Google Native

Pulumi Official
Package maintained by Pulumi
v0.19.1 published on Tuesday, May 24, 2022 by Pulumi

GameServerDeployment

Creates a new game server deployment in a given project and location.

Create a GameServerDeployment Resource

new GameServerDeployment(name: string, args: GameServerDeploymentArgs, opts?: CustomResourceOptions);
@overload
def GameServerDeployment(resource_name: str,
                         opts: Optional[ResourceOptions] = None,
                         deployment_id: Optional[str] = None,
                         description: Optional[str] = None,
                         etag: Optional[str] = None,
                         labels: Optional[Mapping[str, str]] = None,
                         location: Optional[str] = None,
                         name: Optional[str] = None,
                         project: Optional[str] = None)
@overload
def GameServerDeployment(resource_name: str,
                         args: GameServerDeploymentArgs,
                         opts: Optional[ResourceOptions] = None)
func NewGameServerDeployment(ctx *Context, name string, args GameServerDeploymentArgs, opts ...ResourceOption) (*GameServerDeployment, error)
public GameServerDeployment(string name, GameServerDeploymentArgs args, CustomResourceOptions? opts = null)
public GameServerDeployment(String name, GameServerDeploymentArgs args)
public GameServerDeployment(String name, GameServerDeploymentArgs args, CustomResourceOptions options)
type: google-native:gameservices/v1:GameServerDeployment
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

name string
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name str
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name string
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name string
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name String
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

GameServerDeployment Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

The GameServerDeployment resource accepts the following input properties:

DeploymentId string

Required. The ID of the game server deployment resource to create.

Description string

Human readable description of the game server deployment.

Etag string

Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.

Labels Dictionary<string, string>

The labels associated with this game server deployment. Each label is a key-value pair.

Location string
Name string

The resource name of the game server deployment, in the following form: projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.

Project string
DeploymentId string

Required. The ID of the game server deployment resource to create.

Description string

Human readable description of the game server deployment.

Etag string

Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.

Labels map[string]string

The labels associated with this game server deployment. Each label is a key-value pair.

Location string
Name string

The resource name of the game server deployment, in the following form: projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.

Project string
deploymentId String

Required. The ID of the game server deployment resource to create.

description String

Human readable description of the game server deployment.

etag String

Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.

labels Map

The labels associated with this game server deployment. Each label is a key-value pair.

location String
name String

The resource name of the game server deployment, in the following form: projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.

project String
deploymentId string

Required. The ID of the game server deployment resource to create.

description string

Human readable description of the game server deployment.

etag string

Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.

labels {[key: string]: string}

The labels associated with this game server deployment. Each label is a key-value pair.

location string
name string

The resource name of the game server deployment, in the following form: projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.

project string
deployment_id str

Required. The ID of the game server deployment resource to create.

description str

Human readable description of the game server deployment.

etag str

Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.

labels Mapping[str, str]

The labels associated with this game server deployment. Each label is a key-value pair.

location str
name str

The resource name of the game server deployment, in the following form: projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.

project str
deploymentId String

Required. The ID of the game server deployment resource to create.

description String

Human readable description of the game server deployment.

etag String

Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.

labels Map

The labels associated with this game server deployment. Each label is a key-value pair.

location String
name String

The resource name of the game server deployment, in the following form: projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.

project String

Outputs

All input properties are implicitly available as output properties. Additionally, the GameServerDeployment resource produces the following output properties:

CreateTime string

The creation time.

Id string

The provider-assigned unique ID for this managed resource.

UpdateTime string

The last-modified time.

CreateTime string

The creation time.

Id string

The provider-assigned unique ID for this managed resource.

UpdateTime string

The last-modified time.

createTime String

The creation time.

id String

The provider-assigned unique ID for this managed resource.

updateTime String

The last-modified time.

createTime string

The creation time.

id string

The provider-assigned unique ID for this managed resource.

updateTime string

The last-modified time.

create_time str

The creation time.

id str

The provider-assigned unique ID for this managed resource.

update_time str

The last-modified time.

createTime String

The creation time.

id String

The provider-assigned unique ID for this managed resource.

updateTime String

The last-modified time.

Package Details

Repository
https://github.com/pulumi/pulumi-google-native
License
Apache-2.0