server processes to run on each instance in a fleet.

    game_session_activation_timeout_seconds int

    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

    max_concurrent_game_session_activations int

    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

    server_processes Sequence[FleetServerProcess]

    A collection of server process configurations that describe which server processes to run on each instance in a fleet.

    gameSessionActivationTimeoutSeconds Number

    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

    maxConcurrentGameSessionActivations Number

    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

    serverProcesses List<Property Map>

    A collection of server process configurations that describe which server processes to run on each instance in a fleet.

    FleetServerProcess, FleetServerProcessArgs

    ConcurrentExecutions int

    The number of server processes that use this configuration to run concurrently on an instance.

    LaunchPath string

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    Parameters string

    An optional list of parameters to pass to the server executable or Realtime script on launch.

    ConcurrentExecutions int

    The number of server processes that use this configuration to run concurrently on an instance.

    LaunchPath string

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    Parameters string

    An optional list of parameters to pass to the server executable or Realtime script on launch.

    concurrentExecutions Integer

    The number of server processes that use this configuration to run concurrently on an instance.

    launchPath String

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters String

    An optional list of parameters to pass to the server executable or Realtime script on launch.

    concurrentExecutions number

    The number of server processes that use this configuration to run concurrently on an instance.

    launchPath string

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters string

    An optional list of parameters to pass to the server executable or Realtime script on launch.

    concurrent_executions int

    The number of server processes that use this configuration to run concurrently on an instance.

    launch_path str

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters str

    An optional list of parameters to pass to the server executable or Realtime script on launch.

    concurrentExecutions Number

    The number of server processes that use this configuration to run concurrently on an instance.

    launchPath String

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters String

    An optional list of parameters to pass to the server executable or Realtime script on launch.

    FleetType, FleetTypeArgs

    OnDemand
    ON_DEMAND
    Spot
    SPOT
    FleetTypeOnDemand
    ON_DEMAND
    FleetTypeSpot
    SPOT
    OnDemand
    ON_DEMAND
    Spot
    SPOT
    OnDemand
    ON_DEMAND
    Spot
    SPOT
    ON_DEMAND
    ON_DEMAND
    SPOT
    SPOT
    "ON_DEMAND"
    ON_DEMAND
    "SPOT"
    SPOT

    Package Details

    Repository
    AWS Native pulumi/pulumi-aws-native
    License
    Apache-2.0
    aws-native logo

    AWS Native is in preview. AWS Classic is fully supported.

    AWS Native v0.77.0 published on Wednesday, Sep 20, 2023 by Pulumi