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  2. AWS Classic
  3. API Docs
  4. gamelift
  5. Build

Try AWS Native preview for resources not in the classic version.

AWS Classic v6.2.1 published on Friday, Sep 22, 2023 by Pulumi

aws.gamelift.Build

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Try AWS Native preview for resources not in the classic version.

AWS Classic v6.2.1 published on Friday, Sep 22, 2023 by Pulumi

    Provides an GameLift Build resource.

    Example Usage

    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Aws = Pulumi.Aws;
    
    return await Deployment.RunAsync(() => 
    {
        var test = new Aws.GameLift.Build("test", new()
        {
            OperatingSystem = "WINDOWS_2012",
            StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
            {
                Bucket = aws_s3_bucket.Test.Id,
                Key = aws_s3_object.Test.Key,
                RoleArn = aws_iam_role.Test.Arn,
            },
        });
    
    });
    
    package main
    
    import (
    	"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		_, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
    			OperatingSystem: pulumi.String("WINDOWS_2012"),
    			StorageLocation: &gamelift.BuildStorageLocationArgs{
    				Bucket:  pulumi.Any(aws_s3_bucket.Test.Id),
    				Key:     pulumi.Any(aws_s3_object.Test.Key),
    				RoleArn: pulumi.Any(aws_iam_role.Test.Arn),
    			},
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.aws.gamelift.Build;
    import com.pulumi.aws.gamelift.BuildArgs;
    import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            var test = new Build("test", BuildArgs.builder()        
                .operatingSystem("WINDOWS_2012")
                .storageLocation(BuildStorageLocationArgs.builder()
                    .bucket(aws_s3_bucket.test().id())
                    .key(aws_s3_object.test().key())
                    .roleArn(aws_iam_role.test().arn())
                    .build())
                .build());
    
        }
    }
    
    import pulumi
    import pulumi_aws as aws
    
    test = aws.gamelift.Build("test",
        operating_system="WINDOWS_2012",
        storage_location=aws.gamelift.BuildStorageLocationArgs(
            bucket=aws_s3_bucket["test"]["id"],
            key=aws_s3_object["test"]["key"],
            role_arn=aws_iam_role["test"]["arn"],
        ))
    
    import * as pulumi from "@pulumi/pulumi";
    import * as aws from "@pulumi/aws";
    
    const test = new aws.gamelift.Build("test", {
        operatingSystem: "WINDOWS_2012",
        storageLocation: {
            bucket: aws_s3_bucket.test.id,
            key: aws_s3_object.test.key,
            roleArn: aws_iam_role.test.arn,
        },
    });
    
    resources:
      test:
        type: aws:gamelift:Build
        properties:
          operatingSystem: WINDOWS_2012
          storageLocation:
            bucket: ${aws_s3_bucket.test.id}
            key: ${aws_s3_object.test.key}
            roleArn: ${aws_iam_role.test.arn}
    

    Create Build Resource

    new Build(name: string, args: BuildArgs, opts?: CustomResourceOptions);
    @overload
    def Build(resource_name: str,
              opts: Optional[ResourceOptions] = None,
              name: Optional[str] = None,
              operating_system: Optional[str] = None,
              storage_location: Optional[BuildStorageLocationArgs] = None,
              tags: Optional[Mapping[str, str]] = None,
              version: Optional[str] = None)
    @overload
    def Build(resource_name: str,
              args: BuildArgs,
              opts: Optional[ResourceOptions] = None)
    func NewBuild(ctx *Context, name string, args BuildArgs, opts ...ResourceOption) (*Build, error)
    public Build(string name, BuildArgs args, CustomResourceOptions? opts = null)
    public Build(String name, BuildArgs args)
    public Build(String name, BuildArgs args, CustomResourceOptions options)
    
    type: aws:gamelift:Build
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    
    name string
    The unique name of the resource.
    args BuildArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args BuildArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args BuildArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args BuildArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args BuildArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Build Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    The Build resource accepts the following input properties:

    OperatingSystem string

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    StorageLocation BuildStorageLocation

    Information indicating where your game build files are stored. See below.

    Name string

    Name of the build

    Tags Dictionary<string, string>

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    Version string

    Version that is associated with this build.

    OperatingSystem string

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    StorageLocation BuildStorageLocationArgs

    Information indicating where your game build files are stored. See below.

    Name string

    Name of the build

    Tags map[string]string

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    Version string

    Version that is associated with this build.

    operatingSystem String

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storageLocation BuildStorageLocation

    Information indicating where your game build files are stored. See below.

    name String

    Name of the build

    tags Map<String,String>

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    version String

    Version that is associated with this build.

    operatingSystem string

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storageLocation BuildStorageLocation

    Information indicating where your game build files are stored. See below.

    name string

    Name of the build

    tags {[key: string]: string}

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    version string

    Version that is associated with this build.

    operating_system str

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storage_location BuildStorageLocationArgs

    Information indicating where your game build files are stored. See below.

    name str

    Name of the build

    tags Mapping[str, str]

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    version str

    Version that is associated with this build.

    operatingSystem String

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storageLocation Property Map

    Information indicating where your game build files are stored. See below.

    name String

    Name of the build

    tags Map<String>

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    version String

    Version that is associated with this build.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the Build resource produces the following output properties:

    Arn string

    GameLift Build ARN.

    Id string

    The provider-assigned unique ID for this managed resource.

    TagsAll Dictionary<string, string>

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    Arn string

    GameLift Build ARN.

    Id string

    The provider-assigned unique ID for this managed resource.

    TagsAll map[string]string

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    arn String

    GameLift Build ARN.

    id String

    The provider-assigned unique ID for this managed resource.

    tagsAll Map<String,String>

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    arn string

    GameLift Build ARN.

    id string

    The provider-assigned unique ID for this managed resource.

    tagsAll {[key: string]: string}

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    arn str

    GameLift Build ARN.

    id str

    The provider-assigned unique ID for this managed resource.

    tags_all Mapping[str, str]

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    arn String

    GameLift Build ARN.

    id String

    The provider-assigned unique ID for this managed resource.

    tagsAll Map<String>

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    Look up Existing Build Resource

    Get an existing Build resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: BuildState, opts?: CustomResourceOptions): Build
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            arn: Optional[str] = None,
            name: Optional[str] = None,
            operating_system: Optional[str] = None,
            storage_location: Optional[BuildStorageLocationArgs] = None,
            tags: Optional[Mapping[str, str]] = None,
            tags_all: Optional[Mapping[str, str]] = None,
            version: Optional[str] = None) -> Build
    func GetBuild(ctx *Context, name string, id IDInput, state *BuildState, opts ...ResourceOption) (*Build, error)
    public static Build Get(string name, Input<string> id, BuildState? state, CustomResourceOptions? opts = null)
    public static Build get(String name, Output<String> id, BuildState state, CustomResourceOptions options)
    Resource lookup is not supported in YAML
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Arn string

    GameLift Build ARN.

    Name string

    Name of the build

    OperatingSystem string

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    StorageLocation BuildStorageLocation

    Information indicating where your game build files are stored. See below.

    Tags Dictionary<string, string>

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    TagsAll Dictionary<string, string>

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    Version string

    Version that is associated with this build.

    Arn string

    GameLift Build ARN.

    Name string

    Name of the build

    OperatingSystem string

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    StorageLocation BuildStorageLocationArgs

    Information indicating where your game build files are stored. See below.

    Tags map[string]string

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    TagsAll map[string]string

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    Version string

    Version that is associated with this build.

    arn String

    GameLift Build ARN.

    name String

    Name of the build

    operatingSystem String

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storageLocation BuildStorageLocation

    Information indicating where your game build files are stored. See below.

    tags Map<String,String>

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    tagsAll Map<String,String>

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    version String

    Version that is associated with this build.

    arn string

    GameLift Build ARN.

    name string

    Name of the build

    operatingSystem string

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storageLocation BuildStorageLocation

    Information indicating where your game build files are stored. See below.

    tags {[key: string]: string}

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    tagsAll {[key: string]: string}

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    version string

    Version that is associated with this build.

    arn str

    GameLift Build ARN.

    name str

    Name of the build

    operating_system str

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storage_location BuildStorageLocationArgs

    Information indicating where your game build files are stored. See below.

    tags Mapping[str, str]

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    tags_all Mapping[str, str]

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    version str

    Version that is associated with this build.

    arn String

    GameLift Build ARN.

    name String

    Name of the build

    operatingSystem String

    Operating system that the game server binaries are built to run onE.g., WINDOWS_2012, AMAZON_LINUX or AMAZON_LINUX_2.

    storageLocation Property Map

    Information indicating where your game build files are stored. See below.

    tags Map<String>

    Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

    tagsAll Map<String>

    A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

    Deprecated:

    Please use tags instead.

    version String

    Version that is associated with this build.

    Supporting Types

    BuildStorageLocation, BuildStorageLocationArgs

    Bucket string

    Name of your S3 bucket.

    Key string

    Name of the zip file containing your build files.

    RoleArn string

    ARN of the access role that allows Amazon GameLift to access your S3 bucket.

    ObjectVersion string

    A specific version of the file. If not set, the latest version of the file is retrieved.

    Bucket string

    Name of your S3 bucket.

    Key string

    Name of the zip file containing your build files.

    RoleArn string

    ARN of the access role that allows Amazon GameLift to access your S3 bucket.

    ObjectVersion string

    A specific version of the file. If not set, the latest version of the file is retrieved.

    bucket String

    Name of your S3 bucket.

    key String

    Name of the zip file containing your build files.

    roleArn String

    ARN of the access role that allows Amazon GameLift to access your S3 bucket.

    objectVersion String

    A specific version of the file. If not set, the latest version of the file is retrieved.

    bucket string

    Name of your S3 bucket.

    key string

    Name of the zip file containing your build files.

    roleArn string

    ARN of the access role that allows Amazon GameLift to access your S3 bucket.

    objectVersion string

    A specific version of the file. If not set, the latest version of the file is retrieved.

    bucket str

    Name of your S3 bucket.

    key str

    Name of the zip file containing your build files.

    role_arn str

    ARN of the access role that allows Amazon GameLift to access your S3 bucket.

    object_version str

    A specific version of the file. If not set, the latest version of the file is retrieved.

    bucket String

    Name of your S3 bucket.

    key String

    Name of the zip file containing your build files.

    roleArn String

    ARN of the access role that allows Amazon GameLift to access your S3 bucket.

    objectVersion String

    A specific version of the file. If not set, the latest version of the file is retrieved.

    Import

    Using pulumi import, import GameLift Builds using the ID. For example:

     $ pulumi import aws:gamelift/build:Build example <build-id>
    

    Package Details

    Repository
    AWS Classic pulumi/pulumi-aws
    License
    Apache-2.0
    Notes

    This Pulumi package is based on the aws Terraform Provider.

    aws logo

    Try AWS Native preview for resources not in the classic version.

    AWS Classic v6.2.1 published on Friday, Sep 22, 2023 by Pulumi