1. Packages
  2. AWS Cloud Control
  3. API Docs
  4. gamelift
  5. getBuild

We recommend new projects start with resources from the AWS provider.

AWS Cloud Control v1.27.0 published on Monday, Apr 14, 2025 by Pulumi

aws-native.gamelift.getBuild

Explore with Pulumi AI

aws-native logo

We recommend new projects start with resources from the AWS provider.

AWS Cloud Control v1.27.0 published on Monday, Apr 14, 2025 by Pulumi

    Resource Type definition for AWS::GameLift::Build

    Using getBuild

    Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.

    function getBuild(args: GetBuildArgs, opts?: InvokeOptions): Promise<GetBuildResult>
    function getBuildOutput(args: GetBuildOutputArgs, opts?: InvokeOptions): Output<GetBuildResult>
    def get_build(build_id: Optional[str] = None,
                  opts: Optional[InvokeOptions] = None) -> GetBuildResult
    def get_build_output(build_id: Optional[pulumi.Input[str]] = None,
                  opts: Optional[InvokeOptions] = None) -> Output[GetBuildResult]
    func LookupBuild(ctx *Context, args *LookupBuildArgs, opts ...InvokeOption) (*LookupBuildResult, error)
    func LookupBuildOutput(ctx *Context, args *LookupBuildOutputArgs, opts ...InvokeOption) LookupBuildResultOutput

    > Note: This function is named LookupBuild in the Go SDK.

    public static class GetBuild 
    {
        public static Task<GetBuildResult> InvokeAsync(GetBuildArgs args, InvokeOptions? opts = null)
        public static Output<GetBuildResult> Invoke(GetBuildInvokeArgs args, InvokeOptions? opts = null)
    }
    public static CompletableFuture<GetBuildResult> getBuild(GetBuildArgs args, InvokeOptions options)
    public static Output<GetBuildResult> getBuild(GetBuildArgs args, InvokeOptions options)
    
    fn::invoke:
      function: aws-native:gamelift:getBuild
      arguments:
        # arguments dictionary

    The following arguments are supported:

    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    buildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    build_id str
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    getBuild Result

    The following output properties are available:

    BuildArn string
    The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    Name string
    A descriptive label that is associated with a build. Build names do not need to be unique.
    Tags List<Pulumi.AwsNative.Outputs.Tag>
    An array of key-value pairs to apply to this resource.
    Version string
    Version information that is associated with this build. Version strings do not need to be unique.
    BuildArn string
    The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    Name string
    A descriptive label that is associated with a build. Build names do not need to be unique.
    Tags Tag
    An array of key-value pairs to apply to this resource.
    Version string
    Version information that is associated with this build. Version strings do not need to be unique.
    buildArn String
    The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name String
    A descriptive label that is associated with a build. Build names do not need to be unique.
    tags List<Tag>
    An array of key-value pairs to apply to this resource.
    version String
    Version information that is associated with this build. Version strings do not need to be unique.
    buildArn string
    The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
    buildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name string
    A descriptive label that is associated with a build. Build names do not need to be unique.
    tags Tag[]
    An array of key-value pairs to apply to this resource.
    version string
    Version information that is associated with this build. Version strings do not need to be unique.
    build_arn str
    The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
    build_id str
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name str
    A descriptive label that is associated with a build. Build names do not need to be unique.
    tags Sequence[root_Tag]
    An array of key-value pairs to apply to this resource.
    version str
    Version information that is associated with this build. Version strings do not need to be unique.
    buildArn String
    The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name String
    A descriptive label that is associated with a build. Build names do not need to be unique.
    tags List<Property Map>
    An array of key-value pairs to apply to this resource.
    version String
    Version information that is associated with this build. Version strings do not need to be unique.

    Supporting Types

    Tag

    Key string
    The key name of the tag
    Value string
    The value of the tag
    Key string
    The key name of the tag
    Value string
    The value of the tag
    key String
    The key name of the tag
    value String
    The value of the tag
    key string
    The key name of the tag
    value string
    The value of the tag
    key str
    The key name of the tag
    value str
    The value of the tag
    key String
    The key name of the tag
    value String
    The value of the tag

    Package Details

    Repository
    AWS Native pulumi/pulumi-aws-native
    License
    Apache-2.0
    aws-native logo

    We recommend new projects start with resources from the AWS provider.

    AWS Cloud Control v1.27.0 published on Monday, Apr 14, 2025 by Pulumi