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Viewing docs for Files.com v0.1.1
published on Thursday, Aug 20, 2026 by jschady
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Viewing docs for Files.com v0.1.1
published on Thursday, Aug 20, 2026 by jschady

    A MessageReaction is a reaction emoji made by a user on a message.

    Example Usage

    import * as pulumi from "@pulumi/pulumi";
    import * as filescom from "pulumi-filescom";
    
    const exampleMessageReaction = new filescom.MessageReaction("example_message_reaction", {
        userId: 1,
        emoji: "emoji",
    });
    
    import pulumi
    import pulumi_filescom as filescom
    
    example_message_reaction = filescom.MessageReaction("example_message_reaction",
        user_id=1,
        emoji="emoji")
    
    package main
    
    import (
    	"github.com/jschady/pulumi-filescom/sdk/go/filescom"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		_, err := filescom.NewMessageReaction(ctx, "example_message_reaction", &filescom.MessageReactionArgs{
    			UserId: pulumi.Int(1),
    			Emoji:  pulumi.String("emoji"),
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Filescom = Jschady.Filescom;
    
    return await Deployment.RunAsync(() => 
    {
        var exampleMessageReaction = new Filescom.MessageReaction("example_message_reaction", new()
        {
            UserId = 1,
            Emoji = "emoji",
        });
    
    });
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.filescom.MessageReaction;
    import com.pulumi.filescom.MessageReactionArgs;
    import java.util.ArrayList;
    import java.util.Arrays;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            var exampleMessageReaction = new MessageReaction("exampleMessageReaction", MessageReactionArgs.builder()
                .userId(1)
                .emoji("emoji")
                .build());
    
        }
    }
    
    resources:
      exampleMessageReaction:
        type: filescom:MessageReaction
        name: example_message_reaction
        properties:
          userId: 1
          emoji: emoji
    
    pulumi {
      required_providers {
        filescom = {
          source = "pulumi/filescom"
        }
      }
    }
    
    resource "filescom_messagereaction" "example_message_reaction" {
      user_id = 1
      emoji   = "emoji"
    }
    

    Create MessageReaction Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new MessageReaction(name: string, args: MessageReactionArgs, opts?: CustomResourceOptions);
    @overload
    def MessageReaction(resource_name: str,
                        args: MessageReactionArgs,
                        opts: Optional[ResourceOptions] = None)
    
    @overload
    def MessageReaction(resource_name: str,
                        opts: Optional[ResourceOptions] = None,
                        emoji: Optional[str] = None,
                        user_id: Optional[int] = None)
    func NewMessageReaction(ctx *Context, name string, args MessageReactionArgs, opts ...ResourceOption) (*MessageReaction, error)
    public MessageReaction(string name, MessageReactionArgs args, CustomResourceOptions? opts = null)
    public MessageReaction(String name, MessageReactionArgs args)
    public MessageReaction(String name, MessageReactionArgs args, CustomResourceOptions options)
    
    type: filescom:MessageReaction
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    
    resource "filescom_message_reaction" "name" {
        # resource properties
    }

    Parameters

    name string
    The unique name of the resource.
    args MessageReactionArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args MessageReactionArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args MessageReactionArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args MessageReactionArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args MessageReactionArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var messageReactionResource = new Filescom.MessageReaction("messageReactionResource", new()
    {
        Emoji = "string",
        UserId = 0,
    });
    
    example, err := filescom.NewMessageReaction(ctx, "messageReactionResource", &filescom.MessageReactionArgs{
    	Emoji:  pulumi.String("string"),
    	UserId: pulumi.Int(0),
    })
    
    resource "filescom_message_reaction" "messageReactionResource" {
      lifecycle {
        create_before_destroy = true
      }
      emoji   = "string"
      user_id = 0
    }
    
    var messageReactionResource = new MessageReaction("messageReactionResource", MessageReactionArgs.builder()
        .emoji("string")
        .userId(0)
        .build());
    
    message_reaction_resource = filescom.MessageReaction("messageReactionResource",
        emoji="string",
        user_id=0)
    
    const messageReactionResource = new filescom.MessageReaction("messageReactionResource", {
        emoji: "string",
        userId: 0,
    });
    
    type: filescom:MessageReaction
    properties:
        emoji: string
        userId: 0
    

    MessageReaction Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

    The MessageReaction resource accepts the following input properties:

    Emoji string
    Emoji used in the reaction.
    UserId int
    User ID. Provide a value of 0 to operate the current session's user.
    Emoji string
    Emoji used in the reaction.
    UserId int
    User ID. Provide a value of 0 to operate the current session's user.
    emoji string
    Emoji used in the reaction.
    user_id number
    User ID. Provide a value of 0 to operate the current session's user.
    emoji String
    Emoji used in the reaction.
    userId Integer
    User ID. Provide a value of 0 to operate the current session's user.
    emoji string
    Emoji used in the reaction.
    userId number
    User ID. Provide a value of 0 to operate the current session's user.
    emoji str
    Emoji used in the reaction.
    user_id int
    User ID. Provide a value of 0 to operate the current session's user.
    emoji String
    Emoji used in the reaction.
    userId Number
    User ID. Provide a value of 0 to operate the current session's user.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the MessageReaction resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Id string
    The provider-assigned unique ID for this managed resource.
    id string
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.
    id string
    The provider-assigned unique ID for this managed resource.
    id str
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.

    Look up Existing MessageReaction Resource

    Get an existing MessageReaction resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: MessageReactionState, opts?: CustomResourceOptions): MessageReaction
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            emoji: Optional[str] = None,
            user_id: Optional[int] = None) -> MessageReaction
    func GetMessageReaction(ctx *Context, name string, id IDInput, state *MessageReactionState, opts ...ResourceOption) (*MessageReaction, error)
    public static MessageReaction Get(string name, Input<string> id, MessageReactionState? state, CustomResourceOptions? opts = null)
    public static MessageReaction get(String name, Output<String> id, MessageReactionState state, CustomResourceOptions options)
    resources:  _:    type: filescom:MessageReaction    get:      id: ${id}
    import {
      to = filescom_message_reaction.example
      id = "${id}"
    }
    
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Emoji string
    Emoji used in the reaction.
    UserId int
    User ID. Provide a value of 0 to operate the current session's user.
    Emoji string
    Emoji used in the reaction.
    UserId int
    User ID. Provide a value of 0 to operate the current session's user.
    emoji string
    Emoji used in the reaction.
    user_id number
    User ID. Provide a value of 0 to operate the current session's user.
    emoji String
    Emoji used in the reaction.
    userId Integer
    User ID. Provide a value of 0 to operate the current session's user.
    emoji string
    Emoji used in the reaction.
    userId number
    User ID. Provide a value of 0 to operate the current session's user.
    emoji str
    Emoji used in the reaction.
    user_id int
    User ID. Provide a value of 0 to operate the current session's user.
    emoji String
    Emoji used in the reaction.
    userId Number
    User ID. Provide a value of 0 to operate the current session's user.

    Import

    The pulumi import command can be used, for example:

    Message Reactions can be imported by specifying the id.

    $ pulumi import filescom:index/messageReaction:MessageReaction example_message_reaction 1
    

    To learn more about importing existing cloud resources, see Importing resources.

    Package Details

    Repository
    filescom jschady/pulumi-filescom
    License
    Apache-2.0
    Notes
    This Pulumi package is based on the filescom Terraform Provider.
    filescom logo
    Viewing docs for Files.com v0.1.1
    published on Thursday, Aug 20, 2026 by jschady

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