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AWS Native v0.54.0, Mar 21 23

aws-native.gamelift.getFleet

The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.

Using getFleet

Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.

function getFleet(args: GetFleetArgs, opts?: InvokeOptions): Promise<GetFleetResult>
function getFleetOutput(args: GetFleetOutputArgs, opts?: InvokeOptions): Output<GetFleetResult>
def get_fleet(fleet_id: Optional[str] = None,
              opts: Optional[InvokeOptions] = None) -> GetFleetResult
def get_fleet_output(fleet_id: Optional[pulumi.Input[str]] = None,
              opts: Optional[InvokeOptions] = None) -> Output[GetFleetResult]
func LookupFleet(ctx *Context, args *LookupFleetArgs, opts ...InvokeOption) (*LookupFleetResult, error)
func LookupFleetOutput(ctx *Context, args *LookupFleetOutputArgs, opts ...InvokeOption) LookupFleetResultOutput

> Note: This function is named LookupFleet in the Go SDK.

public static class GetFleet 
{
    public static Task<GetFleetResult> InvokeAsync(GetFleetArgs args, InvokeOptions? opts = null)
    public static Output<GetFleetResult> Invoke(GetFleetInvokeArgs args, InvokeOptions? opts = null)
}
public static CompletableFuture<GetFleetResult> getFleet(GetFleetArgs args, InvokeOptions options)
// Output-based functions aren't available in Java yet
fn::invoke:
  function: aws-native:gamelift:getFleet
  arguments:
    # arguments dictionary

The following arguments are supported:

FleetId string

Unique fleet ID

FleetId string

Unique fleet ID

fleetId String

Unique fleet ID

fleetId string

Unique fleet ID

fleet_id str

Unique fleet ID

fleetId String

Unique fleet ID

getFleet Result

The following output properties are available:

AnywhereConfiguration Pulumi.AwsNative.GameLift.Outputs.FleetAnywhereConfiguration

Configuration for Anywhere fleet.

Description string

A human-readable description of a fleet.

DesiredEC2Instances int

[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

EC2InboundPermissions List<Pulumi.AwsNative.GameLift.Outputs.FleetIpPermission>

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

FleetId string

Unique fleet ID

Locations List<Pulumi.AwsNative.GameLift.Outputs.FleetLocationConfiguration>
MaxSize int

[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

MetricGroups List<string>

The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

MinSize int

[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

Name string

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

NewGameSessionProtectionPolicy Pulumi.AwsNative.GameLift.FleetNewGameSessionProtectionPolicy

A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

ResourceCreationLimitPolicy Pulumi.AwsNative.GameLift.Outputs.FleetResourceCreationLimitPolicy

A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

RuntimeConfiguration Pulumi.AwsNative.GameLift.Outputs.FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

AnywhereConfiguration FleetAnywhereConfiguration

Configuration for Anywhere fleet.

Description string

A human-readable description of a fleet.

DesiredEC2Instances int

[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

EC2InboundPermissions []FleetIpPermission

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

FleetId string

Unique fleet ID

Locations []FleetLocationConfiguration
MaxSize int

[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

MetricGroups []string

The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

MinSize int

[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

Name string

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

NewGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy

A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

ResourceCreationLimitPolicy FleetResourceCreationLimitPolicy

A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

RuntimeConfiguration FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

anywhereConfiguration FleetAnywhereConfiguration

Configuration for Anywhere fleet.

description String

A human-readable description of a fleet.

desiredEC2Instances Integer

[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

eC2InboundPermissions List<FleetIpPermission>

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

fleetId String

Unique fleet ID

locations List<FleetLocationConfiguration>
maxSize Integer

[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

metricGroups List<String>

The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

minSize Integer

[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

name String

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy

A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

resourceCreationLimitPolicy FleetResourceCreationLimitPolicy

A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

runtimeConfiguration FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

anywhereConfiguration FleetAnywhereConfiguration

Configuration for Anywhere fleet.

description string

A human-readable description of a fleet.

desiredEC2Instances number

[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

eC2InboundPermissions FleetIpPermission[]

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

fleetId string

Unique fleet ID

locations FleetLocationConfiguration[]
maxSize number

[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

metricGroups string[]

The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

minSize number

[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

name string

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

newGameSessionProtectionPolicy FleetNewGameSessionProtectionPolicy

A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

resourceCreationLimitPolicy FleetResourceCreationLimitPolicy

A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

runtimeConfiguration FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

anywhere_configuration FleetAnywhereConfiguration

Configuration for Anywhere fleet.

description str

A human-readable description of a fleet.

desired_ec2_instances int

[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

e_c2_inbound_permissions Sequence[FleetIpPermission]

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

fleet_id str

Unique fleet ID

locations Sequence[FleetLocationConfiguration]
max_size int

[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

metric_groups Sequence[str]

The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

min_size int

[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

name str

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

new_game_session_protection_policy FleetNewGameSessionProtectionPolicy

A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

resource_creation_limit_policy FleetResourceCreationLimitPolicy

A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

runtime_configuration FleetRuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

anywhereConfiguration Property Map

Configuration for Anywhere fleet.

description String

A human-readable description of a fleet.

desiredEC2Instances Number

[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

eC2InboundPermissions List<Property Map>

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

fleetId String

Unique fleet ID

locations List<Property Map>
maxSize Number

[DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

metricGroups List<String>

The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

minSize Number

[DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

name String

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

newGameSessionProtectionPolicy "FullProtection" | "NoProtection"

A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

resourceCreationLimitPolicy Property Map

A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

runtimeConfiguration Property Map

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.

This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

Supporting Types

FleetAnywhereConfiguration

Cost string

Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

Cost string

Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

cost String

Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

cost string

Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

cost str

Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

cost String

Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.

FleetIpPermission

FromPort int

A starting value for a range of allowed port numbers.

IpRange string

A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

Protocol Pulumi.AwsNative.GameLift.FleetIpPermissionProtocol

The network communication protocol used by the fleet.

ToPort int

An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

FromPort int

A starting value for a range of allowed port numbers.

IpRange string

A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

Protocol FleetIpPermissionProtocol

The network communication protocol used by the fleet.

ToPort int

An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

fromPort Integer

A starting value for a range of allowed port numbers.

ipRange String

A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

protocol FleetIpPermissionProtocol

The network communication protocol used by the fleet.

toPort Integer

An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

fromPort number

A starting value for a range of allowed port numbers.

ipRange string

A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

protocol FleetIpPermissionProtocol

The network communication protocol used by the fleet.

toPort number

An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

from_port int

A starting value for a range of allowed port numbers.

ip_range str

A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

protocol FleetIpPermissionProtocol

The network communication protocol used by the fleet.

to_port int

An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

fromPort Number

A starting value for a range of allowed port numbers.

ipRange String

A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

protocol "TCP" | "UDP"

The network communication protocol used by the fleet.

toPort Number

An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

FleetIpPermissionProtocol

FleetLocationCapacity

DesiredEC2Instances int

The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

MaxSize int

The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

MinSize int

The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

DesiredEC2Instances int

The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

MaxSize int

The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

MinSize int

The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

desiredEC2Instances Integer

The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

maxSize Integer

The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

minSize Integer

The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

desiredEC2Instances number

The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

maxSize number

The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

minSize number

The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

desired_ec2_instances int

The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

max_size int

The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

min_size int

The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

desiredEC2Instances Number

The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

maxSize Number

The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.

minSize Number

The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.

FleetLocationConfiguration

FleetNewGameSessionProtectionPolicy

FleetResourceCreationLimitPolicy

NewGameSessionsPerCreator int

The maximum number of game sessions that an individual can create during the policy period.

PolicyPeriodInMinutes int

The time span used in evaluating the resource creation limit policy.

NewGameSessionsPerCreator int

The maximum number of game sessions that an individual can create during the policy period.

PolicyPeriodInMinutes int

The time span used in evaluating the resource creation limit policy.

newGameSessionsPerCreator Integer

The maximum number of game sessions that an individual can create during the policy period.

policyPeriodInMinutes Integer

The time span used in evaluating the resource creation limit policy.

newGameSessionsPerCreator number

The maximum number of game sessions that an individual can create during the policy period.

policyPeriodInMinutes number

The time span used in evaluating the resource creation limit policy.

new_game_sessions_per_creator int

The maximum number of game sessions that an individual can create during the policy period.

policy_period_in_minutes int

The time span used in evaluating the resource creation limit policy.

newGameSessionsPerCreator Number

The maximum number of game sessions that an individual can create during the policy period.

policyPeriodInMinutes Number

The time span used in evaluating the resource creation limit policy.

FleetRuntimeConfiguration

GameSessionActivationTimeoutSeconds int

The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

MaxConcurrentGameSessionActivations int

The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

ServerProcesses List<Pulumi.AwsNative.GameLift.Inputs.FleetServerProcess>

A collection of server process configurations that describe which server processes to run on each instance in a fleet.

GameSessionActivationTimeoutSeconds int

The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

MaxConcurrentGameSessionActivations int

The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

ServerProcesses []FleetServerProcess

A collection of server process configurations that describe which server processes to run on each instance in a fleet.

gameSessionActivationTimeoutSeconds Integer

The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

maxConcurrentGameSessionActivations Integer

The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

serverProcesses List<FleetServerProcess>

A collection of server process configurations that describe which server processes to run on each instance in a fleet.

gameSessionActivationTimeoutSeconds number

The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

maxConcurrentGameSessionActivations number

The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

serverProcesses FleetServerProcess[]

A collection of server process configurations that describe which server processes to run on each instance in a fleet.

game_session_activation_timeout_seconds int

The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

max_concurrent_game_session_activations int

The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

server_processes Sequence[FleetServerProcess]

A collection of server process configurations that describe which server processes to run on each instance in a fleet.

gameSessionActivationTimeoutSeconds Number

The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

maxConcurrentGameSessionActivations Number

The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

serverProcesses List<Property Map>

A collection of server process configurations that describe which server processes to run on each instance in a fleet.

FleetServerProcess

ConcurrentExecutions int

The number of server processes that use this configuration to run concurrently on an instance.

LaunchPath string

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

Parameters string

An optional list of parameters to pass to the server executable or Realtime script on launch.

ConcurrentExecutions int

The number of server processes that use this configuration to run concurrently on an instance.

LaunchPath string

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

Parameters string

An optional list of parameters to pass to the server executable or Realtime script on launch.

concurrentExecutions Integer

The number of server processes that use this configuration to run concurrently on an instance.

launchPath String

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters String

An optional list of parameters to pass to the server executable or Realtime script on launch.

concurrentExecutions number

The number of server processes that use this configuration to run concurrently on an instance.

launchPath string

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters string

An optional list of parameters to pass to the server executable or Realtime script on launch.

concurrent_executions int

The number of server processes that use this configuration to run concurrently on an instance.

launch_path str

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters str

An optional list of parameters to pass to the server executable or Realtime script on launch.

concurrentExecutions Number

The number of server processes that use this configuration to run concurrently on an instance.

launchPath String

The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters String

An optional list of parameters to pass to the server executable or Realtime script on launch.

Package Details

Repository
AWS Native pulumi/pulumi-aws-native
License
Apache-2.0