aws.gamelift.Build
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Provides an GameLift Build resource.
Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";
const test = new aws.gamelift.Build("test", {
name: "example-build",
operatingSystem: "WINDOWS_2012",
storageLocation: {
bucket: testAwsS3Bucket.id,
key: testAwsS3Object.key,
roleArn: testAwsIamRole.arn,
},
});
import pulumi
import pulumi_aws as aws
test = aws.gamelift.Build("test",
name="example-build",
operating_system="WINDOWS_2012",
storage_location={
"bucket": test_aws_s3_bucket["id"],
"key": test_aws_s3_object["key"],
"role_arn": test_aws_iam_role["arn"],
})
package main
import (
"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
Name: pulumi.String("example-build"),
OperatingSystem: pulumi.String("WINDOWS_2012"),
StorageLocation: &gamelift.BuildStorageLocationArgs{
Bucket: pulumi.Any(testAwsS3Bucket.Id),
Key: pulumi.Any(testAwsS3Object.Key),
RoleArn: pulumi.Any(testAwsIamRole.Arn),
},
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Aws = Pulumi.Aws;
return await Deployment.RunAsync(() =>
{
var test = new Aws.GameLift.Build("test", new()
{
Name = "example-build",
OperatingSystem = "WINDOWS_2012",
StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
{
Bucket = testAwsS3Bucket.Id,
Key = testAwsS3Object.Key,
RoleArn = testAwsIamRole.Arn,
},
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.Build;
import com.pulumi.aws.gamelift.BuildArgs;
import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var test = new Build("test", BuildArgs.builder()
.name("example-build")
.operatingSystem("WINDOWS_2012")
.storageLocation(BuildStorageLocationArgs.builder()
.bucket(testAwsS3Bucket.id())
.key(testAwsS3Object.key())
.roleArn(testAwsIamRole.arn())
.build())
.build());
}
}
resources:
test:
type: aws:gamelift:Build
properties:
name: example-build
operatingSystem: WINDOWS_2012
storageLocation:
bucket: ${testAwsS3Bucket.id}
key: ${testAwsS3Object.key}
roleArn: ${testAwsIamRole.arn}
Create Build Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new Build(name: string, args: BuildArgs, opts?: CustomResourceOptions);
@overload
def Build(resource_name: str,
args: BuildArgs,
opts: Optional[ResourceOptions] = None)
@overload
def Build(resource_name: str,
opts: Optional[ResourceOptions] = None,
operating_system: Optional[str] = None,
storage_location: Optional[BuildStorageLocationArgs] = None,
name: Optional[str] = None,
tags: Optional[Mapping[str, str]] = None,
version: Optional[str] = None)
func NewBuild(ctx *Context, name string, args BuildArgs, opts ...ResourceOption) (*Build, error)
public Build(string name, BuildArgs args, CustomResourceOptions? opts = null)
type: aws:gamelift:Build
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args BuildArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var buildResource = new Aws.GameLift.Build("buildResource", new()
{
OperatingSystem = "string",
StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
{
Bucket = "string",
Key = "string",
RoleArn = "string",
ObjectVersion = "string",
},
Name = "string",
Tags =
{
{ "string", "string" },
},
Version = "string",
});
example, err := gamelift.NewBuild(ctx, "buildResource", &gamelift.BuildArgs{
OperatingSystem: pulumi.String("string"),
StorageLocation: &gamelift.BuildStorageLocationArgs{
Bucket: pulumi.String("string"),
Key: pulumi.String("string"),
RoleArn: pulumi.String("string"),
ObjectVersion: pulumi.String("string"),
},
Name: pulumi.String("string"),
Tags: pulumi.StringMap{
"string": pulumi.String("string"),
},
Version: pulumi.String("string"),
})
var buildResource = new Build("buildResource", BuildArgs.builder()
.operatingSystem("string")
.storageLocation(BuildStorageLocationArgs.builder()
.bucket("string")
.key("string")
.roleArn("string")
.objectVersion("string")
.build())
.name("string")
.tags(Map.of("string", "string"))
.version("string")
.build());
build_resource = aws.gamelift.Build("buildResource",
operating_system="string",
storage_location={
"bucket": "string",
"key": "string",
"role_arn": "string",
"object_version": "string",
},
name="string",
tags={
"string": "string",
},
version="string")
const buildResource = new aws.gamelift.Build("buildResource", {
operatingSystem: "string",
storageLocation: {
bucket: "string",
key: "string",
roleArn: "string",
objectVersion: "string",
},
name: "string",
tags: {
string: "string",
},
version: "string",
});
type: aws:gamelift:Build
properties:
name: string
operatingSystem: string
storageLocation:
bucket: string
key: string
objectVersion: string
roleArn: string
tags:
string: string
version: string
Build Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The Build resource accepts the following input properties:
- Operating
System string - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - Storage
Location BuildStorage Location - Information indicating where your game build files are stored. See below.
- Name string
- Name of the build
- Dictionary<string, string>
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Version string
- Version that is associated with this build.
- Operating
System string - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - Storage
Location BuildStorage Location Args - Information indicating where your game build files are stored. See below.
- Name string
- Name of the build
- map[string]string
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Version string
- Version that is associated with this build.
- operating
System String - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage
Location BuildStorage Location - Information indicating where your game build files are stored. See below.
- name String
- Name of the build
- Map<String,String>
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version String
- Version that is associated with this build.
- operating
System string - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage
Location BuildStorage Location - Information indicating where your game build files are stored. See below.
- name string
- Name of the build
- {[key: string]: string}
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version string
- Version that is associated with this build.
- operating_
system str - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage_
location BuildStorage Location Args - Information indicating where your game build files are stored. See below.
- name str
- Name of the build
- Mapping[str, str]
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version str
- Version that is associated with this build.
- operating
System String - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage
Location Property Map - Information indicating where your game build files are stored. See below.
- name String
- Name of the build
- Map<String>
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version String
- Version that is associated with this build.
Outputs
All input properties are implicitly available as output properties. Additionally, the Build resource produces the following output properties:
Look up Existing Build Resource
Get an existing Build resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: BuildState, opts?: CustomResourceOptions): Build
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
arn: Optional[str] = None,
name: Optional[str] = None,
operating_system: Optional[str] = None,
storage_location: Optional[BuildStorageLocationArgs] = None,
tags: Optional[Mapping[str, str]] = None,
tags_all: Optional[Mapping[str, str]] = None,
version: Optional[str] = None) -> Build
func GetBuild(ctx *Context, name string, id IDInput, state *BuildState, opts ...ResourceOption) (*Build, error)
public static Build Get(string name, Input<string> id, BuildState? state, CustomResourceOptions? opts = null)
public static Build get(String name, Output<String> id, BuildState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Arn string
- GameLift Build ARN.
- Name string
- Name of the build
- Operating
System string - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - Storage
Location BuildStorage Location - Information indicating where your game build files are stored. See below.
- Dictionary<string, string>
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Dictionary<string, string>
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - Version string
- Version that is associated with this build.
- Arn string
- GameLift Build ARN.
- Name string
- Name of the build
- Operating
System string - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - Storage
Location BuildStorage Location Args - Information indicating where your game build files are stored. See below.
- map[string]string
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - map[string]string
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - Version string
- Version that is associated with this build.
- arn String
- GameLift Build ARN.
- name String
- Name of the build
- operating
System String - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage
Location BuildStorage Location - Information indicating where your game build files are stored. See below.
- Map<String,String>
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Map<String,String>
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version String
- Version that is associated with this build.
- arn string
- GameLift Build ARN.
- name string
- Name of the build
- operating
System string - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage
Location BuildStorage Location - Information indicating where your game build files are stored. See below.
- {[key: string]: string}
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - {[key: string]: string}
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version string
- Version that is associated with this build.
- arn str
- GameLift Build ARN.
- name str
- Name of the build
- operating_
system str - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage_
location BuildStorage Location Args - Information indicating where your game build files are stored. See below.
- Mapping[str, str]
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Mapping[str, str]
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version str
- Version that is associated with this build.
- arn String
- GameLift Build ARN.
- name String
- Name of the build
- operating
System String - Operating system that the game server binaries are built to run on. Valid values:
WINDOWS_2012
,AMAZON_LINUX
,AMAZON_LINUX_2
,WINDOWS_2016
,AMAZON_LINUX_2023
. - storage
Location Property Map - Information indicating where your game build files are stored. See below.
- Map<String>
- Key-value map of resource tags. .If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Map<String>
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version String
- Version that is associated with this build.
Supporting Types
BuildStorageLocation, BuildStorageLocationArgs
- Bucket string
- Name of your S3 bucket.
- Key string
- Name of the zip file containing your build files.
- Role
Arn string - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- Object
Version string - A specific version of the file. If not set, the latest version of the file is retrieved.
- Bucket string
- Name of your S3 bucket.
- Key string
- Name of the zip file containing your build files.
- Role
Arn string - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- Object
Version string - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket String
- Name of your S3 bucket.
- key String
- Name of the zip file containing your build files.
- role
Arn String - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version String - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket string
- Name of your S3 bucket.
- key string
- Name of the zip file containing your build files.
- role
Arn string - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version string - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket str
- Name of your S3 bucket.
- key str
- Name of the zip file containing your build files.
- role_
arn str - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object_
version str - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket String
- Name of your S3 bucket.
- key String
- Name of the zip file containing your build files.
- role
Arn String - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version String - A specific version of the file. If not set, the latest version of the file is retrieved.
Import
Using pulumi import
, import GameLift Builds using the ID. For example:
$ pulumi import aws:gamelift/build:Build example <build-id>
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- AWS Classic pulumi/pulumi-aws
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
aws
Terraform Provider.