Google Cloud (GCP) Classic

v6.39.0 published on Wednesday, Sep 28, 2022 by Pulumi

GameServerConfig

A game server config resource. Configs are global and immutable.

To get more information about GameServerConfig, see:

Example Usage

Game Service Config Basic

using System.Collections.Generic;
using System.Text.Json;
using Pulumi;
using Gcp = Pulumi.Gcp;

return await Deployment.RunAsync(() => 
{
    var defaultGameServerDeployment = new Gcp.GameServices.GameServerDeployment("defaultGameServerDeployment", new()
    {
        DeploymentId = "tf-test-deployment",
        Description = "a deployment description",
    });

    var defaultGameServerConfig = new Gcp.GameServices.GameServerConfig("defaultGameServerConfig", new()
    {
        ConfigId = "tf-test-config",
        DeploymentId = defaultGameServerDeployment.DeploymentId,
        Description = "a config description",
        FleetConfigs = new[]
        {
            new Gcp.GameServices.Inputs.GameServerConfigFleetConfigArgs
            {
                Name = "something-unique",
                FleetSpec = JsonSerializer.Serialize(new Dictionary<string, object?>
                {
                    ["replicas"] = 1,
                    ["scheduling"] = "Packed",
                    ["template"] = new Dictionary<string, object?>
                    {
                        ["metadata"] = new Dictionary<string, object?>
                        {
                            ["name"] = "tf-test-game-server-template",
                        },
                        ["spec"] = new Dictionary<string, object?>
                        {
                            ["ports"] = new[]
                            {
                                new Dictionary<string, object?>
                                {
                                    ["name"] = "default",
                                    ["portPolicy"] = "Dynamic",
                                    ["containerPort"] = 7654,
                                    ["protocol"] = "UDP",
                                },
                            },
                            ["template"] = new Dictionary<string, object?>
                            {
                                ["spec"] = new Dictionary<string, object?>
                                {
                                    ["containers"] = new[]
                                    {
                                        new Dictionary<string, object?>
                                        {
                                            ["name"] = "simple-udp-server",
                                            ["image"] = "gcr.io/agones-images/udp-server:0.14",
                                        },
                                    },
                                },
                            },
                        },
                    },
                }),
            },
        },
        ScalingConfigs = new[]
        {
            new Gcp.GameServices.Inputs.GameServerConfigScalingConfigArgs
            {
                Name = "scaling-config-name",
                FleetAutoscalerSpec = JsonSerializer.Serialize(new Dictionary<string, object?>
                {
                    ["policy"] = new Dictionary<string, object?>
                    {
                        ["type"] = "Webhook",
                        ["webhook"] = new Dictionary<string, object?>
                        {
                            ["service"] = new Dictionary<string, object?>
                            {
                                ["name"] = "autoscaler-webhook-service",
                                ["namespace"] = "default",
                                ["path"] = "scale",
                            },
                        },
                    },
                }),
                Selectors = new[]
                {
                    new Gcp.GameServices.Inputs.GameServerConfigScalingConfigSelectorArgs
                    {
                        Labels = 
                        {
                            { "one", "two" },
                        },
                    },
                },
                Schedules = new[]
                {
                    new Gcp.GameServices.Inputs.GameServerConfigScalingConfigScheduleArgs
                    {
                        CronJobDuration = "3.500s",
                        CronSpec = "0 0 * * 0",
                    },
                },
            },
        },
    });

});
package main

import (
	"encoding/json"

	"github.com/pulumi/pulumi-gcp/sdk/v6/go/gcp/gameservices"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		defaultGameServerDeployment, err := gameservices.NewGameServerDeployment(ctx, "defaultGameServerDeployment", &gameservices.GameServerDeploymentArgs{
			DeploymentId: pulumi.String("tf-test-deployment"),
			Description:  pulumi.String("a deployment description"),
		})
		if err != nil {
			return err
		}
		tmpJSON0, err := json.Marshal(map[string]interface{}{
			"replicas":   1,
			"scheduling": "Packed",
			"template": map[string]interface{}{
				"metadata": map[string]interface{}{
					"name": "tf-test-game-server-template",
				},
				"spec": map[string]interface{}{
					"ports": []map[string]interface{}{
						map[string]interface{}{
							"name":          "default",
							"portPolicy":    "Dynamic",
							"containerPort": 7654,
							"protocol":      "UDP",
						},
					},
					"template": map[string]interface{}{
						"spec": map[string]interface{}{
							"containers": []map[string]interface{}{
								map[string]interface{}{
									"name":  "simple-udp-server",
									"image": "gcr.io/agones-images/udp-server:0.14",
								},
							},
						},
					},
				},
			},
		})
		if err != nil {
			return err
		}
		json0 := string(tmpJSON0)
		tmpJSON1, err := json.Marshal(map[string]interface{}{
			"policy": map[string]interface{}{
				"type": "Webhook",
				"webhook": map[string]interface{}{
					"service": map[string]interface{}{
						"name":      "autoscaler-webhook-service",
						"namespace": "default",
						"path":      "scale",
					},
				},
			},
		})
		if err != nil {
			return err
		}
		json1 := string(tmpJSON1)
		_, err = gameservices.NewGameServerConfig(ctx, "defaultGameServerConfig", &gameservices.GameServerConfigArgs{
			ConfigId:     pulumi.String("tf-test-config"),
			DeploymentId: defaultGameServerDeployment.DeploymentId,
			Description:  pulumi.String("a config description"),
			FleetConfigs: gameservices.GameServerConfigFleetConfigArray{
				&gameservices.GameServerConfigFleetConfigArgs{
					Name:      pulumi.String("something-unique"),
					FleetSpec: pulumi.String(json0),
				},
			},
			ScalingConfigs: gameservices.GameServerConfigScalingConfigArray{
				&gameservices.GameServerConfigScalingConfigArgs{
					Name:                pulumi.String("scaling-config-name"),
					FleetAutoscalerSpec: pulumi.String(json1),
					Selectors: gameservices.GameServerConfigScalingConfigSelectorArray{
						&gameservices.GameServerConfigScalingConfigSelectorArgs{
							Labels: pulumi.StringMap{
								"one": pulumi.String("two"),
							},
						},
					},
					Schedules: gameservices.GameServerConfigScalingConfigScheduleArray{
						&gameservices.GameServerConfigScalingConfigScheduleArgs{
							CronJobDuration: pulumi.String("3.500s"),
							CronSpec:        pulumi.String("0 0 * * 0"),
						},
					},
				},
			},
		})
		if err != nil {
			return err
		}
		return nil
	})
}
package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.gcp.gameservices.GameServerDeployment;
import com.pulumi.gcp.gameservices.GameServerDeploymentArgs;
import com.pulumi.gcp.gameservices.GameServerConfig;
import com.pulumi.gcp.gameservices.GameServerConfigArgs;
import com.pulumi.gcp.gameservices.inputs.GameServerConfigFleetConfigArgs;
import com.pulumi.gcp.gameservices.inputs.GameServerConfigScalingConfigArgs;
import static com.pulumi.codegen.internal.Serialization.*;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        var defaultGameServerDeployment = new GameServerDeployment("defaultGameServerDeployment", GameServerDeploymentArgs.builder()        
            .deploymentId("tf-test-deployment")
            .description("a deployment description")
            .build());

        var defaultGameServerConfig = new GameServerConfig("defaultGameServerConfig", GameServerConfigArgs.builder()        
            .configId("tf-test-config")
            .deploymentId(defaultGameServerDeployment.deploymentId())
            .description("a config description")
            .fleetConfigs(GameServerConfigFleetConfigArgs.builder()
                .name("something-unique")
                .fleetSpec(serializeJson(
                    jsonObject(
                        jsonProperty("replicas", 1),
                        jsonProperty("scheduling", "Packed"),
                        jsonProperty("template", jsonObject(
                            jsonProperty("metadata", jsonObject(
                                jsonProperty("name", "tf-test-game-server-template")
                            )),
                            jsonProperty("spec", jsonObject(
                                jsonProperty("ports", jsonArray(jsonObject(
                                    jsonProperty("name", "default"),
                                    jsonProperty("portPolicy", "Dynamic"),
                                    jsonProperty("containerPort", 7654),
                                    jsonProperty("protocol", "UDP")
                                ))),
                                jsonProperty("template", jsonObject(
                                    jsonProperty("spec", jsonObject(
                                        jsonProperty("containers", jsonArray(jsonObject(
                                            jsonProperty("name", "simple-udp-server"),
                                            jsonProperty("image", "gcr.io/agones-images/udp-server:0.14")
                                        )))
                                    ))
                                ))
                            ))
                        ))
                    )))
                .build())
            .scalingConfigs(GameServerConfigScalingConfigArgs.builder()
                .name("scaling-config-name")
                .fleetAutoscalerSpec(serializeJson(
                    jsonObject(
                        jsonProperty("policy", jsonObject(
                            jsonProperty("type", "Webhook"),
                            jsonProperty("webhook", jsonObject(
                                jsonProperty("service", jsonObject(
                                    jsonProperty("name", "autoscaler-webhook-service"),
                                    jsonProperty("namespace", "default"),
                                    jsonProperty("path", "scale")
                                ))
                            ))
                        ))
                    )))
                .selectors(GameServerConfigScalingConfigSelectorArgs.builder()
                    .labels(Map.of("one", "two"))
                    .build())
                .schedules(GameServerConfigScalingConfigScheduleArgs.builder()
                    .cronJobDuration("3.500s")
                    .cronSpec("0 0 * * 0")
                    .build())
                .build())
            .build());

    }
}
import pulumi
import json
import pulumi_gcp as gcp

default_game_server_deployment = gcp.gameservices.GameServerDeployment("defaultGameServerDeployment",
    deployment_id="tf-test-deployment",
    description="a deployment description")
default_game_server_config = gcp.gameservices.GameServerConfig("defaultGameServerConfig",
    config_id="tf-test-config",
    deployment_id=default_game_server_deployment.deployment_id,
    description="a config description",
    fleet_configs=[gcp.gameservices.GameServerConfigFleetConfigArgs(
        name="something-unique",
        fleet_spec=json.dumps({
            "replicas": 1,
            "scheduling": "Packed",
            "template": {
                "metadata": {
                    "name": "tf-test-game-server-template",
                },
                "spec": {
                    "ports": [{
                        "name": "default",
                        "portPolicy": "Dynamic",
                        "containerPort": 7654,
                        "protocol": "UDP",
                    }],
                    "template": {
                        "spec": {
                            "containers": [{
                                "name": "simple-udp-server",
                                "image": "gcr.io/agones-images/udp-server:0.14",
                            }],
                        },
                    },
                },
            },
        }),
    )],
    scaling_configs=[gcp.gameservices.GameServerConfigScalingConfigArgs(
        name="scaling-config-name",
        fleet_autoscaler_spec=json.dumps({
            "policy": {
                "type": "Webhook",
                "webhook": {
                    "service": {
                        "name": "autoscaler-webhook-service",
                        "namespace": "default",
                        "path": "scale",
                    },
                },
            },
        }),
        selectors=[gcp.gameservices.GameServerConfigScalingConfigSelectorArgs(
            labels={
                "one": "two",
            },
        )],
        schedules=[gcp.gameservices.GameServerConfigScalingConfigScheduleArgs(
            cron_job_duration="3.500s",
            cron_spec="0 0 * * 0",
        )],
    )])
import * as pulumi from "@pulumi/pulumi";
import * as gcp from "@pulumi/gcp";

const defaultGameServerDeployment = new gcp.gameservices.GameServerDeployment("defaultGameServerDeployment", {
    deploymentId: "tf-test-deployment",
    description: "a deployment description",
});
const defaultGameServerConfig = new gcp.gameservices.GameServerConfig("defaultGameServerConfig", {
    configId: "tf-test-config",
    deploymentId: defaultGameServerDeployment.deploymentId,
    description: "a config description",
    fleetConfigs: [{
        name: "something-unique",
        fleetSpec: JSON.stringify({
            replicas: 1,
            scheduling: "Packed",
            template: {
                metadata: {
                    name: "tf-test-game-server-template",
                },
                spec: {
                    ports: [{
                        name: "default",
                        portPolicy: "Dynamic",
                        containerPort: 7654,
                        protocol: "UDP",
                    }],
                    template: {
                        spec: {
                            containers: [{
                                name: "simple-udp-server",
                                image: "gcr.io/agones-images/udp-server:0.14",
                            }],
                        },
                    },
                },
            },
        }),
    }],
    scalingConfigs: [{
        name: "scaling-config-name",
        fleetAutoscalerSpec: JSON.stringify({
            policy: {
                type: "Webhook",
                webhook: {
                    service: {
                        name: "autoscaler-webhook-service",
                        namespace: "default",
                        path: "scale",
                    },
                },
            },
        }),
        selectors: [{
            labels: {
                one: "two",
            },
        }],
        schedules: [{
            cronJobDuration: "3.500s",
            cronSpec: "0 0 * * 0",
        }],
    }],
});
resources:
  defaultGameServerDeployment:
    type: gcp:gameservices:GameServerDeployment
    properties:
      deploymentId: tf-test-deployment
      description: a deployment description
  defaultGameServerConfig:
    type: gcp:gameservices:GameServerConfig
    properties:
      configId: tf-test-config
      deploymentId: ${defaultGameServerDeployment.deploymentId}
      description: a config description
      fleetConfigs:
        - name: something-unique
          fleetSpec:
            Fn::ToJSON:
              replicas: 1
              scheduling: Packed
              template:
                metadata:
                  name: tf-test-game-server-template
                spec:
                  ports:
                    - name: default
                      portPolicy: Dynamic
                      containerPort: 7654
                      protocol: UDP
                  template:
                    spec:
                      containers:
                        - name: simple-udp-server
                          image: gcr.io/agones-images/udp-server:0.14
      scalingConfigs:
        - name: scaling-config-name
          fleetAutoscalerSpec:
            Fn::ToJSON:
              policy:
                type: Webhook
                webhook:
                  service:
                    name: autoscaler-webhook-service
                    namespace: default
                    path: scale
          selectors:
            - labels:
                one: two
          schedules:
            - cronJobDuration: 3.500s
              cronSpec: 0 0 * * 0

Create a GameServerConfig Resource

new GameServerConfig(name: string, args: GameServerConfigArgs, opts?: CustomResourceOptions);
@overload
def GameServerConfig(resource_name: str,
                     opts: Optional[ResourceOptions] = None,
                     config_id: Optional[str] = None,
                     deployment_id: Optional[str] = None,
                     description: Optional[str] = None,
                     fleet_configs: Optional[Sequence[GameServerConfigFleetConfigArgs]] = None,
                     labels: Optional[Mapping[str, str]] = None,
                     location: Optional[str] = None,
                     project: Optional[str] = None,
                     scaling_configs: Optional[Sequence[GameServerConfigScalingConfigArgs]] = None)
@overload
def GameServerConfig(resource_name: str,
                     args: GameServerConfigArgs,
                     opts: Optional[ResourceOptions] = None)
func NewGameServerConfig(ctx *Context, name string, args GameServerConfigArgs, opts ...ResourceOption) (*GameServerConfig, error)
public GameServerConfig(string name, GameServerConfigArgs args, CustomResourceOptions? opts = null)
public GameServerConfig(String name, GameServerConfigArgs args)
public GameServerConfig(String name, GameServerConfigArgs args, CustomResourceOptions options)
type: gcp:gameservices:GameServerConfig
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

name string
The unique name of the resource.
args GameServerConfigArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name str
The unique name of the resource.
args GameServerConfigArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name string
The unique name of the resource.
args GameServerConfigArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name string
The unique name of the resource.
args GameServerConfigArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name String
The unique name of the resource.
args GameServerConfigArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

GameServerConfig Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

The GameServerConfig resource accepts the following input properties:

ConfigId string

A unique id for the deployment config.

DeploymentId string

A unique id for the deployment.

FleetConfigs List<GameServerConfigFleetConfigArgs>

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

Description string

The description of the game server config.

Labels Dictionary<string, string>

Set of labels to group by.

Location string

Location of the Deployment.

Project string

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

ScalingConfigs List<GameServerConfigScalingConfigArgs>

Optional. This contains the autoscaling settings. Structure is documented below.

ConfigId string

A unique id for the deployment config.

DeploymentId string

A unique id for the deployment.

FleetConfigs []GameServerConfigFleetConfigArgs

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

Description string

The description of the game server config.

Labels map[string]string

Set of labels to group by.

Location string

Location of the Deployment.

Project string

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

ScalingConfigs []GameServerConfigScalingConfigArgs

Optional. This contains the autoscaling settings. Structure is documented below.

configId String

A unique id for the deployment config.

deploymentId String

A unique id for the deployment.

fleetConfigs List<GameServerConfigFleetConfigArgs>

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

description String

The description of the game server config.

labels Map<String,String>

Set of labels to group by.

location String

Location of the Deployment.

project String

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scalingConfigs List<GameServerConfigScalingConfigArgs>

Optional. This contains the autoscaling settings. Structure is documented below.

configId string

A unique id for the deployment config.

deploymentId string

A unique id for the deployment.

fleetConfigs GameServerConfigFleetConfigArgs[]

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

description string

The description of the game server config.

labels {[key: string]: string}

Set of labels to group by.

location string

Location of the Deployment.

project string

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scalingConfigs GameServerConfigScalingConfigArgs[]

Optional. This contains the autoscaling settings. Structure is documented below.

config_id str

A unique id for the deployment config.

deployment_id str

A unique id for the deployment.

fleet_configs Sequence[GameServerConfigFleetConfigArgs]

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

description str

The description of the game server config.

labels Mapping[str, str]

Set of labels to group by.

location str

Location of the Deployment.

project str

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scaling_configs Sequence[GameServerConfigScalingConfigArgs]

Optional. This contains the autoscaling settings. Structure is documented below.

configId String

A unique id for the deployment config.

deploymentId String

A unique id for the deployment.

fleetConfigs List<Property Map>

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

description String

The description of the game server config.

labels Map<String>

Set of labels to group by.

location String

Location of the Deployment.

project String

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scalingConfigs List<Property Map>

Optional. This contains the autoscaling settings. Structure is documented below.

Outputs

All input properties are implicitly available as output properties. Additionally, the GameServerConfig resource produces the following output properties:

Id string

The provider-assigned unique ID for this managed resource.

Name string

The name of the ScalingConfig

Id string

The provider-assigned unique ID for this managed resource.

Name string

The name of the ScalingConfig

id String

The provider-assigned unique ID for this managed resource.

name String

The name of the ScalingConfig

id string

The provider-assigned unique ID for this managed resource.

name string

The name of the ScalingConfig

id str

The provider-assigned unique ID for this managed resource.

name str

The name of the ScalingConfig

id String

The provider-assigned unique ID for this managed resource.

name String

The name of the ScalingConfig

Look up an Existing GameServerConfig Resource

Get an existing GameServerConfig resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: GameServerConfigState, opts?: CustomResourceOptions): GameServerConfig
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        config_id: Optional[str] = None,
        deployment_id: Optional[str] = None,
        description: Optional[str] = None,
        fleet_configs: Optional[Sequence[GameServerConfigFleetConfigArgs]] = None,
        labels: Optional[Mapping[str, str]] = None,
        location: Optional[str] = None,
        name: Optional[str] = None,
        project: Optional[str] = None,
        scaling_configs: Optional[Sequence[GameServerConfigScalingConfigArgs]] = None) -> GameServerConfig
func GetGameServerConfig(ctx *Context, name string, id IDInput, state *GameServerConfigState, opts ...ResourceOption) (*GameServerConfig, error)
public static GameServerConfig Get(string name, Input<string> id, GameServerConfigState? state, CustomResourceOptions? opts = null)
public static GameServerConfig get(String name, Output<String> id, GameServerConfigState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
name
The unique name of the resulting resource.
id
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name
The unique name of the resulting resource.
id
The unique provider ID of the resource to lookup.
name
The unique name of the resulting resource.
id
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name
The unique name of the resulting resource.
id
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name
The unique name of the resulting resource.
id
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
ConfigId string

A unique id for the deployment config.

DeploymentId string

A unique id for the deployment.

Description string

The description of the game server config.

FleetConfigs List<GameServerConfigFleetConfigArgs>

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

Labels Dictionary<string, string>

Set of labels to group by.

Location string

Location of the Deployment.

Name string

The name of the ScalingConfig

Project string

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

ScalingConfigs List<GameServerConfigScalingConfigArgs>

Optional. This contains the autoscaling settings. Structure is documented below.

ConfigId string

A unique id for the deployment config.

DeploymentId string

A unique id for the deployment.

Description string

The description of the game server config.

FleetConfigs []GameServerConfigFleetConfigArgs

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

Labels map[string]string

Set of labels to group by.

Location string

Location of the Deployment.

Name string

The name of the ScalingConfig

Project string

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

ScalingConfigs []GameServerConfigScalingConfigArgs

Optional. This contains the autoscaling settings. Structure is documented below.

configId String

A unique id for the deployment config.

deploymentId String

A unique id for the deployment.

description String

The description of the game server config.

fleetConfigs List<GameServerConfigFleetConfigArgs>

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

labels Map<String,String>

Set of labels to group by.

location String

Location of the Deployment.

name String

The name of the ScalingConfig

project String

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scalingConfigs List<GameServerConfigScalingConfigArgs>

Optional. This contains the autoscaling settings. Structure is documented below.

configId string

A unique id for the deployment config.

deploymentId string

A unique id for the deployment.

description string

The description of the game server config.

fleetConfigs GameServerConfigFleetConfigArgs[]

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

labels {[key: string]: string}

Set of labels to group by.

location string

Location of the Deployment.

name string

The name of the ScalingConfig

project string

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scalingConfigs GameServerConfigScalingConfigArgs[]

Optional. This contains the autoscaling settings. Structure is documented below.

config_id str

A unique id for the deployment config.

deployment_id str

A unique id for the deployment.

description str

The description of the game server config.

fleet_configs Sequence[GameServerConfigFleetConfigArgs]

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

labels Mapping[str, str]

Set of labels to group by.

location str

Location of the Deployment.

name str

The name of the ScalingConfig

project str

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scaling_configs Sequence[GameServerConfigScalingConfigArgs]

Optional. This contains the autoscaling settings. Structure is documented below.

configId String

A unique id for the deployment config.

deploymentId String

A unique id for the deployment.

description String

The description of the game server config.

fleetConfigs List<Property Map>

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

labels Map<String>

Set of labels to group by.

location String

Location of the Deployment.

name String

The name of the ScalingConfig

project String

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

scalingConfigs List<Property Map>

Optional. This contains the autoscaling settings. Structure is documented below.

Supporting Types

GameServerConfigFleetConfig

FleetSpec string

The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:

  • fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
  • fleet_spec = file("fleet_configs.json") The format of the spec can be found : https://agones.dev/site/docs/reference/fleet/.
Name string

The name of the ScalingConfig

FleetSpec string

The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:

  • fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
  • fleet_spec = file("fleet_configs.json") The format of the spec can be found : https://agones.dev/site/docs/reference/fleet/.
Name string

The name of the ScalingConfig

fleetSpec String

The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:

  • fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
  • fleet_spec = file("fleet_configs.json") The format of the spec can be found : https://agones.dev/site/docs/reference/fleet/.
name String

The name of the ScalingConfig

fleetSpec string

The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:

  • fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
  • fleet_spec = file("fleet_configs.json") The format of the spec can be found : https://agones.dev/site/docs/reference/fleet/.
name string

The name of the ScalingConfig

fleet_spec str

The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:

  • fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
  • fleet_spec = file("fleet_configs.json") The format of the spec can be found : https://agones.dev/site/docs/reference/fleet/.
name str

The name of the ScalingConfig

fleetSpec String

The fleet spec, which is sent to Agones to configure fleet. The spec can be passed as inline json but it is recommended to use a file reference instead. File references can contain the json or yaml format of the fleet spec. Eg:

  • fleet_spec = jsonencode(yamldecode(file("fleet_configs.yaml")))
  • fleet_spec = file("fleet_configs.json") The format of the spec can be found : https://agones.dev/site/docs/reference/fleet/.
name String

The name of the ScalingConfig

GameServerConfigScalingConfig

FleetAutoscalerSpec string

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

Name string

The name of the ScalingConfig

Schedules List<GameServerConfigScalingConfigSchedule>

The schedules to which this scaling config applies. Structure is documented below.

Selectors List<GameServerConfigScalingConfigSelector>

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

FleetAutoscalerSpec string

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

Name string

The name of the ScalingConfig

Schedules []GameServerConfigScalingConfigSchedule

The schedules to which this scaling config applies. Structure is documented below.

Selectors []GameServerConfigScalingConfigSelector

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

fleetAutoscalerSpec String

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

name String

The name of the ScalingConfig

schedules List<GameServerConfigScalingConfigSchedule>

The schedules to which this scaling config applies. Structure is documented below.

selectors List<GameServerConfigScalingConfigSelector>

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

fleetAutoscalerSpec string

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

name string

The name of the ScalingConfig

schedules GameServerConfigScalingConfigSchedule[]

The schedules to which this scaling config applies. Structure is documented below.

selectors GameServerConfigScalingConfigSelector[]

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

fleet_autoscaler_spec str

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

name str

The name of the ScalingConfig

schedules Sequence[GameServerConfigScalingConfigSchedule]

The schedules to which this scaling config applies. Structure is documented below.

selectors Sequence[GameServerConfigScalingConfigSelector]

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

fleetAutoscalerSpec String

Fleet autoscaler spec, which is sent to Agones. Example spec can be found : https://agones.dev/site/docs/reference/fleetautoscaler/

name String

The name of the ScalingConfig

schedules List<Property Map>

The schedules to which this scaling config applies. Structure is documented below.

selectors List<Property Map>

Labels used to identify the clusters to which this scaling config applies. A cluster is subject to this scaling config if its labels match any of the selector entries. Structure is documented below.

GameServerConfigScalingConfigSchedule

CronJobDuration string

The duration for the cron job event. The duration of the event is effective after the cron job's start time. A duration in seconds with up to nine fractional digits, terminated by 's'. Example: "3.5s".

CronSpec string

The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.

EndTime string

The end time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

StartTime string

The start time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

CronJobDuration string

The duration for the cron job event. The duration of the event is effective after the cron job's start time. A duration in seconds with up to nine fractional digits, terminated by 's'. Example: "3.5s".

CronSpec string

The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.

EndTime string

The end time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

StartTime string

The start time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

cronJobDuration String

The duration for the cron job event. The duration of the event is effective after the cron job's start time. A duration in seconds with up to nine fractional digits, terminated by 's'. Example: "3.5s".

cronSpec String

The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.

endTime String

The end time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

startTime String

The start time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

cronJobDuration string

The duration for the cron job event. The duration of the event is effective after the cron job's start time. A duration in seconds with up to nine fractional digits, terminated by 's'. Example: "3.5s".

cronSpec string

The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.

endTime string

The end time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

startTime string

The start time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

cron_job_duration str

The duration for the cron job event. The duration of the event is effective after the cron job's start time. A duration in seconds with up to nine fractional digits, terminated by 's'. Example: "3.5s".

cron_spec str

The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.

end_time str

The end time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

start_time str

The start time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

cronJobDuration String

The duration for the cron job event. The duration of the event is effective after the cron job's start time. A duration in seconds with up to nine fractional digits, terminated by 's'. Example: "3.5s".

cronSpec String

The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.

endTime String

The end time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

startTime String

The start time of the event. A timestamp in RFC3339 UTC "Zulu" format, accurate to nanoseconds. Example: "2014-10-02T15:01:23.045123456Z".

GameServerConfigScalingConfigSelector

Labels Dictionary<string, string>

Set of labels to group by.

Labels map[string]string

Set of labels to group by.

labels Map<String,String>

Set of labels to group by.

labels {[key: string]: string}

Set of labels to group by.

labels Mapping[str, str]

Set of labels to group by.

labels Map<String>

Set of labels to group by.

Import

GameServerConfig can be imported using any of these accepted formats

 $ pulumi import gcp:gameservices/gameServerConfig:GameServerConfig default projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}/configs/{{config_id}}
 $ pulumi import gcp:gameservices/gameServerConfig:GameServerConfig default {{project}}/{{location}}/{{deployment_id}}/{{config_id}}
 $ pulumi import gcp:gameservices/gameServerConfig:GameServerConfig default {{location}}/{{deployment_id}}/{{config_id}}

Package Details

Repository
https://github.com/pulumi/pulumi-gcp
License
Apache-2.0
Notes

This Pulumi package is based on the google-beta Terraform Provider.