Google Cloud Classic v6.57.0, May 30 23
Google Cloud Classic v6.57.0, May 30 23
gcp.gameservices.GameServerDeployment
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A game server deployment resource.
To get more information about GameServerDeployment, see:
- API documentation
- How-to Guides
Example Usage
Game Service Deployment Basic
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Gcp = Pulumi.Gcp;
return await Deployment.RunAsync(() =>
{
var @default = new Gcp.GameServices.GameServerDeployment("default", new()
{
DeploymentId = "tf-test-deployment",
Description = "a deployment description",
});
});
package main
import (
"github.com/pulumi/pulumi-gcp/sdk/v6/go/gcp/gameservices"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := gameservices.NewGameServerDeployment(ctx, "default", &gameservices.GameServerDeploymentArgs{
DeploymentId: pulumi.String("tf-test-deployment"),
Description: pulumi.String("a deployment description"),
})
if err != nil {
return err
}
return nil
})
}
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.gcp.gameservices.GameServerDeployment;
import com.pulumi.gcp.gameservices.GameServerDeploymentArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var default_ = new GameServerDeployment("default", GameServerDeploymentArgs.builder()
.deploymentId("tf-test-deployment")
.description("a deployment description")
.build());
}
}
import pulumi
import pulumi_gcp as gcp
default = gcp.gameservices.GameServerDeployment("default",
deployment_id="tf-test-deployment",
description="a deployment description")
import * as pulumi from "@pulumi/pulumi";
import * as gcp from "@pulumi/gcp";
const _default = new gcp.gameservices.GameServerDeployment("default", {
deploymentId: "tf-test-deployment",
description: "a deployment description",
});
resources:
default:
type: gcp:gameservices:GameServerDeployment
properties:
deploymentId: tf-test-deployment
description: a deployment description
Create GameServerDeployment Resource
new GameServerDeployment(name: string, args: GameServerDeploymentArgs, opts?: CustomResourceOptions);
@overload
def GameServerDeployment(resource_name: str,
opts: Optional[ResourceOptions] = None,
deployment_id: Optional[str] = None,
description: Optional[str] = None,
labels: Optional[Mapping[str, str]] = None,
location: Optional[str] = None,
project: Optional[str] = None)
@overload
def GameServerDeployment(resource_name: str,
args: GameServerDeploymentArgs,
opts: Optional[ResourceOptions] = None)
func NewGameServerDeployment(ctx *Context, name string, args GameServerDeploymentArgs, opts ...ResourceOption) (*GameServerDeployment, error)
public GameServerDeployment(string name, GameServerDeploymentArgs args, CustomResourceOptions? opts = null)
public GameServerDeployment(String name, GameServerDeploymentArgs args)
public GameServerDeployment(String name, GameServerDeploymentArgs args, CustomResourceOptions options)
type: gcp:gameservices:GameServerDeployment
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args GameServerDeploymentArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args GameServerDeploymentArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args GameServerDeploymentArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args GameServerDeploymentArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args GameServerDeploymentArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
GameServerDeployment Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
The GameServerDeployment resource accepts the following input properties:
- Deployment
Id string A unique id for the deployment.
- Description string
Human readable description of the game server deployment.
- Labels Dictionary<string, string>
The labels associated with this game server deployment. Each label is a key-value pair.
- Location string
Location of the Deployment.
- Project string
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- Deployment
Id string A unique id for the deployment.
- Description string
Human readable description of the game server deployment.
- Labels map[string]string
The labels associated with this game server deployment. Each label is a key-value pair.
- Location string
Location of the Deployment.
- Project string
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment
Id String A unique id for the deployment.
- description String
Human readable description of the game server deployment.
- labels Map<String,String>
The labels associated with this game server deployment. Each label is a key-value pair.
- location String
Location of the Deployment.
- project String
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment
Id string A unique id for the deployment.
- description string
Human readable description of the game server deployment.
- labels {[key: string]: string}
The labels associated with this game server deployment. Each label is a key-value pair.
- location string
Location of the Deployment.
- project string
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment_
id str A unique id for the deployment.
- description str
Human readable description of the game server deployment.
- labels Mapping[str, str]
The labels associated with this game server deployment. Each label is a key-value pair.
- location str
Location of the Deployment.
- project str
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment
Id String A unique id for the deployment.
- description String
Human readable description of the game server deployment.
- labels Map<String>
The labels associated with this game server deployment. Each label is a key-value pair.
- location String
Location of the Deployment.
- project String
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Outputs
All input properties are implicitly available as output properties. Additionally, the GameServerDeployment resource produces the following output properties:
- Id string
The provider-assigned unique ID for this managed resource.
- Name string
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.
- Id string
The provider-assigned unique ID for this managed resource.
- Name string
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.
- id String
The provider-assigned unique ID for this managed resource.
- name String
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.
- id string
The provider-assigned unique ID for this managed resource.
- name string
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.
- id String
The provider-assigned unique ID for this managed resource.
- name String
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.
Look up Existing GameServerDeployment Resource
Get an existing GameServerDeployment resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: GameServerDeploymentState, opts?: CustomResourceOptions): GameServerDeployment
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
deployment_id: Optional[str] = None,
description: Optional[str] = None,
labels: Optional[Mapping[str, str]] = None,
location: Optional[str] = None,
name: Optional[str] = None,
project: Optional[str] = None) -> GameServerDeployment
func GetGameServerDeployment(ctx *Context, name string, id IDInput, state *GameServerDeploymentState, opts ...ResourceOption) (*GameServerDeployment, error)
public static GameServerDeployment Get(string name, Input<string> id, GameServerDeploymentState? state, CustomResourceOptions? opts = null)
public static GameServerDeployment get(String name, Output<String> id, GameServerDeploymentState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Deployment
Id string A unique id for the deployment.
- Description string
Human readable description of the game server deployment.
- Labels Dictionary<string, string>
The labels associated with this game server deployment. Each label is a key-value pair.
- Location string
Location of the Deployment.
- Name string
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.- Project string
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- Deployment
Id string A unique id for the deployment.
- Description string
Human readable description of the game server deployment.
- Labels map[string]string
The labels associated with this game server deployment. Each label is a key-value pair.
- Location string
Location of the Deployment.
- Name string
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.- Project string
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment
Id String A unique id for the deployment.
- description String
Human readable description of the game server deployment.
- labels Map<String,String>
The labels associated with this game server deployment. Each label is a key-value pair.
- location String
Location of the Deployment.
- name String
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.- project String
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment
Id string A unique id for the deployment.
- description string
Human readable description of the game server deployment.
- labels {[key: string]: string}
The labels associated with this game server deployment. Each label is a key-value pair.
- location string
Location of the Deployment.
- name string
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.- project string
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment_
id str A unique id for the deployment.
- description str
Human readable description of the game server deployment.
- labels Mapping[str, str]
The labels associated with this game server deployment. Each label is a key-value pair.
- location str
Location of the Deployment.
- name str
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.- project str
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
- deployment
Id String A unique id for the deployment.
- description String
Human readable description of the game server deployment.
- labels Map<String>
The labels associated with this game server deployment. Each label is a key-value pair.
- location String
Location of the Deployment.
- name String
The resource id of the game server deployment, eg:
projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}
. For example,projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.- project String
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Import
GameServerDeployment can be imported using any of these accepted formats
$ pulumi import gcp:gameservices/gameServerDeployment:GameServerDeployment default projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}
$ pulumi import gcp:gameservices/gameServerDeployment:GameServerDeployment default {{project}}/{{location}}/{{deployment_id}}
$ pulumi import gcp:gameservices/gameServerDeployment:GameServerDeployment default {{location}}/{{deployment_id}}
Package Details
- Repository
- Google Cloud (GCP) Classic pulumi/pulumi-gcp
- License
- Apache-2.0
- Notes
This Pulumi package is based on the
google-beta
Terraform Provider.