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Google Native

v0.9.0 published on Wednesday, Nov 24, 2021 by Pulumi

GameServerDeployment

Creates a new game server deployment in a given project and location.

Create a GameServerDeployment Resource

new GameServerDeployment(name: string, args: GameServerDeploymentArgs, opts?: CustomResourceOptions);
@overload
def GameServerDeployment(resource_name: str,
                         opts: Optional[ResourceOptions] = None,
                         deployment_id: Optional[str] = None,
                         description: Optional[str] = None,
                         etag: Optional[str] = None,
                         labels: Optional[Mapping[str, str]] = None,
                         location: Optional[str] = None,
                         name: Optional[str] = None,
                         project: Optional[str] = None)
@overload
def GameServerDeployment(resource_name: str,
                         args: GameServerDeploymentArgs,
                         opts: Optional[ResourceOptions] = None)
func NewGameServerDeployment(ctx *Context, name string, args GameServerDeploymentArgs, opts ...ResourceOption) (*GameServerDeployment, error)
public GameServerDeployment(string name, GameServerDeploymentArgs args, CustomResourceOptions? opts = null)
name string
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name str
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name string
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name string
The unique name of the resource.
args GameServerDeploymentArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.

GameServerDeployment Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

The GameServerDeployment resource accepts the following input properties:

DeploymentId string
Description string
Human readable description of the game server delpoyment.
Etag string
ETag of the resource.
Labels Dictionary<string, string>
The labels associated with this game server deployment. Each label is a key-value pair.
Location string
Name string
The resource name of the game server deployment, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.
Project string
DeploymentId string
Description string
Human readable description of the game server delpoyment.
Etag string
ETag of the resource.
Labels map[string]string
The labels associated with this game server deployment. Each label is a key-value pair.
Location string
Name string
The resource name of the game server deployment, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.
Project string
deploymentId string
description string
Human readable description of the game server delpoyment.
etag string
ETag of the resource.
labels {[key: string]: string}
The labels associated with this game server deployment. Each label is a key-value pair.
location string
name string
The resource name of the game server deployment, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.
project string
deployment_id str
description str
Human readable description of the game server delpoyment.
etag str
ETag of the resource.
labels Mapping[str, str]
The labels associated with this game server deployment. Each label is a key-value pair.
location str
name str
The resource name of the game server deployment, in the following form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}. For example, projects/my-project/locations/global/gameServerDeployments/my-deployment.
project str

Outputs

All input properties are implicitly available as output properties. Additionally, the GameServerDeployment resource produces the following output properties:

CreateTime string
The creation time.
Id string
The provider-assigned unique ID for this managed resource.
UpdateTime string
The last-modified time.
CreateTime string
The creation time.
Id string
The provider-assigned unique ID for this managed resource.
UpdateTime string
The last-modified time.
createTime string
The creation time.
id string
The provider-assigned unique ID for this managed resource.
updateTime string
The last-modified time.
create_time str
The creation time.
id str
The provider-assigned unique ID for this managed resource.
update_time str
The last-modified time.

Package Details

Repository
https://github.com/pulumi/pulumi-google-native
License
Apache-2.0