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AWS Native is in preview. AWS Classic is fully supported.

AWS Native v0.108.4 published on Tuesday, Jun 18, 2024 by Pulumi

aws-native.gamelift.GameServerGroup

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AWS Native is in preview. AWS Classic is fully supported.

AWS Native v0.108.4 published on Tuesday, Jun 18, 2024 by Pulumi

    The AWS::GameLift::GameServerGroup resource creates an Amazon GameLift (GameLift) GameServerGroup.

    Create GameServerGroup Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new GameServerGroup(name: string, args: GameServerGroupArgs, opts?: CustomResourceOptions);
    @overload
    def GameServerGroup(resource_name: str,
                        args: GameServerGroupArgs,
                        opts: Optional[ResourceOptions] = None)
    
    @overload
    def GameServerGroup(resource_name: str,
                        opts: Optional[ResourceOptions] = None,
                        instance_definitions: Optional[Sequence[GameServerGroupInstanceDefinitionArgs]] = None,
                        role_arn: Optional[str] = None,
                        auto_scaling_policy: Optional[GameServerGroupAutoScalingPolicyArgs] = None,
                        balancing_strategy: Optional[GameServerGroupBalancingStrategy] = None,
                        delete_option: Optional[GameServerGroupDeleteOption] = None,
                        game_server_group_name: Optional[str] = None,
                        game_server_protection_policy: Optional[GameServerGroupGameServerProtectionPolicy] = None,
                        launch_template: Optional[GameServerGroupLaunchTemplateArgs] = None,
                        max_size: Optional[float] = None,
                        min_size: Optional[float] = None,
                        tags: Optional[Sequence[_root_inputs.TagArgs]] = None,
                        vpc_subnets: Optional[Sequence[str]] = None)
    func NewGameServerGroup(ctx *Context, name string, args GameServerGroupArgs, opts ...ResourceOption) (*GameServerGroup, error)
    public GameServerGroup(string name, GameServerGroupArgs args, CustomResourceOptions? opts = null)
    public GameServerGroup(String name, GameServerGroupArgs args)
    public GameServerGroup(String name, GameServerGroupArgs args, CustomResourceOptions options)
    
    type: aws-native:gamelift:GameServerGroup
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args GameServerGroupArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args GameServerGroupArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args GameServerGroupArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args GameServerGroupArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args GameServerGroupArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Example

    The following reference example uses placeholder values for all input properties.

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    const gameServerGroupResource = new aws_native.gamelift.GameServerGroup("gameServerGroupResource", {
        instanceDefinitions: [{
            instanceType: "string",
            weightedCapacity: "string",
        }],
        roleArn: "string",
        autoScalingPolicy: {
            targetTrackingConfiguration: {
                targetValue: 0,
            },
            estimatedInstanceWarmup: 0,
        },
        balancingStrategy: aws_native.gamelift.GameServerGroupBalancingStrategy.SpotOnly,
        deleteOption: aws_native.gamelift.GameServerGroupDeleteOption.SafeDelete,
        gameServerGroupName: "string",
        gameServerProtectionPolicy: aws_native.gamelift.GameServerGroupGameServerProtectionPolicy.NoProtection,
        launchTemplate: {
            launchTemplateId: "string",
            launchTemplateName: "string",
            version: "string",
        },
        maxSize: 0,
        minSize: 0,
        tags: [{
            key: "string",
            value: "string",
        }],
        vpcSubnets: ["string"],
    });
    
    Coming soon!
    

    GameServerGroup Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    The GameServerGroup resource accepts the following input properties:

    InstanceDefinitions List<Pulumi.AwsNative.GameLift.Inputs.GameServerGroupInstanceDefinition>
    A set of EC2 instance types to use when creating instances in the group.
    RoleArn string
    The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
    AutoScalingPolicy Pulumi.AwsNative.GameLift.Inputs.GameServerGroupAutoScalingPolicy
    Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    BalancingStrategy Pulumi.AwsNative.GameLift.GameServerGroupBalancingStrategy
    The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
    DeleteOption Pulumi.AwsNative.GameLift.GameServerGroupDeleteOption
    The type of delete to perform.
    GameServerGroupName string
    An identifier for the new game server group.
    GameServerProtectionPolicy Pulumi.AwsNative.GameLift.GameServerGroupGameServerProtectionPolicy
    A flag that indicates whether instances in the game server group are protected from early termination.
    LaunchTemplate Pulumi.AwsNative.GameLift.Inputs.GameServerGroupLaunchTemplate
    The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    MaxSize double
    The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    MinSize double
    The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    Tags List<Pulumi.AwsNative.Inputs.Tag>
    A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
    VpcSubnets List<string>
    A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    InstanceDefinitions []GameServerGroupInstanceDefinitionArgs
    A set of EC2 instance types to use when creating instances in the group.
    RoleArn string
    The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
    AutoScalingPolicy GameServerGroupAutoScalingPolicyArgs
    Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    BalancingStrategy GameServerGroupBalancingStrategy
    The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
    DeleteOption GameServerGroupDeleteOption
    The type of delete to perform.
    GameServerGroupName string
    An identifier for the new game server group.
    GameServerProtectionPolicy GameServerGroupGameServerProtectionPolicy
    A flag that indicates whether instances in the game server group are protected from early termination.
    LaunchTemplate GameServerGroupLaunchTemplateArgs
    The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    MaxSize float64
    The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    MinSize float64
    The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    Tags TagArgs
    A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
    VpcSubnets []string
    A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    instanceDefinitions List<GameServerGroupInstanceDefinition>
    A set of EC2 instance types to use when creating instances in the group.
    roleArn String
    The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
    autoScalingPolicy GameServerGroupAutoScalingPolicy
    Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    balancingStrategy GameServerGroupBalancingStrategy
    The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
    deleteOption GameServerGroupDeleteOption
    The type of delete to perform.
    gameServerGroupName String
    An identifier for the new game server group.
    gameServerProtectionPolicy GameServerGroupGameServerProtectionPolicy
    A flag that indicates whether instances in the game server group are protected from early termination.
    launchTemplate GameServerGroupLaunchTemplate
    The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    maxSize Double
    The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    minSize Double
    The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    tags List<Tag>
    A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
    vpcSubnets List<String>
    A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    instanceDefinitions GameServerGroupInstanceDefinition[]
    A set of EC2 instance types to use when creating instances in the group.
    roleArn string
    The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
    autoScalingPolicy GameServerGroupAutoScalingPolicy
    Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    balancingStrategy GameServerGroupBalancingStrategy
    The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
    deleteOption GameServerGroupDeleteOption
    The type of delete to perform.
    gameServerGroupName string
    An identifier for the new game server group.
    gameServerProtectionPolicy GameServerGroupGameServerProtectionPolicy
    A flag that indicates whether instances in the game server group are protected from early termination.
    launchTemplate GameServerGroupLaunchTemplate
    The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    maxSize number
    The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    minSize number
    The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    tags Tag[]
    A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
    vpcSubnets string[]
    A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    instance_definitions Sequence[GameServerGroupInstanceDefinitionArgs]
    A set of EC2 instance types to use when creating instances in the group.
    role_arn str
    The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
    auto_scaling_policy GameServerGroupAutoScalingPolicyArgs
    Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    balancing_strategy GameServerGroupBalancingStrategy
    The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
    delete_option GameServerGroupDeleteOption
    The type of delete to perform.
    game_server_group_name str
    An identifier for the new game server group.
    game_server_protection_policy GameServerGroupGameServerProtectionPolicy
    A flag that indicates whether instances in the game server group are protected from early termination.
    launch_template GameServerGroupLaunchTemplateArgs
    The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    max_size float
    The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    min_size float
    The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    tags Sequence[TagArgs]
    A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
    vpc_subnets Sequence[str]
    A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    instanceDefinitions List<Property Map>
    A set of EC2 instance types to use when creating instances in the group.
    roleArn String
    The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
    autoScalingPolicy Property Map
    Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    balancingStrategy "SPOT_ONLY" | "SPOT_PREFERRED" | "ON_DEMAND_ONLY"
    The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
    deleteOption "SAFE_DELETE" | "FORCE_DELETE" | "RETAIN"
    The type of delete to perform.
    gameServerGroupName String
    An identifier for the new game server group.
    gameServerProtectionPolicy "NO_PROTECTION" | "FULL_PROTECTION"
    A flag that indicates whether instances in the game server group are protected from early termination.
    launchTemplate Property Map
    The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    maxSize Number
    The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    minSize Number
    The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
    tags List<Property Map>
    A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
    vpcSubnets List<String>
    A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the GameServerGroup resource produces the following output properties:

    AutoScalingGroupArn string
    A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
    GameServerGroupArn string
    A generated unique ID for the game server group.
    Id string
    The provider-assigned unique ID for this managed resource.
    AutoScalingGroupArn string
    A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
    GameServerGroupArn string
    A generated unique ID for the game server group.
    Id string
    The provider-assigned unique ID for this managed resource.
    autoScalingGroupArn String
    A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
    gameServerGroupArn String
    A generated unique ID for the game server group.
    id String
    The provider-assigned unique ID for this managed resource.
    autoScalingGroupArn string
    A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
    gameServerGroupArn string
    A generated unique ID for the game server group.
    id string
    The provider-assigned unique ID for this managed resource.
    auto_scaling_group_arn str
    A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
    game_server_group_arn str
    A generated unique ID for the game server group.
    id str
    The provider-assigned unique ID for this managed resource.
    autoScalingGroupArn String
    A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
    gameServerGroupArn String
    A generated unique ID for the game server group.
    id String
    The provider-assigned unique ID for this managed resource.

    Supporting Types

    GameServerGroupAutoScalingPolicy, GameServerGroupAutoScalingPolicyArgs

    TargetTrackingConfiguration Pulumi.AwsNative.GameLift.Inputs.GameServerGroupTargetTrackingConfiguration
    Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric PercentUtilizedGameServers and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
    EstimatedInstanceWarmup double
    Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
    TargetTrackingConfiguration GameServerGroupTargetTrackingConfiguration
    Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric PercentUtilizedGameServers and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
    EstimatedInstanceWarmup float64
    Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
    targetTrackingConfiguration GameServerGroupTargetTrackingConfiguration
    Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric PercentUtilizedGameServers and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
    estimatedInstanceWarmup Double
    Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
    targetTrackingConfiguration GameServerGroupTargetTrackingConfiguration
    Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric PercentUtilizedGameServers and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
    estimatedInstanceWarmup number
    Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
    target_tracking_configuration GameServerGroupTargetTrackingConfiguration
    Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric PercentUtilizedGameServers and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
    estimated_instance_warmup float
    Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
    targetTrackingConfiguration Property Map
    Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric PercentUtilizedGameServers and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
    estimatedInstanceWarmup Number
    Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.

    GameServerGroupBalancingStrategy, GameServerGroupBalancingStrategyArgs

    SpotOnly
    SPOT_ONLY
    SpotPreferred
    SPOT_PREFERRED
    OnDemandOnly
    ON_DEMAND_ONLY
    GameServerGroupBalancingStrategySpotOnly
    SPOT_ONLY
    GameServerGroupBalancingStrategySpotPreferred
    SPOT_PREFERRED
    GameServerGroupBalancingStrategyOnDemandOnly
    ON_DEMAND_ONLY
    SpotOnly
    SPOT_ONLY
    SpotPreferred
    SPOT_PREFERRED
    OnDemandOnly
    ON_DEMAND_ONLY
    SpotOnly
    SPOT_ONLY
    SpotPreferred
    SPOT_PREFERRED
    OnDemandOnly
    ON_DEMAND_ONLY
    SPOT_ONLY
    SPOT_ONLY
    SPOT_PREFERRED
    SPOT_PREFERRED
    ON_DEMAND_ONLY
    ON_DEMAND_ONLY
    "SPOT_ONLY"
    SPOT_ONLY
    "SPOT_PREFERRED"
    SPOT_PREFERRED
    "ON_DEMAND_ONLY"
    ON_DEMAND_ONLY

    GameServerGroupDeleteOption, GameServerGroupDeleteOptionArgs

    SafeDelete
    SAFE_DELETE
    ForceDelete
    FORCE_DELETE
    Retain
    RETAIN
    GameServerGroupDeleteOptionSafeDelete
    SAFE_DELETE
    GameServerGroupDeleteOptionForceDelete
    FORCE_DELETE
    GameServerGroupDeleteOptionRetain
    RETAIN
    SafeDelete
    SAFE_DELETE
    ForceDelete
    FORCE_DELETE
    Retain
    RETAIN
    SafeDelete
    SAFE_DELETE
    ForceDelete
    FORCE_DELETE
    Retain
    RETAIN
    SAFE_DELETE
    SAFE_DELETE
    FORCE_DELETE
    FORCE_DELETE
    RETAIN
    RETAIN
    "SAFE_DELETE"
    SAFE_DELETE
    "FORCE_DELETE"
    FORCE_DELETE
    "RETAIN"
    RETAIN

    GameServerGroupGameServerProtectionPolicy, GameServerGroupGameServerProtectionPolicyArgs

    NoProtection
    NO_PROTECTION
    FullProtection
    FULL_PROTECTION
    GameServerGroupGameServerProtectionPolicyNoProtection
    NO_PROTECTION
    GameServerGroupGameServerProtectionPolicyFullProtection
    FULL_PROTECTION
    NoProtection
    NO_PROTECTION
    FullProtection
    FULL_PROTECTION
    NoProtection
    NO_PROTECTION
    FullProtection
    FULL_PROTECTION
    NO_PROTECTION
    NO_PROTECTION
    FULL_PROTECTION
    FULL_PROTECTION
    "NO_PROTECTION"
    NO_PROTECTION
    "FULL_PROTECTION"
    FULL_PROTECTION

    GameServerGroupInstanceDefinition, GameServerGroupInstanceDefinitionArgs

    GameServerGroupLaunchTemplate, GameServerGroupLaunchTemplateArgs

    LaunchTemplateId string
    A unique identifier for an existing Amazon EC2 launch template.
    LaunchTemplateName string
    A readable identifier for an existing Amazon EC2 launch template.
    Version string
    The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
    LaunchTemplateId string
    A unique identifier for an existing Amazon EC2 launch template.
    LaunchTemplateName string
    A readable identifier for an existing Amazon EC2 launch template.
    Version string
    The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
    launchTemplateId String
    A unique identifier for an existing Amazon EC2 launch template.
    launchTemplateName String
    A readable identifier for an existing Amazon EC2 launch template.
    version String
    The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
    launchTemplateId string
    A unique identifier for an existing Amazon EC2 launch template.
    launchTemplateName string
    A readable identifier for an existing Amazon EC2 launch template.
    version string
    The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
    launch_template_id str
    A unique identifier for an existing Amazon EC2 launch template.
    launch_template_name str
    A readable identifier for an existing Amazon EC2 launch template.
    version str
    The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
    launchTemplateId String
    A unique identifier for an existing Amazon EC2 launch template.
    launchTemplateName String
    A readable identifier for an existing Amazon EC2 launch template.
    version String
    The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.

    GameServerGroupTargetTrackingConfiguration, GameServerGroupTargetTrackingConfigurationArgs

    TargetValue double
    Desired value to use with a game server group target-based scaling policy.
    TargetValue float64
    Desired value to use with a game server group target-based scaling policy.
    targetValue Double
    Desired value to use with a game server group target-based scaling policy.
    targetValue number
    Desired value to use with a game server group target-based scaling policy.
    target_value float
    Desired value to use with a game server group target-based scaling policy.
    targetValue Number
    Desired value to use with a game server group target-based scaling policy.

    Tag, TagArgs

    Key string
    The key name of the tag
    Value string
    The value of the tag
    Key string
    The key name of the tag
    Value string
    The value of the tag
    key String
    The key name of the tag
    value String
    The value of the tag
    key string
    The key name of the tag
    value string
    The value of the tag
    key str
    The key name of the tag
    value str
    The value of the tag
    key String
    The key name of the tag
    value String
    The value of the tag

    Package Details

    Repository
    AWS Native pulumi/pulumi-aws-native
    License
    Apache-2.0
    aws-native logo

    AWS Native is in preview. AWS Classic is fully supported.

    AWS Native v0.108.4 published on Tuesday, Jun 18, 2024 by Pulumi