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AWS Native is in preview. AWS Classic is fully supported.

AWS Native v0.102.0 published on Tuesday, Apr 16, 2024 by Pulumi

aws-native.gamelift.Fleet

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AWS Native is in preview. AWS Classic is fully supported.

AWS Native v0.102.0 published on Tuesday, Apr 16, 2024 by Pulumi

    The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.

    Create Fleet Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new Fleet(name: string, args?: FleetArgs, opts?: CustomResourceOptions);
    @overload
    def Fleet(resource_name: str,
              args: Optional[FleetArgs] = None,
              opts: Optional[ResourceOptions] = None)
    
    @overload
    def Fleet(resource_name: str,
              opts: Optional[ResourceOptions] = None,
              anywhere_configuration: Optional[FleetAnywhereConfigurationArgs] = None,
              apply_capacity: Optional[FleetApplyCapacity] = None,
              build_id: Optional[str] = None,
              certificate_configuration: Optional[FleetCertificateConfigurationArgs] = None,
              compute_type: Optional[FleetComputeType] = None,
              description: Optional[str] = None,
              desired_ec2_instances: Optional[int] = None,
              ec2_inbound_permissions: Optional[Sequence[FleetIpPermissionArgs]] = None,
              ec2_instance_type: Optional[str] = None,
              fleet_type: Optional[FleetType] = None,
              instance_role_arn: Optional[str] = None,
              instance_role_credentials_provider: Optional[FleetInstanceRoleCredentialsProvider] = None,
              locations: Optional[Sequence[FleetLocationConfigurationArgs]] = None,
              log_paths: Optional[Sequence[str]] = None,
              max_size: Optional[int] = None,
              metric_groups: Optional[Sequence[str]] = None,
              min_size: Optional[int] = None,
              name: Optional[str] = None,
              new_game_session_protection_policy: Optional[FleetNewGameSessionProtectionPolicy] = None,
              peer_vpc_aws_account_id: Optional[str] = None,
              peer_vpc_id: Optional[str] = None,
              resource_creation_limit_policy: Optional[FleetResourceCreationLimitPolicyArgs] = None,
              runtime_configuration: Optional[FleetRuntimeConfigurationArgs] = None,
              scaling_policies: Optional[Sequence[FleetScalingPolicyArgs]] = None,
              script_id: Optional[str] = None,
              server_launch_parameters: Optional[str] = None,
              server_launch_path: Optional[str] = None)
    func NewFleet(ctx *Context, name string, args *FleetArgs, opts ...ResourceOption) (*Fleet, error)
    public Fleet(string name, FleetArgs? args = null, CustomResourceOptions? opts = null)
    public Fleet(String name, FleetArgs args)
    public Fleet(String name, FleetArgs args, CustomResourceOptions options)
    
    type: aws-native:gamelift:Fleet
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args FleetArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Example

    The following reference example uses placeholder values for all input properties.

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    const examplefleetResourceResourceFromGamelift = new aws_native.gamelift.Fleet("examplefleetResourceResourceFromGamelift", {
        anywhereConfiguration: {
            cost: "string",
        },
        applyCapacity: aws_native.gamelift.FleetApplyCapacity.OnUpdate,
        buildId: "string",
        certificateConfiguration: {
            certificateType: aws_native.gamelift.FleetCertificateConfigurationCertificateType.Disabled,
        },
        computeType: aws_native.gamelift.FleetComputeType.Ec2,
        description: "string",
        desiredEc2Instances: 0,
        ec2InboundPermissions: [{
            fromPort: 0,
            ipRange: "string",
            protocol: aws_native.gamelift.FleetIpPermissionProtocol.Tcp,
            toPort: 0,
        }],
        ec2InstanceType: "string",
        fleetType: aws_native.gamelift.FleetType.OnDemand,
        instanceRoleArn: "string",
        instanceRoleCredentialsProvider: aws_native.gamelift.FleetInstanceRoleCredentialsProvider.SharedCredentialFile,
        locations: [{
            location: "string",
            locationCapacity: {
                desiredEc2Instances: 0,
                maxSize: 0,
                minSize: 0,
            },
        }],
        logPaths: ["string"],
        maxSize: 0,
        metricGroups: ["string"],
        minSize: 0,
        name: "string",
        newGameSessionProtectionPolicy: aws_native.gamelift.FleetNewGameSessionProtectionPolicy.FullProtection,
        peerVpcAwsAccountId: "string",
        peerVpcId: "string",
        resourceCreationLimitPolicy: {
            newGameSessionsPerCreator: 0,
            policyPeriodInMinutes: 0,
        },
        runtimeConfiguration: {
            gameSessionActivationTimeoutSeconds: 0,
            maxConcurrentGameSessionActivations: 0,
            serverProcesses: [{
                concurrentExecutions: 0,
                launchPath: "string",
                parameters: "string",
            }],
        },
        scalingPolicies: [{
            metricName: aws_native.gamelift.FleetScalingPolicyMetricName.ActivatingGameSessions,
            name: "string",
            comparisonOperator: aws_native.gamelift.FleetScalingPolicyComparisonOperator.GreaterThanOrEqualToThreshold,
            evaluationPeriods: 0,
            location: "string",
            policyType: aws_native.gamelift.FleetScalingPolicyPolicyType.RuleBased,
            scalingAdjustment: 0,
            scalingAdjustmentType: aws_native.gamelift.FleetScalingPolicyScalingAdjustmentType.ChangeInCapacity,
            status: aws_native.gamelift.FleetScalingPolicyStatus.Active,
            targetConfiguration: {
                targetValue: 0,
            },
            threshold: 0,
            updateStatus: aws_native.gamelift.FleetScalingPolicyUpdateStatus.PendingUpdate,
        }],
        scriptId: "string",
        serverLaunchParameters: "string",
        serverLaunchPath: "string",
    });
    
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    Fleet Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    The Fleet resource accepts the following input properties:

    AnywhereConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetAnywhereConfiguration
    Configuration for Anywhere fleet.
    ApplyCapacity Pulumi.AwsNative.GameLift.FleetApplyCapacity
    Determines whether to apply fleet or location capacities on fleet creation.
    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    CertificateConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetCertificateConfiguration
    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
    ComputeType Pulumi.AwsNative.GameLift.FleetComputeType
    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
    Description string
    A human-readable description of a fleet.
    DesiredEc2Instances int
    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
    Ec2InboundPermissions List<Pulumi.AwsNative.GameLift.Inputs.FleetIpPermission>
    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
    Ec2InstanceType string
    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
    FleetType Pulumi.AwsNative.GameLift.FleetType
    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
    InstanceRoleArn string
    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
    InstanceRoleCredentialsProvider Pulumi.AwsNative.GameLift.FleetInstanceRoleCredentialsProvider
    Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
    Locations List<Pulumi.AwsNative.GameLift.Inputs.FleetLocationConfiguration>
    LogPaths List<string>
    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
    MaxSize int
    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    MetricGroups List<string>
    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
    MinSize int
    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    Name string
    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
    NewGameSessionProtectionPolicy Pulumi.AwsNative.GameLift.FleetNewGameSessionProtectionPolicy
    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
    PeerVpcAwsAccountId string
    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
    PeerVpcId string
    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
    ResourceCreationLimitPolicy Pulumi.AwsNative.GameLift.Inputs.FleetResourceCreationLimitPolicy
    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
    RuntimeConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetRuntimeConfiguration

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    ScalingPolicies List<Pulumi.AwsNative.GameLift.Inputs.FleetScalingPolicy>
    A list of rules that control how a fleet is scaled.
    ScriptId string

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    ServerLaunchParameters string
    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
    ServerLaunchPath string
    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
    AnywhereConfiguration FleetAnywhereConfigurationArgs
    Configuration for Anywhere fleet.
    ApplyCapacity FleetApplyCapacity
    Determines whether to apply fleet or location capacities on fleet creation.
    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    CertificateConfiguration FleetCertificateConfigurationArgs
    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
    ComputeType FleetComputeType
    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
    Description string
    A human-readable description of a fleet.
    DesiredEc2Instances int
    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
    Ec2InboundPermissions []FleetIpPermissionArgs
    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
    Ec2InstanceType string
    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
    FleetType FleetType
    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
    InstanceRoleArn string
    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
    InstanceRoleCredentialsProvider FleetInstanceRoleCredentialsProvider
    Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
    Locations []FleetLocationConfigurationArgs
    LogPaths []string
    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
    MaxSize int
    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    MetricGroups []string
    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
    MinSize int
    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    Name string
    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
    NewGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy
    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
    PeerVpcAwsAccountId string
    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
    PeerVpcId string
    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
    ResourceCreationLimitPolicy FleetResourceCreationLimitPolicyArgs
    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
    RuntimeConfiguration FleetRuntimeConfigurationArgs

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    ScalingPolicies []FleetScalingPolicyArgs
    A list of rules that control how a fleet is scaled.
    ScriptId string

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    ServerLaunchParameters string
    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
    ServerLaunchPath string
    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
    anywhereConfiguration FleetAnywhereConfiguration
    Configuration for Anywhere fleet.
    applyCapacity FleetApplyCapacity
    Determines whether to apply fleet or location capacities on fleet creation.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    certificateConfiguration FleetCertificateConfiguration
    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
    computeType FleetComputeType
    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
    description String
    A human-readable description of a fleet.
    desiredEc2Instances Integer
    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
    ec2InboundPermissions List<FleetIpPermission>
    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
    ec2InstanceType String
    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
    fleetType FleetType
    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
    instanceRoleArn String
    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
    instanceRoleCredentialsProvider FleetInstanceRoleCredentialsProvider
    Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
    locations List<FleetLocationConfiguration>
    logPaths List<String>
    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
    maxSize Integer
    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    metricGroups List<String>
    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
    minSize Integer
    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    name String
    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
    newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy
    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
    peerVpcAwsAccountId String
    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
    peerVpcId String
    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
    resourceCreationLimitPolicy FleetResourceCreationLimitPolicy
    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
    runtimeConfiguration FleetRuntimeConfiguration

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    scalingPolicies List<FleetScalingPolicy>
    A list of rules that control how a fleet is scaled.
    scriptId String

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    serverLaunchParameters String
    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
    serverLaunchPath String
    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
    anywhereConfiguration FleetAnywhereConfiguration
    Configuration for Anywhere fleet.
    applyCapacity FleetApplyCapacity
    Determines whether to apply fleet or location capacities on fleet creation.
    buildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    certificateConfiguration FleetCertificateConfiguration
    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
    computeType FleetComputeType
    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
    description string
    A human-readable description of a fleet.
    desiredEc2Instances number
    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
    ec2InboundPermissions FleetIpPermission[]
    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
    ec2InstanceType string
    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
    fleetType FleetType
    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
    instanceRoleArn string
    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
    instanceRoleCredentialsProvider FleetInstanceRoleCredentialsProvider
    Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
    locations FleetLocationConfiguration[]
    logPaths string[]
    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
    maxSize number
    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    metricGroups string[]
    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
    minSize number
    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    name string
    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
    newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy
    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
    peerVpcAwsAccountId string
    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
    peerVpcId string
    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
    resourceCreationLimitPolicy FleetResourceCreationLimitPolicy
    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
    runtimeConfiguration FleetRuntimeConfiguration

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    scalingPolicies FleetScalingPolicy[]
    A list of rules that control how a fleet is scaled.
    scriptId string

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    serverLaunchParameters string
    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
    serverLaunchPath string
    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
    anywhere_configuration FleetAnywhereConfigurationArgs
    Configuration for Anywhere fleet.
    apply_capacity FleetApplyCapacity
    Determines whether to apply fleet or location capacities on fleet creation.
    build_id str
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    certificate_configuration FleetCertificateConfigurationArgs
    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
    compute_type FleetComputeType
    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
    description str
    A human-readable description of a fleet.
    desired_ec2_instances int
    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
    ec2_inbound_permissions Sequence[FleetIpPermissionArgs]
    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
    ec2_instance_type str
    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
    fleet_type FleetType
    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
    instance_role_arn str
    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
    instance_role_credentials_provider FleetInstanceRoleCredentialsProvider
    Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
    locations Sequence[FleetLocationConfigurationArgs]
    log_paths Sequence[str]
    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
    max_size int
    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    metric_groups Sequence[str]
    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
    min_size int
    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    name str
    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
    new_game_session_protection_policy FleetNewGameSessionProtectionPolicy
    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
    peer_vpc_aws_account_id str
    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
    peer_vpc_id str
    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
    resource_creation_limit_policy FleetResourceCreationLimitPolicyArgs
    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
    runtime_configuration FleetRuntimeConfigurationArgs

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    scaling_policies Sequence[FleetScalingPolicyArgs]
    A list of rules that control how a fleet is scaled.
    script_id str

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    server_launch_parameters str
    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
    server_launch_path str
    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
    anywhereConfiguration Property Map
    Configuration for Anywhere fleet.
    applyCapacity "ON_UPDATE" | "ON_CREATE_AND_UPDATE"
    Determines whether to apply fleet or location capacities on fleet creation.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    certificateConfiguration Property Map
    Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
    computeType "EC2" | "ANYWHERE"
    ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
    description String
    A human-readable description of a fleet.
    desiredEc2Instances Number
    [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
    ec2InboundPermissions List<Property Map>
    A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
    ec2InstanceType String
    The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
    fleetType "ON_DEMAND" | "SPOT"
    Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
    instanceRoleArn String
    A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
    instanceRoleCredentialsProvider "SHARED_CREDENTIAL_FILE"
    Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
    locations List<Property Map>
    logPaths List<String>
    This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
    maxSize Number
    [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    metricGroups List<String>
    The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
    minSize Number
    [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    name String
    A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
    newGameSessionProtectionPolicy "FullProtection" | "NoProtection"
    A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
    peerVpcAwsAccountId String
    A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
    peerVpcId String
    A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
    resourceCreationLimitPolicy Property Map
    A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
    runtimeConfiguration Property Map

    Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

    This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

    scalingPolicies List<Property Map>
    A list of rules that control how a fleet is scaled.
    scriptId String

    A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.

    Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

    serverLaunchParameters String
    This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
    serverLaunchPath String
    This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the Fleet resource produces the following output properties:

    FleetId string
    Unique fleet ID
    Id string
    The provider-assigned unique ID for this managed resource.
    FleetId string
    Unique fleet ID
    Id string
    The provider-assigned unique ID for this managed resource.
    fleetId String
    Unique fleet ID
    id String
    The provider-assigned unique ID for this managed resource.
    fleetId string
    Unique fleet ID
    id string
    The provider-assigned unique ID for this managed resource.
    fleet_id str
    Unique fleet ID
    id str
    The provider-assigned unique ID for this managed resource.
    fleetId String
    Unique fleet ID
    id String
    The provider-assigned unique ID for this managed resource.

    Supporting Types

    FleetAnywhereConfiguration, FleetAnywhereConfigurationArgs

    Cost string
    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
    Cost string
    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
    cost String
    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
    cost string
    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
    cost str
    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
    cost String
    Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

    FleetApplyCapacity, FleetApplyCapacityArgs

    OnUpdate
    ON_UPDATE
    OnCreateAndUpdate
    ON_CREATE_AND_UPDATE
    FleetApplyCapacityOnUpdate
    ON_UPDATE
    FleetApplyCapacityOnCreateAndUpdate
    ON_CREATE_AND_UPDATE
    OnUpdate
    ON_UPDATE
    OnCreateAndUpdate
    ON_CREATE_AND_UPDATE
    OnUpdate
    ON_UPDATE
    OnCreateAndUpdate
    ON_CREATE_AND_UPDATE
    ON_UPDATE
    ON_UPDATE
    ON_CREATE_AND_UPDATE
    ON_CREATE_AND_UPDATE
    "ON_UPDATE"
    ON_UPDATE
    "ON_CREATE_AND_UPDATE"
    ON_CREATE_AND_UPDATE

    FleetCertificateConfiguration, FleetCertificateConfigurationArgs

    FleetCertificateConfigurationCertificateType, FleetCertificateConfigurationCertificateTypeArgs

    Disabled
    DISABLED
    Generated
    GENERATED
    FleetCertificateConfigurationCertificateTypeDisabled
    DISABLED
    FleetCertificateConfigurationCertificateTypeGenerated
    GENERATED
    Disabled
    DISABLED
    Generated
    GENERATED
    Disabled
    DISABLED
    Generated
    GENERATED
    DISABLED
    DISABLED
    GENERATED
    GENERATED
    "DISABLED"
    DISABLED
    "GENERATED"
    GENERATED

    FleetComputeType, FleetComputeTypeArgs

    Ec2
    EC2
    Anywhere
    ANYWHERE
    FleetComputeTypeEc2
    EC2
    FleetComputeTypeAnywhere
    ANYWHERE
    Ec2
    EC2
    Anywhere
    ANYWHERE
    Ec2
    EC2
    Anywhere
    ANYWHERE
    EC2
    EC2
    ANYWHERE
    ANYWHERE
    "EC2"
    EC2
    "ANYWHERE"
    ANYWHERE

    FleetInstanceRoleCredentialsProvider, FleetInstanceRoleCredentialsProviderArgs

    SharedCredentialFile
    SHARED_CREDENTIAL_FILE
    FleetInstanceRoleCredentialsProviderSharedCredentialFile
    SHARED_CREDENTIAL_FILE
    SharedCredentialFile
    SHARED_CREDENTIAL_FILE
    SharedCredentialFile
    SHARED_CREDENTIAL_FILE
    SHARED_CREDENTIAL_FILE
    SHARED_CREDENTIAL_FILE
    "SHARED_CREDENTIAL_FILE"
    SHARED_CREDENTIAL_FILE

    FleetIpPermission, FleetIpPermissionArgs

    FromPort int
    A starting value for a range of allowed port numbers.
    IpRange string
    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
    Protocol Pulumi.AwsNative.GameLift.FleetIpPermissionProtocol
    The network communication protocol used by the fleet.
    ToPort int
    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
    FromPort int
    A starting value for a range of allowed port numbers.
    IpRange string
    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
    Protocol FleetIpPermissionProtocol
    The network communication protocol used by the fleet.
    ToPort int
    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
    fromPort Integer
    A starting value for a range of allowed port numbers.
    ipRange String
    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
    protocol FleetIpPermissionProtocol
    The network communication protocol used by the fleet.
    toPort Integer
    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
    fromPort number
    A starting value for a range of allowed port numbers.
    ipRange string
    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
    protocol FleetIpPermissionProtocol
    The network communication protocol used by the fleet.
    toPort number
    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
    from_port int
    A starting value for a range of allowed port numbers.
    ip_range str
    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
    protocol FleetIpPermissionProtocol
    The network communication protocol used by the fleet.
    to_port int
    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
    fromPort Number
    A starting value for a range of allowed port numbers.
    ipRange String
    A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
    protocol "TCP" | "UDP"
    The network communication protocol used by the fleet.
    toPort Number
    An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

    FleetIpPermissionProtocol, FleetIpPermissionProtocolArgs

    Tcp
    TCP
    Udp
    UDP
    FleetIpPermissionProtocolTcp
    TCP
    FleetIpPermissionProtocolUdp
    UDP
    Tcp
    TCP
    Udp
    UDP
    Tcp
    TCP
    Udp
    UDP
    TCP
    TCP
    UDP
    UDP
    "TCP"
    TCP
    "UDP"
    UDP

    FleetLocationCapacity, FleetLocationCapacityArgs

    DesiredEc2Instances int
    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
    MaxSize int
    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    MinSize int
    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    DesiredEc2Instances int
    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
    MaxSize int
    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    MinSize int
    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    desiredEc2Instances Integer
    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
    maxSize Integer
    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    minSize Integer
    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    desiredEc2Instances number
    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
    maxSize number
    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    minSize number
    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    desired_ec2_instances int
    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
    max_size int
    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    min_size int
    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
    desiredEc2Instances Number
    The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
    maxSize Number
    The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
    minSize Number
    The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

    FleetLocationConfiguration, FleetLocationConfigurationArgs

    FleetNewGameSessionProtectionPolicy, FleetNewGameSessionProtectionPolicyArgs

    FullProtection
    FullProtection
    NoProtection
    NoProtection
    FleetNewGameSessionProtectionPolicyFullProtection
    FullProtection
    FleetNewGameSessionProtectionPolicyNoProtection
    NoProtection
    FullProtection
    FullProtection
    NoProtection
    NoProtection
    FullProtection
    FullProtection
    NoProtection
    NoProtection
    FULL_PROTECTION
    FullProtection
    NO_PROTECTION
    NoProtection
    "FullProtection"
    FullProtection
    "NoProtection"
    NoProtection

    FleetResourceCreationLimitPolicy, FleetResourceCreationLimitPolicyArgs

    NewGameSessionsPerCreator int
    The maximum number of game sessions that an individual can create during the policy period.
    PolicyPeriodInMinutes int
    The time span used in evaluating the resource creation limit policy.
    NewGameSessionsPerCreator int
    The maximum number of game sessions that an individual can create during the policy period.
    PolicyPeriodInMinutes int
    The time span used in evaluating the resource creation limit policy.
    newGameSessionsPerCreator Integer
    The maximum number of game sessions that an individual can create during the policy period.
    policyPeriodInMinutes Integer
    The time span used in evaluating the resource creation limit policy.
    newGameSessionsPerCreator number
    The maximum number of game sessions that an individual can create during the policy period.
    policyPeriodInMinutes number
    The time span used in evaluating the resource creation limit policy.
    new_game_sessions_per_creator int
    The maximum number of game sessions that an individual can create during the policy period.
    policy_period_in_minutes int
    The time span used in evaluating the resource creation limit policy.
    newGameSessionsPerCreator Number
    The maximum number of game sessions that an individual can create during the policy period.
    policyPeriodInMinutes Number
    The time span used in evaluating the resource creation limit policy.

    FleetRuntimeConfiguration, FleetRuntimeConfigurationArgs

    GameSessionActivationTimeoutSeconds int
    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
    MaxConcurrentGameSessionActivations int
    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
    ServerProcesses List<Pulumi.AwsNative.GameLift.Inputs.FleetServerProcess>
    A collection of server process configurations that describe which server processes to run on each instance in a fleet.
    GameSessionActivationTimeoutSeconds int
    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
    MaxConcurrentGameSessionActivations int
    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
    ServerProcesses []FleetServerProcess
    A collection of server process configurations that describe which server processes to run on each instance in a fleet.
    gameSessionActivationTimeoutSeconds Integer
    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
    maxConcurrentGameSessionActivations Integer
    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
    serverProcesses List<FleetServerProcess>
    A collection of server process configurations that describe which server processes to run on each instance in a fleet.
    gameSessionActivationTimeoutSeconds number
    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
    maxConcurrentGameSessionActivations number
    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
    serverProcesses FleetServerProcess[]
    A collection of server process configurations that describe which server processes to run on each instance in a fleet.
    game_session_activation_timeout_seconds int
    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
    max_concurrent_game_session_activations int
    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
    server_processes Sequence[FleetServerProcess]
    A collection of server process configurations that describe which server processes to run on each instance in a fleet.
    gameSessionActivationTimeoutSeconds Number
    The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
    maxConcurrentGameSessionActivations Number
    The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
    serverProcesses List<Property Map>
    A collection of server process configurations that describe which server processes to run on each instance in a fleet.

    FleetScalingPolicy, FleetScalingPolicyArgs

    MetricName Pulumi.AwsNative.GameLift.FleetScalingPolicyMetricName
    Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
    Name string
    A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
    ComparisonOperator Pulumi.AwsNative.GameLift.FleetScalingPolicyComparisonOperator
    Comparison operator to use when measuring a metric against the threshold value.
    EvaluationPeriods int
    Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
    Location string
    PolicyType Pulumi.AwsNative.GameLift.FleetScalingPolicyPolicyType
    The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
    ScalingAdjustment int
    Amount of adjustment to make, based on the scaling adjustment type.
    ScalingAdjustmentType Pulumi.AwsNative.GameLift.FleetScalingPolicyScalingAdjustmentType
    The type of adjustment to make to a fleet's instance count.
    Status Pulumi.AwsNative.GameLift.FleetScalingPolicyStatus
    Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
    TargetConfiguration Pulumi.AwsNative.GameLift.Inputs.FleetTargetConfiguration
    An object that contains settings for a target-based scaling policy.
    Threshold double
    Metric value used to trigger a scaling event.
    UpdateStatus Pulumi.AwsNative.GameLift.FleetScalingPolicyUpdateStatus
    The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
    MetricName FleetScalingPolicyMetricName
    Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
    Name string
    A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
    ComparisonOperator FleetScalingPolicyComparisonOperator
    Comparison operator to use when measuring a metric against the threshold value.
    EvaluationPeriods int
    Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
    Location string
    PolicyType FleetScalingPolicyPolicyType
    The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
    ScalingAdjustment int
    Amount of adjustment to make, based on the scaling adjustment type.
    ScalingAdjustmentType FleetScalingPolicyScalingAdjustmentType
    The type of adjustment to make to a fleet's instance count.
    Status FleetScalingPolicyStatus
    Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
    TargetConfiguration FleetTargetConfiguration
    An object that contains settings for a target-based scaling policy.
    Threshold float64
    Metric value used to trigger a scaling event.
    UpdateStatus FleetScalingPolicyUpdateStatus
    The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
    metricName FleetScalingPolicyMetricName
    Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
    name String
    A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
    comparisonOperator FleetScalingPolicyComparisonOperator
    Comparison operator to use when measuring a metric against the threshold value.
    evaluationPeriods Integer
    Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
    location String
    policyType FleetScalingPolicyPolicyType
    The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
    scalingAdjustment Integer
    Amount of adjustment to make, based on the scaling adjustment type.
    scalingAdjustmentType FleetScalingPolicyScalingAdjustmentType
    The type of adjustment to make to a fleet's instance count.
    status FleetScalingPolicyStatus
    Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
    targetConfiguration FleetTargetConfiguration
    An object that contains settings for a target-based scaling policy.
    threshold Double
    Metric value used to trigger a scaling event.
    updateStatus FleetScalingPolicyUpdateStatus
    The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
    metricName FleetScalingPolicyMetricName
    Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
    name string
    A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
    comparisonOperator FleetScalingPolicyComparisonOperator
    Comparison operator to use when measuring a metric against the threshold value.
    evaluationPeriods number
    Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
    location string
    policyType FleetScalingPolicyPolicyType
    The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
    scalingAdjustment number
    Amount of adjustment to make, based on the scaling adjustment type.
    scalingAdjustmentType FleetScalingPolicyScalingAdjustmentType
    The type of adjustment to make to a fleet's instance count.
    status FleetScalingPolicyStatus
    Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
    targetConfiguration FleetTargetConfiguration
    An object that contains settings for a target-based scaling policy.
    threshold number
    Metric value used to trigger a scaling event.
    updateStatus FleetScalingPolicyUpdateStatus
    The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
    metric_name FleetScalingPolicyMetricName
    Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
    name str
    A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
    comparison_operator FleetScalingPolicyComparisonOperator
    Comparison operator to use when measuring a metric against the threshold value.
    evaluation_periods int
    Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
    location str
    policy_type FleetScalingPolicyPolicyType
    The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
    scaling_adjustment int
    Amount of adjustment to make, based on the scaling adjustment type.
    scaling_adjustment_type FleetScalingPolicyScalingAdjustmentType
    The type of adjustment to make to a fleet's instance count.
    status FleetScalingPolicyStatus
    Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
    target_configuration FleetTargetConfiguration
    An object that contains settings for a target-based scaling policy.
    threshold float
    Metric value used to trigger a scaling event.
    update_status FleetScalingPolicyUpdateStatus
    The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
    metricName "ActivatingGameSessions" | "ActiveGameSessions" | "ActiveInstances" | "AvailableGameSessions" | "AvailablePlayerSessions" | "CurrentPlayerSessions" | "IdleInstances" | "PercentAvailableGameSessions" | "PercentIdleInstances" | "QueueDepth" | "WaitTime" | "ConcurrentActivatableGameSessions"
    Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
    name String
    A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
    comparisonOperator "GreaterThanOrEqualToThreshold" | "GreaterThanThreshold" | "LessThanThreshold" | "LessThanOrEqualToThreshold"
    Comparison operator to use when measuring a metric against the threshold value.
    evaluationPeriods Number
    Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
    location String
    policyType "RuleBased" | "TargetBased"
    The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
    scalingAdjustment Number
    Amount of adjustment to make, based on the scaling adjustment type.
    scalingAdjustmentType "ChangeInCapacity" | "ExactCapacity" | "PercentChangeInCapacity"
    The type of adjustment to make to a fleet's instance count.
    status "ACTIVE" | "UPDATE_REQUESTED" | "UPDATING" | "DELETE_REQUESTED" | "DELETING" | "DELETED" | "ERROR"
    Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
    targetConfiguration Property Map
    An object that contains settings for a target-based scaling policy.
    threshold Number
    Metric value used to trigger a scaling event.
    updateStatus "PENDING_UPDATE"
    The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

    FleetScalingPolicyComparisonOperator, FleetScalingPolicyComparisonOperatorArgs

    GreaterThanOrEqualToThreshold
    GreaterThanOrEqualToThreshold
    GreaterThanThreshold
    GreaterThanThreshold
    LessThanThreshold
    LessThanThreshold
    LessThanOrEqualToThreshold
    LessThanOrEqualToThreshold
    FleetScalingPolicyComparisonOperatorGreaterThanOrEqualToThreshold
    GreaterThanOrEqualToThreshold
    FleetScalingPolicyComparisonOperatorGreaterThanThreshold
    GreaterThanThreshold
    FleetScalingPolicyComparisonOperatorLessThanThreshold
    LessThanThreshold
    FleetScalingPolicyComparisonOperatorLessThanOrEqualToThreshold
    LessThanOrEqualToThreshold
    GreaterThanOrEqualToThreshold
    GreaterThanOrEqualToThreshold
    GreaterThanThreshold
    GreaterThanThreshold
    LessThanThreshold
    LessThanThreshold
    LessThanOrEqualToThreshold
    LessThanOrEqualToThreshold
    GreaterThanOrEqualToThreshold
    GreaterThanOrEqualToThreshold
    GreaterThanThreshold
    GreaterThanThreshold
    LessThanThreshold
    LessThanThreshold
    LessThanOrEqualToThreshold
    LessThanOrEqualToThreshold
    GREATER_THAN_OR_EQUAL_TO_THRESHOLD
    GreaterThanOrEqualToThreshold
    GREATER_THAN_THRESHOLD
    GreaterThanThreshold
    LESS_THAN_THRESHOLD
    LessThanThreshold
    LESS_THAN_OR_EQUAL_TO_THRESHOLD
    LessThanOrEqualToThreshold
    "GreaterThanOrEqualToThreshold"
    GreaterThanOrEqualToThreshold
    "GreaterThanThreshold"
    GreaterThanThreshold
    "LessThanThreshold"
    LessThanThreshold
    "LessThanOrEqualToThreshold"
    LessThanOrEqualToThreshold

    FleetScalingPolicyMetricName, FleetScalingPolicyMetricNameArgs

    ActivatingGameSessions
    ActivatingGameSessions
    ActiveGameSessions
    ActiveGameSessions
    ActiveInstances
    ActiveInstances
    AvailableGameSessions
    AvailableGameSessions
    AvailablePlayerSessions
    AvailablePlayerSessions
    CurrentPlayerSessions
    CurrentPlayerSessions
    IdleInstances
    IdleInstances
    PercentAvailableGameSessions
    PercentAvailableGameSessions
    PercentIdleInstances
    PercentIdleInstances
    QueueDepth
    QueueDepth
    WaitTime
    WaitTime
    ConcurrentActivatableGameSessions
    ConcurrentActivatableGameSessions
    FleetScalingPolicyMetricNameActivatingGameSessions
    ActivatingGameSessions
    FleetScalingPolicyMetricNameActiveGameSessions
    ActiveGameSessions
    FleetScalingPolicyMetricNameActiveInstances
    ActiveInstances
    FleetScalingPolicyMetricNameAvailableGameSessions
    AvailableGameSessions
    FleetScalingPolicyMetricNameAvailablePlayerSessions
    AvailablePlayerSessions
    FleetScalingPolicyMetricNameCurrentPlayerSessions
    CurrentPlayerSessions
    FleetScalingPolicyMetricNameIdleInstances
    IdleInstances
    FleetScalingPolicyMetricNamePercentAvailableGameSessions
    PercentAvailableGameSessions
    FleetScalingPolicyMetricNamePercentIdleInstances
    PercentIdleInstances
    FleetScalingPolicyMetricNameQueueDepth
    QueueDepth
    FleetScalingPolicyMetricNameWaitTime
    WaitTime
    FleetScalingPolicyMetricNameConcurrentActivatableGameSessions
    ConcurrentActivatableGameSessions
    ActivatingGameSessions
    ActivatingGameSessions
    ActiveGameSessions
    ActiveGameSessions
    ActiveInstances
    ActiveInstances
    AvailableGameSessions
    AvailableGameSessions
    AvailablePlayerSessions
    AvailablePlayerSessions
    CurrentPlayerSessions
    CurrentPlayerSessions
    IdleInstances
    IdleInstances
    PercentAvailableGameSessions
    PercentAvailableGameSessions
    PercentIdleInstances
    PercentIdleInstances
    QueueDepth
    QueueDepth
    WaitTime
    WaitTime
    ConcurrentActivatableGameSessions
    ConcurrentActivatableGameSessions
    ActivatingGameSessions
    ActivatingGameSessions
    ActiveGameSessions
    ActiveGameSessions
    ActiveInstances
    ActiveInstances
    AvailableGameSessions
    AvailableGameSessions
    AvailablePlayerSessions
    AvailablePlayerSessions
    CurrentPlayerSessions
    CurrentPlayerSessions
    IdleInstances
    IdleInstances
    PercentAvailableGameSessions
    PercentAvailableGameSessions
    PercentIdleInstances
    PercentIdleInstances
    QueueDepth
    QueueDepth
    WaitTime
    WaitTime
    ConcurrentActivatableGameSessions
    ConcurrentActivatableGameSessions
    ACTIVATING_GAME_SESSIONS
    ActivatingGameSessions
    ACTIVE_GAME_SESSIONS
    ActiveGameSessions
    ACTIVE_INSTANCES
    ActiveInstances
    AVAILABLE_GAME_SESSIONS
    AvailableGameSessions
    AVAILABLE_PLAYER_SESSIONS
    AvailablePlayerSessions
    CURRENT_PLAYER_SESSIONS
    CurrentPlayerSessions
    IDLE_INSTANCES
    IdleInstances
    PERCENT_AVAILABLE_GAME_SESSIONS
    PercentAvailableGameSessions
    PERCENT_IDLE_INSTANCES
    PercentIdleInstances
    QUEUE_DEPTH
    QueueDepth
    WAIT_TIME
    WaitTime
    CONCURRENT_ACTIVATABLE_GAME_SESSIONS
    ConcurrentActivatableGameSessions
    "ActivatingGameSessions"
    ActivatingGameSessions
    "ActiveGameSessions"
    ActiveGameSessions
    "ActiveInstances"
    ActiveInstances
    "AvailableGameSessions"
    AvailableGameSessions
    "AvailablePlayerSessions"
    AvailablePlayerSessions
    "CurrentPlayerSessions"
    CurrentPlayerSessions
    "IdleInstances"
    IdleInstances
    "PercentAvailableGameSessions"
    PercentAvailableGameSessions
    "PercentIdleInstances"
    PercentIdleInstances
    "QueueDepth"
    QueueDepth
    "WaitTime"
    WaitTime
    "ConcurrentActivatableGameSessions"
    ConcurrentActivatableGameSessions

    FleetScalingPolicyPolicyType, FleetScalingPolicyPolicyTypeArgs

    RuleBased
    RuleBased
    TargetBased
    TargetBased
    FleetScalingPolicyPolicyTypeRuleBased
    RuleBased
    FleetScalingPolicyPolicyTypeTargetBased
    TargetBased
    RuleBased
    RuleBased
    TargetBased
    TargetBased
    RuleBased
    RuleBased
    TargetBased
    TargetBased
    RULE_BASED
    RuleBased
    TARGET_BASED
    TargetBased
    "RuleBased"
    RuleBased
    "TargetBased"
    TargetBased

    FleetScalingPolicyScalingAdjustmentType, FleetScalingPolicyScalingAdjustmentTypeArgs

    ChangeInCapacity
    ChangeInCapacity
    ExactCapacity
    ExactCapacity
    PercentChangeInCapacity
    PercentChangeInCapacity
    FleetScalingPolicyScalingAdjustmentTypeChangeInCapacity
    ChangeInCapacity
    FleetScalingPolicyScalingAdjustmentTypeExactCapacity
    ExactCapacity
    FleetScalingPolicyScalingAdjustmentTypePercentChangeInCapacity
    PercentChangeInCapacity
    ChangeInCapacity
    ChangeInCapacity
    ExactCapacity
    ExactCapacity
    PercentChangeInCapacity
    PercentChangeInCapacity
    ChangeInCapacity
    ChangeInCapacity
    ExactCapacity
    ExactCapacity
    PercentChangeInCapacity
    PercentChangeInCapacity
    CHANGE_IN_CAPACITY
    ChangeInCapacity
    EXACT_CAPACITY
    ExactCapacity
    PERCENT_CHANGE_IN_CAPACITY
    PercentChangeInCapacity
    "ChangeInCapacity"
    ChangeInCapacity
    "ExactCapacity"
    ExactCapacity
    "PercentChangeInCapacity"
    PercentChangeInCapacity

    FleetScalingPolicyStatus, FleetScalingPolicyStatusArgs

    Active
    ACTIVE
    UpdateRequested
    UPDATE_REQUESTED
    Updating
    UPDATING
    DeleteRequested
    DELETE_REQUESTED
    Deleting
    DELETING
    Deleted
    DELETED
    Error
    ERROR
    FleetScalingPolicyStatusActive
    ACTIVE
    FleetScalingPolicyStatusUpdateRequested
    UPDATE_REQUESTED
    FleetScalingPolicyStatusUpdating
    UPDATING
    FleetScalingPolicyStatusDeleteRequested
    DELETE_REQUESTED
    FleetScalingPolicyStatusDeleting
    DELETING
    FleetScalingPolicyStatusDeleted
    DELETED
    FleetScalingPolicyStatusError
    ERROR
    Active
    ACTIVE
    UpdateRequested
    UPDATE_REQUESTED
    Updating
    UPDATING
    DeleteRequested
    DELETE_REQUESTED
    Deleting
    DELETING
    Deleted
    DELETED
    Error
    ERROR
    Active
    ACTIVE
    UpdateRequested
    UPDATE_REQUESTED
    Updating
    UPDATING
    DeleteRequested
    DELETE_REQUESTED
    Deleting
    DELETING
    Deleted
    DELETED
    Error
    ERROR
    ACTIVE
    ACTIVE
    UPDATE_REQUESTED
    UPDATE_REQUESTED
    UPDATING
    UPDATING
    DELETE_REQUESTED
    DELETE_REQUESTED
    DELETING
    DELETING
    DELETED
    DELETED
    ERROR
    ERROR
    "ACTIVE"
    ACTIVE
    "UPDATE_REQUESTED"
    UPDATE_REQUESTED
    "UPDATING"
    UPDATING
    "DELETE_REQUESTED"
    DELETE_REQUESTED
    "DELETING"
    DELETING
    "DELETED"
    DELETED
    "ERROR"
    ERROR

    FleetScalingPolicyUpdateStatus, FleetScalingPolicyUpdateStatusArgs

    PendingUpdate
    PENDING_UPDATE
    FleetScalingPolicyUpdateStatusPendingUpdate
    PENDING_UPDATE
    PendingUpdate
    PENDING_UPDATE
    PendingUpdate
    PENDING_UPDATE
    PENDING_UPDATE
    PENDING_UPDATE
    "PENDING_UPDATE"
    PENDING_UPDATE

    FleetServerProcess, FleetServerProcessArgs

    ConcurrentExecutions int
    The number of server processes that use this configuration to run concurrently on an instance.
    LaunchPath string

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    Parameters string
    An optional list of parameters to pass to the server executable or Realtime script on launch.
    ConcurrentExecutions int
    The number of server processes that use this configuration to run concurrently on an instance.
    LaunchPath string

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    Parameters string
    An optional list of parameters to pass to the server executable or Realtime script on launch.
    concurrentExecutions Integer
    The number of server processes that use this configuration to run concurrently on an instance.
    launchPath String

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters String
    An optional list of parameters to pass to the server executable or Realtime script on launch.
    concurrentExecutions number
    The number of server processes that use this configuration to run concurrently on an instance.
    launchPath string

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters string
    An optional list of parameters to pass to the server executable or Realtime script on launch.
    concurrent_executions int
    The number of server processes that use this configuration to run concurrently on an instance.
    launch_path str

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters str
    An optional list of parameters to pass to the server executable or Realtime script on launch.
    concurrentExecutions Number
    The number of server processes that use this configuration to run concurrently on an instance.
    launchPath String

    The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

    Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

    Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

    parameters String
    An optional list of parameters to pass to the server executable or Realtime script on launch.

    FleetTargetConfiguration, FleetTargetConfigurationArgs

    TargetValue double
    Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
    TargetValue float64
    Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
    targetValue Double
    Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
    targetValue number
    Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
    target_value float
    Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
    targetValue Number
    Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).

    FleetType, FleetTypeArgs

    OnDemand
    ON_DEMAND
    Spot
    SPOT
    FleetTypeOnDemand
    ON_DEMAND
    FleetTypeSpot
    SPOT
    OnDemand
    ON_DEMAND
    Spot
    SPOT
    OnDemand
    ON_DEMAND
    Spot
    SPOT
    ON_DEMAND
    ON_DEMAND
    SPOT
    SPOT
    "ON_DEMAND"
    ON_DEMAND
    "SPOT"
    SPOT

    Package Details

    Repository
    AWS Native pulumi/pulumi-aws-native
    License
    Apache-2.0
    aws-native logo

    AWS Native is in preview. AWS Classic is fully supported.

    AWS Native v0.102.0 published on Tuesday, Apr 16, 2024 by Pulumi