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aws.gamelift.Build
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Provides an GameLift Build resource.
Example Usage
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Aws = Pulumi.Aws;
return await Deployment.RunAsync(() =>
{
var test = new Aws.GameLift.Build("test", new()
{
OperatingSystem = "WINDOWS_2012",
StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
{
Bucket = aws_s3_bucket.Test.Id,
Key = aws_s3_object.Test.Key,
RoleArn = aws_iam_role.Test.Arn,
},
});
});
package main
import (
"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
OperatingSystem: pulumi.String("WINDOWS_2012"),
StorageLocation: &gamelift.BuildStorageLocationArgs{
Bucket: pulumi.Any(aws_s3_bucket.Test.Id),
Key: pulumi.Any(aws_s3_object.Test.Key),
RoleArn: pulumi.Any(aws_iam_role.Test.Arn),
},
})
if err != nil {
return err
}
return nil
})
}
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.Build;
import com.pulumi.aws.gamelift.BuildArgs;
import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var test = new Build("test", BuildArgs.builder()
.operatingSystem("WINDOWS_2012")
.storageLocation(BuildStorageLocationArgs.builder()
.bucket(aws_s3_bucket.test().id())
.key(aws_s3_object.test().key())
.roleArn(aws_iam_role.test().arn())
.build())
.build());
}
}
import pulumi
import pulumi_aws as aws
test = aws.gamelift.Build("test",
operating_system="WINDOWS_2012",
storage_location=aws.gamelift.BuildStorageLocationArgs(
bucket=aws_s3_bucket["test"]["id"],
key=aws_s3_object["test"]["key"],
role_arn=aws_iam_role["test"]["arn"],
))
import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";
const test = new aws.gamelift.Build("test", {
operatingSystem: "WINDOWS_2012",
storageLocation: {
bucket: aws_s3_bucket.test.id,
key: aws_s3_object.test.key,
roleArn: aws_iam_role.test.arn,
},
});
resources:
test:
type: aws:gamelift:Build
properties:
operatingSystem: WINDOWS_2012
storageLocation:
bucket: ${aws_s3_bucket.test.id}
key: ${aws_s3_object.test.key}
roleArn: ${aws_iam_role.test.arn}
Create Build Resource
new Build(name: string, args: BuildArgs, opts?: CustomResourceOptions);
@overload
def Build(resource_name: str,
opts: Optional[ResourceOptions] = None,
name: Optional[str] = None,
operating_system: Optional[str] = None,
storage_location: Optional[BuildStorageLocationArgs] = None,
tags: Optional[Mapping[str, str]] = None,
version: Optional[str] = None)
@overload
def Build(resource_name: str,
args: BuildArgs,
opts: Optional[ResourceOptions] = None)
func NewBuild(ctx *Context, name string, args BuildArgs, opts ...ResourceOption) (*Build, error)
public Build(string name, BuildArgs args, CustomResourceOptions? opts = null)
type: aws:gamelift:Build
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Build Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
The Build resource accepts the following input properties:
- Operating
System string Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- Storage
Location BuildStorage Location Information indicating where your game build files are stored. See below.
- Name string
Name of the build
- Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- Version string
Version that is associated with this build.
- Operating
System string Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- Storage
Location BuildStorage Location Args Information indicating where your game build files are stored. See below.
- Name string
Name of the build
- map[string]string
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- Version string
Version that is associated with this build.
- operating
System String Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage
Location BuildStorage Location Information indicating where your game build files are stored. See below.
- name String
Name of the build
- Map<String,String>
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- version String
Version that is associated with this build.
- operating
System string Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage
Location BuildStorage Location Information indicating where your game build files are stored. See below.
- name string
Name of the build
- {[key: string]: string}
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- version string
Version that is associated with this build.
- operating_
system str Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage_
location BuildStorage Location Args Information indicating where your game build files are stored. See below.
- name str
Name of the build
- Mapping[str, str]
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- version str
Version that is associated with this build.
- operating
System String Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage
Location Property Map Information indicating where your game build files are stored. See below.
- name String
Name of the build
- Map<String>
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- version String
Version that is associated with this build.
Outputs
All input properties are implicitly available as output properties. Additionally, the Build resource produces the following output properties:
Look up Existing Build Resource
Get an existing Build resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: BuildState, opts?: CustomResourceOptions): Build
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
arn: Optional[str] = None,
name: Optional[str] = None,
operating_system: Optional[str] = None,
storage_location: Optional[BuildStorageLocationArgs] = None,
tags: Optional[Mapping[str, str]] = None,
tags_all: Optional[Mapping[str, str]] = None,
version: Optional[str] = None) -> Build
func GetBuild(ctx *Context, name string, id IDInput, state *BuildState, opts ...ResourceOption) (*Build, error)
public static Build Get(string name, Input<string> id, BuildState? state, CustomResourceOptions? opts = null)
public static Build get(String name, Output<String> id, BuildState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Arn string
GameLift Build ARN.
- Name string
Name of the build
- Operating
System string Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- Storage
Location BuildStorage Location Information indicating where your game build files are stored. See below.
- Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- Dictionary<string, string>
A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block.Please use
tags
instead.- Version string
Version that is associated with this build.
- Arn string
GameLift Build ARN.
- Name string
Name of the build
- Operating
System string Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- Storage
Location BuildStorage Location Args Information indicating where your game build files are stored. See below.
- map[string]string
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- map[string]string
A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block.Please use
tags
instead.- Version string
Version that is associated with this build.
- arn String
GameLift Build ARN.
- name String
Name of the build
- operating
System String Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage
Location BuildStorage Location Information indicating where your game build files are stored. See below.
- Map<String,String>
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- Map<String,String>
A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block.Please use
tags
instead.- version String
Version that is associated with this build.
- arn string
GameLift Build ARN.
- name string
Name of the build
- operating
System string Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage
Location BuildStorage Location Information indicating where your game build files are stored. See below.
- {[key: string]: string}
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- {[key: string]: string}
A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block.Please use
tags
instead.- version string
Version that is associated with this build.
- arn str
GameLift Build ARN.
- name str
Name of the build
- operating_
system str Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage_
location BuildStorage Location Args Information indicating where your game build files are stored. See below.
- Mapping[str, str]
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- Mapping[str, str]
A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block.Please use
tags
instead.- version str
Version that is associated with this build.
- arn String
GameLift Build ARN.
- name String
Name of the build
- operating
System String Operating system that the game server binaries are built to run onE.g.,
WINDOWS_2012
,AMAZON_LINUX
orAMAZON_LINUX_2
.- storage
Location Property Map Information indicating where your game build files are stored. See below.
- Map<String>
Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level.- Map<String>
A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block.Please use
tags
instead.- version String
Version that is associated with this build.
Supporting Types
BuildStorageLocation, BuildStorageLocationArgs
- Bucket string
Name of your S3 bucket.
- Key string
Name of the zip file containing your build files.
- Role
Arn string ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- Object
Version string A specific version of the file. If not set, the latest version of the file is retrieved.
- Bucket string
Name of your S3 bucket.
- Key string
Name of the zip file containing your build files.
- Role
Arn string ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- Object
Version string A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket String
Name of your S3 bucket.
- key String
Name of the zip file containing your build files.
- role
Arn String ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version String A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket string
Name of your S3 bucket.
- key string
Name of the zip file containing your build files.
- role
Arn string ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version string A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket str
Name of your S3 bucket.
- key str
Name of the zip file containing your build files.
- role_
arn str ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object_
version str A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket String
Name of your S3 bucket.
- key String
Name of the zip file containing your build files.
- role
Arn String ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version String A specific version of the file. If not set, the latest version of the file is retrieved.
Import
Using pulumi import
, import GameLift Builds using the ID. For example:
$ pulumi import aws:gamelift/build:Build example <build-id>
Package Details
- Repository
- AWS Classic pulumi/pulumi-aws
- License
- Apache-2.0
- Notes
This Pulumi package is based on the
aws
Terraform Provider.
Try AWS Native preview for resources not in the classic version.