We recommend new projects start with resources from the AWS provider.
AWS Cloud Control v1.37.0 published on Wednesday, Oct 15, 2025 by Pulumi
aws-native.gamelift.getBuild
We recommend new projects start with resources from the AWS provider.
AWS Cloud Control v1.37.0 published on Wednesday, Oct 15, 2025 by Pulumi
Resource Type definition for AWS::GameLift::Build
Using getBuild
Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.
function getBuild(args: GetBuildArgs, opts?: InvokeOptions): Promise<GetBuildResult>
function getBuildOutput(args: GetBuildOutputArgs, opts?: InvokeOptions): Output<GetBuildResult>def get_build(build_id: Optional[str] = None,
opts: Optional[InvokeOptions] = None) -> GetBuildResult
def get_build_output(build_id: Optional[pulumi.Input[str]] = None,
opts: Optional[InvokeOptions] = None) -> Output[GetBuildResult]func LookupBuild(ctx *Context, args *LookupBuildArgs, opts ...InvokeOption) (*LookupBuildResult, error)
func LookupBuildOutput(ctx *Context, args *LookupBuildOutputArgs, opts ...InvokeOption) LookupBuildResultOutput> Note: This function is named LookupBuild in the Go SDK.
public static class GetBuild
{
public static Task<GetBuildResult> InvokeAsync(GetBuildArgs args, InvokeOptions? opts = null)
public static Output<GetBuildResult> Invoke(GetBuildInvokeArgs args, InvokeOptions? opts = null)
}public static CompletableFuture<GetBuildResult> getBuild(GetBuildArgs args, InvokeOptions options)
public static Output<GetBuildResult> getBuild(GetBuildArgs args, InvokeOptions options)
fn::invoke:
function: aws-native:gamelift:getBuild
arguments:
# arguments dictionaryThe following arguments are supported:
- Build
Id string - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- Build
Id string - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- build
Id String - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- build
Id string - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- build_
id str - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- build
Id String - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
getBuild Result
The following output properties are available:
- Build
Arn string - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
- Build
Id string - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- Name string
- A descriptive label that is associated with a build. Build names do not need to be unique.
-
List<Pulumi.
Aws Native. Outputs. Tag> - An array of key-value pairs to apply to this resource.
- Version string
- Version information that is associated with this build. Version strings do not need to be unique.
- Build
Arn string - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
- Build
Id string - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- Name string
- A descriptive label that is associated with a build. Build names do not need to be unique.
- Tag
- An array of key-value pairs to apply to this resource.
- Version string
- Version information that is associated with this build. Version strings do not need to be unique.
- build
Arn String - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
- build
Id String - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- name String
- A descriptive label that is associated with a build. Build names do not need to be unique.
- List<Tag>
- An array of key-value pairs to apply to this resource.
- version String
- Version information that is associated with this build. Version strings do not need to be unique.
- build
Arn string - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
- build
Id string - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- name string
- A descriptive label that is associated with a build. Build names do not need to be unique.
- Tag[]
- An array of key-value pairs to apply to this resource.
- version string
- Version information that is associated with this build. Version strings do not need to be unique.
- build_
arn str - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
- build_
id str - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- name str
- A descriptive label that is associated with a build. Build names do not need to be unique.
- Sequence[root_Tag]
- An array of key-value pairs to apply to this resource.
- version str
- Version information that is associated with this build. Version strings do not need to be unique.
- build
Arn String - The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
- build
Id String - A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- name String
- A descriptive label that is associated with a build. Build names do not need to be unique.
- List<Property Map>
- An array of key-value pairs to apply to this resource.
- version String
- Version information that is associated with this build. Version strings do not need to be unique.
Supporting Types
Tag
Package Details
- Repository
- AWS Native pulumi/pulumi-aws-native
- License
- Apache-2.0
We recommend new projects start with resources from the AWS provider.
AWS Cloud Control v1.37.0 published on Wednesday, Oct 15, 2025 by Pulumi
