published on Friday, Sep 11, 2026 by incident-io
published on Friday, Sep 11, 2026 by incident-io
incident.EscalationPathBeta was renamed to incident.EscalationPath in v7.0.
This name still works and still manages the same thing, so upgrading to v7 needs no change to a configuration that uses it. It is deprecated: every plan naming it warns, and it will be removed in v8.0.
To move onto the new name:
import * as pulumi from "@pulumi/pulumi";
import pulumi
package main
import (
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
return await Deployment.RunAsync(() =>
{
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
}
}
{}
Example coming soon!
Both names are the same resource, backed by the same schema and the same API, so the move
carries your state across and the plan after it is empty. See incident.EscalationPath for the
documentation.
Create EscalationPathBeta Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new EscalationPathBeta(name: string, args: EscalationPathBetaArgs, opts?: CustomResourceOptions);@overload
def EscalationPathBeta(resource_name: str,
args: EscalationPathBetaArgs,
opts: Optional[ResourceOptions] = None)
@overload
def EscalationPathBeta(resource_name: str,
opts: Optional[ResourceOptions] = None,
sequences: Optional[Mapping[str, EscalationPathBetaSequencesArgs]] = None,
start: Optional[str] = None,
name: Optional[str] = None,
repeat_config: Optional[EscalationPathBetaRepeatConfigArgs] = None,
team_ids: Optional[Sequence[str]] = None,
working_hours: Optional[Sequence[EscalationPathBetaWorkingHourArgs]] = None)func NewEscalationPathBeta(ctx *Context, name string, args EscalationPathBetaArgs, opts ...ResourceOption) (*EscalationPathBeta, error)public EscalationPathBeta(string name, EscalationPathBetaArgs args, CustomResourceOptions? opts = null)
public EscalationPathBeta(String name, EscalationPathBetaArgs args)
public EscalationPathBeta(String name, EscalationPathBetaArgs args, CustomResourceOptions options)
type: incident:EscalationPathBeta
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
resource "incident_escalation_path_beta" "name" {
# resource properties
}Parameters
- name string
- The unique name of the resource.
- args EscalationPathBetaArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args EscalationPathBetaArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args EscalationPathBetaArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args EscalationPathBetaArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args EscalationPathBetaArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var escalationPathBetaResource = new Incident.EscalationPathBeta("escalationPathBetaResource", new()
{
Sequences =
{
{ "string", new Incident.Inputs.EscalationPathBetaSequencesArgs
{
Nodes = new[]
{
new Incident.Inputs.EscalationPathBetaSequencesNodeArgs
{
Branch = new Incident.Inputs.EscalationPathBetaSequencesNodeBranchArgs
{
If = new Incident.Inputs.EscalationPathBetaSequencesNodeBranchIfArgs
{
PriorityOneOfs = new[]
{
"string",
},
WorkingHoursActive = "string",
},
Then = "string",
Else = "string",
},
Delay = new Incident.Inputs.EscalationPathBetaSequencesNodeDelayArgs
{
DelayIntervalCondition = "string",
DelaySeconds = 0.0,
DelayWeekdayIntervalConfigId = "string",
},
EscalationPath = new Incident.Inputs.EscalationPathBetaSequencesNodeEscalationPathArgs
{
EscalationPathId = "string",
},
Id = "string",
Level = new Incident.Inputs.EscalationPathBetaSequencesNodeLevelArgs
{
Targets = new[]
{
new Incident.Inputs.EscalationPathBetaSequencesNodeLevelTargetArgs
{
Id = "string",
Type = "string",
Urgency = "string",
ScheduleMode = "string",
SelectedRotaId = "string",
},
},
AckMode = "string",
RetryConfig = new Incident.Inputs.EscalationPathBetaSequencesNodeLevelRetryConfigArgs
{
Attempts = 0.0,
IntervalSeconds = 0.0,
},
RoundRobinConfig = new Incident.Inputs.EscalationPathBetaSequencesNodeLevelRoundRobinConfigArgs
{
Enabled = false,
RotateAfterSeconds = 0.0,
},
TimeToAckIntervalCondition = "string",
TimeToAckSeconds = 0.0,
TimeToAckWeekdayIntervalConfigId = "string",
},
Loop = new Incident.Inputs.EscalationPathBetaSequencesNodeLoopArgs
{
BackTo = "string",
Times = 0.0,
},
NotifyChannel = new Incident.Inputs.EscalationPathBetaSequencesNodeNotifyChannelArgs
{
Targets = new[]
{
new Incident.Inputs.EscalationPathBetaSequencesNodeNotifyChannelTargetArgs
{
Id = "string",
Type = "string",
Urgency = "string",
ScheduleMode = "string",
SelectedRotaId = "string",
},
},
TimeToAckIntervalCondition = "string",
TimeToAckSeconds = 0.0,
TimeToAckWeekdayIntervalConfigId = "string",
},
},
},
} },
},
Start = "string",
Name = "string",
RepeatConfig = new Incident.Inputs.EscalationPathBetaRepeatConfigArgs
{
DelayRepeatOnActivity = false,
RepeatAfterSeconds = 0.0,
},
TeamIds = new[]
{
"string",
},
WorkingHours = new[]
{
new Incident.Inputs.EscalationPathBetaWorkingHourArgs
{
Id = "string",
Name = "string",
Timezone = "string",
WeekdayIntervals = new[]
{
new Incident.Inputs.EscalationPathBetaWorkingHourWeekdayIntervalArgs
{
EndTime = "string",
StartTime = "string",
Weekday = "string",
},
},
},
},
});
example, err := incident.NewEscalationPathBeta(ctx, "escalationPathBetaResource", &incident.EscalationPathBetaArgs{
Sequences: incident.EscalationPathBetaSequencesMap{
"string": &incident.EscalationPathBetaSequencesArgs{
Nodes: incident.EscalationPathBetaSequencesNodeArray{
&incident.EscalationPathBetaSequencesNodeArgs{
Branch: &incident.EscalationPathBetaSequencesNodeBranchArgs{
If: &incident.EscalationPathBetaSequencesNodeBranchIfArgs{
PriorityOneOfs: pulumi.StringArray{
pulumi.String("string"),
},
WorkingHoursActive: pulumi.String("string"),
},
Then: pulumi.String("string"),
Else: pulumi.String("string"),
},
Delay: &incident.EscalationPathBetaSequencesNodeDelayArgs{
DelayIntervalCondition: pulumi.String("string"),
DelaySeconds: pulumi.Float64(0),
DelayWeekdayIntervalConfigId: pulumi.String("string"),
},
EscalationPath: &incident.EscalationPathBetaSequencesNodeEscalationPathArgs{
EscalationPathId: pulumi.String("string"),
},
Id: pulumi.String("string"),
Level: &incident.EscalationPathBetaSequencesNodeLevelArgs{
Targets: incident.EscalationPathBetaSequencesNodeLevelTargetArray{
&incident.EscalationPathBetaSequencesNodeLevelTargetArgs{
Id: pulumi.String("string"),
Type: pulumi.String("string"),
Urgency: pulumi.String("string"),
ScheduleMode: pulumi.String("string"),
SelectedRotaId: pulumi.String("string"),
},
},
AckMode: pulumi.String("string"),
RetryConfig: &incident.EscalationPathBetaSequencesNodeLevelRetryConfigArgs{
Attempts: pulumi.Float64(0),
IntervalSeconds: pulumi.Float64(0),
},
RoundRobinConfig: &incident.EscalationPathBetaSequencesNodeLevelRoundRobinConfigArgs{
Enabled: pulumi.Bool(false),
RotateAfterSeconds: pulumi.Float64(0),
},
TimeToAckIntervalCondition: pulumi.String("string"),
TimeToAckSeconds: pulumi.Float64(0),
TimeToAckWeekdayIntervalConfigId: pulumi.String("string"),
},
Loop: &incident.EscalationPathBetaSequencesNodeLoopArgs{
BackTo: pulumi.String("string"),
Times: pulumi.Float64(0),
},
NotifyChannel: &incident.EscalationPathBetaSequencesNodeNotifyChannelArgs{
Targets: incident.EscalationPathBetaSequencesNodeNotifyChannelTargetArray{
&incident.EscalationPathBetaSequencesNodeNotifyChannelTargetArgs{
Id: pulumi.String("string"),
Type: pulumi.String("string"),
Urgency: pulumi.String("string"),
ScheduleMode: pulumi.String("string"),
SelectedRotaId: pulumi.String("string"),
},
},
TimeToAckIntervalCondition: pulumi.String("string"),
TimeToAckSeconds: pulumi.Float64(0),
TimeToAckWeekdayIntervalConfigId: pulumi.String("string"),
},
},
},
},
},
Start: pulumi.String("string"),
Name: pulumi.String("string"),
RepeatConfig: &incident.EscalationPathBetaRepeatConfigArgs{
DelayRepeatOnActivity: pulumi.Bool(false),
RepeatAfterSeconds: pulumi.Float64(0),
},
TeamIds: pulumi.StringArray{
pulumi.String("string"),
},
WorkingHours: incident.EscalationPathBetaWorkingHourArray{
&incident.EscalationPathBetaWorkingHourArgs{
Id: pulumi.String("string"),
Name: pulumi.String("string"),
Timezone: pulumi.String("string"),
WeekdayIntervals: incident.EscalationPathBetaWorkingHourWeekdayIntervalArray{
&incident.EscalationPathBetaWorkingHourWeekdayIntervalArgs{
EndTime: pulumi.String("string"),
StartTime: pulumi.String("string"),
Weekday: pulumi.String("string"),
},
},
},
},
})
resource "incident_escalation_path_beta" "escalationPathBetaResource" {
lifecycle {
create_before_destroy = true
}
sequences = {
"string" = {
nodes = [{
branch = {
if = {
priority_one_ofs = ["string"]
working_hours_active = "string"
}
then = "string"
else = "string"
}
delay = {
delay_interval_condition = "string"
delay_seconds = 0
delay_weekday_interval_config_id = "string"
}
escalation_path = {
escalation_path_id = "string"
}
id = "string"
level = {
targets = [{
id = "string"
type = "string"
urgency = "string"
schedule_mode = "string"
selected_rota_id = "string"
}]
ack_mode = "string"
retry_config = {
attempts = 0
interval_seconds = 0
}
round_robin_config = {
enabled = false
rotate_after_seconds = 0
}
time_to_ack_interval_condition = "string"
time_to_ack_seconds = 0
time_to_ack_weekday_interval_config_id = "string"
}
loop = {
back_to = "string"
times = 0
}
notify_channel = {
targets = [{
id = "string"
type = "string"
urgency = "string"
schedule_mode = "string"
selected_rota_id = "string"
}]
time_to_ack_interval_condition = "string"
time_to_ack_seconds = 0
time_to_ack_weekday_interval_config_id = "string"
}
}]
}
}
start = "string"
name = "string"
repeat_config = {
delay_repeat_on_activity = false
repeat_after_seconds = 0
}
team_ids = ["string"]
working_hours {
id = "string"
name = "string"
timezone = "string"
weekday_intervals {
end_time = "string"
start_time = "string"
weekday = "string"
}
}
}
var escalationPathBetaResource = new EscalationPathBeta("escalationPathBetaResource", EscalationPathBetaArgs.builder()
.sequences(Map.of("string", EscalationPathBetaSequencesArgs.builder()
.nodes(EscalationPathBetaSequencesNodeArgs.builder()
.branch(EscalationPathBetaSequencesNodeBranchArgs.builder()
.if_(EscalationPathBetaSequencesNodeBranchIfArgs.builder()
.priorityOneOfs("string")
.workingHoursActive("string")
.build())
.then("string")
.else_("string")
.build())
.delay(EscalationPathBetaSequencesNodeDelayArgs.builder()
.delayIntervalCondition("string")
.delaySeconds(0.0)
.delayWeekdayIntervalConfigId("string")
.build())
.escalationPath(EscalationPathBetaSequencesNodeEscalationPathArgs.builder()
.escalationPathId("string")
.build())
.id("string")
.level(EscalationPathBetaSequencesNodeLevelArgs.builder()
.targets(EscalationPathBetaSequencesNodeLevelTargetArgs.builder()
.id("string")
.type("string")
.urgency("string")
.scheduleMode("string")
.selectedRotaId("string")
.build())
.ackMode("string")
.retryConfig(EscalationPathBetaSequencesNodeLevelRetryConfigArgs.builder()
.attempts(0.0)
.intervalSeconds(0.0)
.build())
.roundRobinConfig(EscalationPathBetaSequencesNodeLevelRoundRobinConfigArgs.builder()
.enabled(false)
.rotateAfterSeconds(0.0)
.build())
.timeToAckIntervalCondition("string")
.timeToAckSeconds(0.0)
.timeToAckWeekdayIntervalConfigId("string")
.build())
.loop(EscalationPathBetaSequencesNodeLoopArgs.builder()
.backTo("string")
.times(0.0)
.build())
.notifyChannel(EscalationPathBetaSequencesNodeNotifyChannelArgs.builder()
.targets(EscalationPathBetaSequencesNodeNotifyChannelTargetArgs.builder()
.id("string")
.type("string")
.urgency("string")
.scheduleMode("string")
.selectedRotaId("string")
.build())
.timeToAckIntervalCondition("string")
.timeToAckSeconds(0.0)
.timeToAckWeekdayIntervalConfigId("string")
.build())
.build())
.build()))
.start("string")
.name("string")
.repeatConfig(EscalationPathBetaRepeatConfigArgs.builder()
.delayRepeatOnActivity(false)
.repeatAfterSeconds(0.0)
.build())
.teamIds("string")
.workingHours(EscalationPathBetaWorkingHourArgs.builder()
.id("string")
.name("string")
.timezone("string")
.weekdayIntervals(EscalationPathBetaWorkingHourWeekdayIntervalArgs.builder()
.endTime("string")
.startTime("string")
.weekday("string")
.build())
.build())
.build());
escalation_path_beta_resource = incident.EscalationPathBeta("escalationPathBetaResource",
sequences={
"string": {
"nodes": [{
"branch": {
"if_": {
"priority_one_ofs": ["string"],
"working_hours_active": "string",
},
"then": "string",
"else_": "string",
},
"delay": {
"delay_interval_condition": "string",
"delay_seconds": float(0),
"delay_weekday_interval_config_id": "string",
},
"escalation_path": {
"escalation_path_id": "string",
},
"id": "string",
"level": {
"targets": [{
"id": "string",
"type": "string",
"urgency": "string",
"schedule_mode": "string",
"selected_rota_id": "string",
}],
"ack_mode": "string",
"retry_config": {
"attempts": float(0),
"interval_seconds": float(0),
},
"round_robin_config": {
"enabled": False,
"rotate_after_seconds": float(0),
},
"time_to_ack_interval_condition": "string",
"time_to_ack_seconds": float(0),
"time_to_ack_weekday_interval_config_id": "string",
},
"loop": {
"back_to": "string",
"times": float(0),
},
"notify_channel": {
"targets": [{
"id": "string",
"type": "string",
"urgency": "string",
"schedule_mode": "string",
"selected_rota_id": "string",
}],
"time_to_ack_interval_condition": "string",
"time_to_ack_seconds": float(0),
"time_to_ack_weekday_interval_config_id": "string",
},
}],
},
},
start="string",
name="string",
repeat_config={
"delay_repeat_on_activity": False,
"repeat_after_seconds": float(0),
},
team_ids=["string"],
working_hours=[{
"id": "string",
"name": "string",
"timezone": "string",
"weekday_intervals": [{
"end_time": "string",
"start_time": "string",
"weekday": "string",
}],
}])
const escalationPathBetaResource = new incident.EscalationPathBeta("escalationPathBetaResource", {
sequences: {
string: {
nodes: [{
branch: {
"if": {
priorityOneOfs: ["string"],
workingHoursActive: "string",
},
then: "string",
"else": "string",
},
delay: {
delayIntervalCondition: "string",
delaySeconds: 0,
delayWeekdayIntervalConfigId: "string",
},
escalationPath: {
escalationPathId: "string",
},
id: "string",
level: {
targets: [{
id: "string",
type: "string",
urgency: "string",
scheduleMode: "string",
selectedRotaId: "string",
}],
ackMode: "string",
retryConfig: {
attempts: 0,
intervalSeconds: 0,
},
roundRobinConfig: {
enabled: false,
rotateAfterSeconds: 0,
},
timeToAckIntervalCondition: "string",
timeToAckSeconds: 0,
timeToAckWeekdayIntervalConfigId: "string",
},
loop: {
backTo: "string",
times: 0,
},
notifyChannel: {
targets: [{
id: "string",
type: "string",
urgency: "string",
scheduleMode: "string",
selectedRotaId: "string",
}],
timeToAckIntervalCondition: "string",
timeToAckSeconds: 0,
timeToAckWeekdayIntervalConfigId: "string",
},
}],
},
},
start: "string",
name: "string",
repeatConfig: {
delayRepeatOnActivity: false,
repeatAfterSeconds: 0,
},
teamIds: ["string"],
workingHours: [{
id: "string",
name: "string",
timezone: "string",
weekdayIntervals: [{
endTime: "string",
startTime: "string",
weekday: "string",
}],
}],
});
type: incident:EscalationPathBeta
properties:
name: string
repeatConfig:
delayRepeatOnActivity: false
repeatAfterSeconds: 0
sequences:
string:
nodes:
- branch:
else: string
if:
priorityOneOfs:
- string
workingHoursActive: string
then: string
delay:
delayIntervalCondition: string
delaySeconds: 0
delayWeekdayIntervalConfigId: string
escalationPath:
escalationPathId: string
id: string
level:
ackMode: string
retryConfig:
attempts: 0
intervalSeconds: 0
roundRobinConfig:
enabled: false
rotateAfterSeconds: 0
targets:
- id: string
scheduleMode: string
selectedRotaId: string
type: string
urgency: string
timeToAckIntervalCondition: string
timeToAckSeconds: 0
timeToAckWeekdayIntervalConfigId: string
loop:
backTo: string
times: 0
notifyChannel:
targets:
- id: string
scheduleMode: string
selectedRotaId: string
type: string
urgency: string
timeToAckIntervalCondition: string
timeToAckSeconds: 0
timeToAckWeekdayIntervalConfigId: string
start: string
teamIds:
- string
workingHours:
- id: string
name: string
timezone: string
weekdayIntervals:
- endTime: string
startTime: string
weekday: string
EscalationPathBeta Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The EscalationPathBeta resource accepts the following input properties:
- Sequences
Dictionary<string, Escalation
Path Beta Sequences Args> - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - Start string
- The key of the sequence this escalation path begins with.
- Name string
- The name of this escalation path, for the user's reference.
- Repeat
Config EscalationPath Beta Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- Team
Ids List<string> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- Working
Hours List<EscalationPath Beta Working Hour> - The working hours for this escalation path.
- Sequences
map[string]Escalation
Path Beta Sequences Args - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - Start string
- The key of the sequence this escalation path begins with.
- Name string
- The name of this escalation path, for the user's reference.
- Repeat
Config EscalationPath Beta Repeat Config Args - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- Team
Ids []string - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- Working
Hours []EscalationPath Beta Working Hour Args - The working hours for this escalation path.
- sequences map(object)
- Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start string
- The key of the sequence this escalation path begins with.
- name string
- The name of this escalation path, for the user's reference.
- repeat_
config object - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- team_
ids list(string) - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working_
hours list(object) - The working hours for this escalation path.
- sequences
Map<String,Escalation
Path Beta Sequences Args> - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start String
- The key of the sequence this escalation path begins with.
- name String
- The name of this escalation path, for the user's reference.
- repeat
Config EscalationPath Beta Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- team
Ids List<String> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours List<EscalationPath Beta Working Hour> - The working hours for this escalation path.
- sequences
{[key: string]: Escalation
Path Beta Sequences Args} - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start string
- The key of the sequence this escalation path begins with.
- name string
- The name of this escalation path, for the user's reference.
- repeat
Config EscalationPath Beta Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- team
Ids string[] - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours EscalationPath Beta Working Hour[] - The working hours for this escalation path.
- sequences
Mapping[str, Escalation
Path Beta Sequences Args] - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start str
- The key of the sequence this escalation path begins with.
- name str
- The name of this escalation path, for the user's reference.
- repeat_
config EscalationPath Beta Repeat Config Args - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- team_
ids Sequence[str] - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working_
hours Sequence[EscalationPath Beta Working Hour Args] - The working hours for this escalation path.
- sequences Map<Property Map>
- Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start String
- The key of the sequence this escalation path begins with.
- name String
- The name of this escalation path, for the user's reference.
- repeat
Config Property Map - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- team
Ids List<String> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours List<Property Map> - The working hours for this escalation path.
Outputs
All input properties are implicitly available as output properties. Additionally, the EscalationPathBeta resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Id string
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id str
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
Look up Existing EscalationPathBeta Resource
Get an existing EscalationPathBeta resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: EscalationPathBetaState, opts?: CustomResourceOptions): EscalationPathBeta@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
name: Optional[str] = None,
repeat_config: Optional[EscalationPathBetaRepeatConfigArgs] = None,
sequences: Optional[Mapping[str, EscalationPathBetaSequencesArgs]] = None,
start: Optional[str] = None,
team_ids: Optional[Sequence[str]] = None,
working_hours: Optional[Sequence[EscalationPathBetaWorkingHourArgs]] = None) -> EscalationPathBetafunc GetEscalationPathBeta(ctx *Context, name string, id IDInput, state *EscalationPathBetaState, opts ...ResourceOption) (*EscalationPathBeta, error)public static EscalationPathBeta Get(string name, Input<string> id, EscalationPathBetaState? state, CustomResourceOptions? opts = null)public static EscalationPathBeta get(String name, Output<String> id, EscalationPathBetaState state, CustomResourceOptions options)resources: _: type: incident:EscalationPathBeta get: id: ${id}import {
to = incident_escalation_path_beta.example
id = "${id}"
}
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Name string
- The name of this escalation path, for the user's reference.
- Repeat
Config EscalationPath Beta Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- Sequences
Dictionary<string, Escalation
Path Beta Sequences Args> - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - Start string
- The key of the sequence this escalation path begins with.
- Team
Ids List<string> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- Working
Hours List<EscalationPath Beta Working Hour> - The working hours for this escalation path.
- Name string
- The name of this escalation path, for the user's reference.
- Repeat
Config EscalationPath Beta Repeat Config Args - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- Sequences
map[string]Escalation
Path Beta Sequences Args - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - Start string
- The key of the sequence this escalation path begins with.
- Team
Ids []string - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- Working
Hours []EscalationPath Beta Working Hour Args - The working hours for this escalation path.
- name string
- The name of this escalation path, for the user's reference.
- repeat_
config object - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences map(object)
- Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start string
- The key of the sequence this escalation path begins with.
- team_
ids list(string) - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working_
hours list(object) - The working hours for this escalation path.
- name String
- The name of this escalation path, for the user's reference.
- repeat
Config EscalationPath Beta Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences
Map<String,Escalation
Path Beta Sequences Args> - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start String
- The key of the sequence this escalation path begins with.
- team
Ids List<String> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours List<EscalationPath Beta Working Hour> - The working hours for this escalation path.
- name string
- The name of this escalation path, for the user's reference.
- repeat
Config EscalationPath Beta Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences
{[key: string]: Escalation
Path Beta Sequences Args} - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start string
- The key of the sequence this escalation path begins with.
- team
Ids string[] - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours EscalationPath Beta Working Hour[] - The working hours for this escalation path.
- name str
- The name of this escalation path, for the user's reference.
- repeat_
config EscalationPath Beta Repeat Config Args - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences
Mapping[str, Escalation
Path Beta Sequences Args] - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start str
- The key of the sequence this escalation path begins with.
- team_
ids Sequence[str] - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working_
hours Sequence[EscalationPath Beta Working Hour Args] - The working hours for this escalation path.
- name String
- The name of this escalation path, for the user's reference.
- repeat
Config Property Map - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences Map<Property Map>
- Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start String
- The key of the sequence this escalation path begins with.
- team
Ids List<String> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours List<Property Map> - The working hours for this escalation path.
Supporting Types
EscalationPathBetaRepeatConfig, EscalationPathBetaRepeatConfigArgs
- Delay
Repeat boolOn Activity - When true, incident activity resets the repeat timer.
- Repeat
After doubleSeconds - Number of seconds we'll wait before repeating an escalation.
- Delay
Repeat boolOn Activity - When true, incident activity resets the repeat timer.
- Repeat
After float64Seconds - Number of seconds we'll wait before repeating an escalation.
- delay_
repeat_ boolon_ activity - When true, incident activity resets the repeat timer.
- repeat_
after_ numberseconds - Number of seconds we'll wait before repeating an escalation.
- delay
Repeat BooleanOn Activity - When true, incident activity resets the repeat timer.
- repeat
After DoubleSeconds - Number of seconds we'll wait before repeating an escalation.
- delay
Repeat booleanOn Activity - When true, incident activity resets the repeat timer.
- repeat
After numberSeconds - Number of seconds we'll wait before repeating an escalation.
- delay_
repeat_ boolon_ activity - When true, incident activity resets the repeat timer.
- repeat_
after_ floatseconds - Number of seconds we'll wait before repeating an escalation.
- delay
Repeat BooleanOn Activity - When true, incident activity resets the repeat timer.
- repeat
After NumberSeconds - Number of seconds we'll wait before repeating an escalation.
EscalationPathBetaSequences, EscalationPathBetaSequencesArgs
- Nodes
List<Escalation
Path Beta Sequences Node> - The nodes in this sequence, in the order they run.
- Nodes
[]Escalation
Path Beta Sequences Node - The nodes in this sequence, in the order they run.
- nodes list(object)
- The nodes in this sequence, in the order they run.
- nodes
List<Escalation
Path Beta Sequences Node> - The nodes in this sequence, in the order they run.
- nodes
Escalation
Path Beta Sequences Node[] - The nodes in this sequence, in the order they run.
- nodes
Sequence[Escalation
Path Beta Sequences Node] - The nodes in this sequence, in the order they run.
- nodes List<Property Map>
- The nodes in this sequence, in the order they run.
EscalationPathBetaSequencesNode, EscalationPathBetaSequencesNodeArgs
- Branch
Escalation
Path Beta Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - Delay
Escalation
Path Beta Sequences Node Delay - Escalation
Path EscalationPath Beta Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- Id string
- An id for this node, unique within the escalation path, so a
loopcan name it. Leave it unset unless something loops back here: we derive one from the node's position, which keeps it stable across applies. - Level
Escalation
Path Beta Sequences Node Level - Loop
Escalation
Path Beta Sequences Node Loop - Go back to an earlier node and run from there again.
- Notify
Channel EscalationPath Beta Sequences Node Notify Channel
- Branch
Escalation
Path Beta Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - Delay
Escalation
Path Beta Sequences Node Delay - Escalation
Path EscalationPath Beta Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- Id string
- An id for this node, unique within the escalation path, so a
loopcan name it. Leave it unset unless something loops back here: we derive one from the node's position, which keeps it stable across applies. - Level
Escalation
Path Beta Sequences Node Level - Loop
Escalation
Path Beta Sequences Node Loop - Go back to an earlier node and run from there again.
- Notify
Channel EscalationPath Beta Sequences Node Notify Channel
- branch object
- Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay object
- escalation_
path object - Reassign the escalation to another escalation path, continuing from that path's first node.
- id string
- An id for this node, unique within the escalation path, so a
loopcan name it. Leave it unset unless something loops back here: we derive one from the node's position, which keeps it stable across applies. - level object
- loop object
- Go back to an earlier node and run from there again.
- notify_
channel object
- branch
Escalation
Path Beta Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay
Escalation
Path Beta Sequences Node Delay - escalation
Path EscalationPath Beta Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- id String
- An id for this node, unique within the escalation path, so a
loopcan name it. Leave it unset unless something loops back here: we derive one from the node's position, which keeps it stable across applies. - level
Escalation
Path Beta Sequences Node Level - loop
Escalation
Path Beta Sequences Node Loop - Go back to an earlier node and run from there again.
- notify
Channel EscalationPath Beta Sequences Node Notify Channel
- branch
Escalation
Path Beta Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay
Escalation
Path Beta Sequences Node Delay - escalation
Path EscalationPath Beta Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- id string
- An id for this node, unique within the escalation path, so a
loopcan name it. Leave it unset unless something loops back here: we derive one from the node's position, which keeps it stable across applies. - level
Escalation
Path Beta Sequences Node Level - loop
Escalation
Path Beta Sequences Node Loop - Go back to an earlier node and run from there again.
- notify
Channel EscalationPath Beta Sequences Node Notify Channel
- branch
Escalation
Path Beta Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay
Escalation
Path Beta Sequences Node Delay - escalation_
path EscalationPath Beta Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- id str
- An id for this node, unique within the escalation path, so a
loopcan name it. Leave it unset unless something loops back here: we derive one from the node's position, which keeps it stable across applies. - level
Escalation
Path Beta Sequences Node Level - loop
Escalation
Path Beta Sequences Node Loop - Go back to an earlier node and run from there again.
- notify_
channel EscalationPath Beta Sequences Node Notify Channel
- branch Property Map
- Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay Property Map
- escalation
Path Property Map - Reassign the escalation to another escalation path, continuing from that path's first node.
- id String
- An id for this node, unique within the escalation path, so a
loopcan name it. Leave it unset unless something loops back here: we derive one from the node's position, which keeps it stable across applies. - level Property Map
- loop Property Map
- Go back to an earlier node and run from there again.
- notify
Channel Property Map
EscalationPathBetaSequencesNodeBranch, EscalationPathBetaSequencesNodeBranchArgs
- If
Escalation
Path Beta Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- Then string
- The key of the sequence to continue down when the condition is met.
- Else string
- The key of the sequence to continue down when the condition is not met. Leave unset to end the escalation path instead.
- If
Escalation
Path Beta Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- Then string
- The key of the sequence to continue down when the condition is met.
- Else string
- The key of the sequence to continue down when the condition is not met. Leave unset to end the escalation path instead.
- if object
- What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then string
- The key of the sequence to continue down when the condition is met.
- else string
- The key of the sequence to continue down when the condition is not met. Leave unset to end the escalation path instead.
- if_
Escalation
Path Beta Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then String
- The key of the sequence to continue down when the condition is met.
- else_ String
- The key of the sequence to continue down when the condition is not met. Leave unset to end the escalation path instead.
- if
Escalation
Path Beta Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then string
- The key of the sequence to continue down when the condition is met.
- else string
- The key of the sequence to continue down when the condition is not met. Leave unset to end the escalation path instead.
- if_
Escalation
Path Beta Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then str
- The key of the sequence to continue down when the condition is met.
- else_ str
- The key of the sequence to continue down when the condition is not met. Leave unset to end the escalation path instead.
- if Property Map
- What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then String
- The key of the sequence to continue down when the condition is met.
- else String
- The key of the sequence to continue down when the condition is not met. Leave unset to end the escalation path instead.
EscalationPathBetaSequencesNodeBranchIf, EscalationPathBetaSequencesNodeBranchIfArgs
- Priority
One List<string>Ofs - Alert priority ids, met when the escalation came in at one of them.
- Working
Hours stringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- Priority
One []stringOfs - Alert priority ids, met when the escalation came in at one of them.
- Working
Hours stringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority_
one_ list(string)ofs - Alert priority ids, met when the escalation came in at one of them.
- working_
hours_ stringactive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority
One List<String>Ofs - Alert priority ids, met when the escalation came in at one of them.
- working
Hours StringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority
One string[]Ofs - Alert priority ids, met when the escalation came in at one of them.
- working
Hours stringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority_
one_ Sequence[str]ofs - Alert priority ids, met when the escalation came in at one of them.
- working_
hours_ stractive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority
One List<String>Ofs - Alert priority ids, met when the escalation came in at one of them.
- working
Hours StringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
EscalationPathBetaSequencesNodeDelay, EscalationPathBetaSequencesNodeDelayArgs
- Delay
Interval stringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - Delay
Seconds double - How long to delay before advancing to the next node in the path, in seconds
- Delay
Weekday stringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- Delay
Interval stringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - Delay
Seconds float64 - How long to delay before advancing to the next node in the path, in seconds
- Delay
Weekday stringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- delay_
interval_ stringcondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay_
seconds number - How long to delay before advancing to the next node in the path, in seconds
- delay_
weekday_ stringinterval_ config_ id - If the delay is relative to a time window, this identifies which window it is relative to
- delay
Interval StringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay
Seconds Double - How long to delay before advancing to the next node in the path, in seconds
- delay
Weekday StringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- delay
Interval stringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay
Seconds number - How long to delay before advancing to the next node in the path, in seconds
- delay
Weekday stringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- delay_
interval_ strcondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay_
seconds float - How long to delay before advancing to the next node in the path, in seconds
- delay_
weekday_ strinterval_ config_ id - If the delay is relative to a time window, this identifies which window it is relative to
- delay
Interval StringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay
Seconds Number - How long to delay before advancing to the next node in the path, in seconds
- delay
Weekday StringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
EscalationPathBetaSequencesNodeEscalationPath, EscalationPathBetaSequencesNodeEscalationPathArgs
- Escalation
Path stringId - The ID of the escalation path to reassign to
- Escalation
Path stringId - The ID of the escalation path to reassign to
- escalation_
path_ stringid - The ID of the escalation path to reassign to
- escalation
Path StringId - The ID of the escalation path to reassign to
- escalation
Path stringId - The ID of the escalation path to reassign to
- escalation_
path_ strid - The ID of the escalation path to reassign to
- escalation
Path StringId - The ID of the escalation path to reassign to
EscalationPathBetaSequencesNodeLevel, EscalationPathBetaSequencesNodeLevelArgs
- Targets
List<Escalation
Path Beta Sequences Node Level Target> - The targets (users or schedules) for this level
- Ack
Mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - Retry
Config EscalationPath Beta Sequences Node Level Retry Config - Round
Robin EscalationConfig Path Beta Sequences Node Level Round Robin Config - Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To doubleAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- Targets
[]Escalation
Path Beta Sequences Node Level Target - The targets (users or schedules) for this level
- Ack
Mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - Retry
Config EscalationPath Beta Sequences Node Level Retry Config - Round
Robin EscalationConfig Path Beta Sequences Node Level Round Robin Config - Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To float64Ack Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets list(object)
- The targets (users or schedules) for this level
- ack_
mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry_
config object - round_
robin_ objectconfig - time_
to_ stringack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ numberack_ seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time_
to_ stringack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
List<Escalation
Path Beta Sequences Node Level Target> - The targets (users or schedules) for this level
- ack
Mode String - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry
Config EscalationPath Beta Sequences Node Level Retry Config - round
Robin EscalationConfig Path Beta Sequences Node Level Round Robin Config - time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To DoubleAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
Escalation
Path Beta Sequences Node Level Target[] - The targets (users or schedules) for this level
- ack
Mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry
Config EscalationPath Beta Sequences Node Level Retry Config - round
Robin EscalationConfig Path Beta Sequences Node Level Round Robin Config - time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To numberAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
Sequence[Escalation
Path Beta Sequences Node Level Target] - The targets (users or schedules) for this level
- ack_
mode str - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry_
config EscalationPath Beta Sequences Node Level Retry Config - round_
robin_ Escalationconfig Path Beta Sequences Node Level Round Robin Config - time_
to_ strack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ floatack_ seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time_
to_ strack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets List<Property Map>
- The targets (users or schedules) for this level
- ack
Mode String - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry
Config Property Map - round
Robin Property MapConfig - time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To NumberAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
EscalationPathBetaSequencesNodeLevelRetryConfig, EscalationPathBetaSequencesNodeLevelRetryConfigArgs
- Attempts double
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- Interval
Seconds double - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- Attempts float64
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- Interval
Seconds float64 - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts number
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval_
seconds number - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts Double
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval
Seconds Double - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts number
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval
Seconds number - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts float
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval_
seconds float - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts Number
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval
Seconds Number - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
EscalationPathBetaSequencesNodeLevelRoundRobinConfig, EscalationPathBetaSequencesNodeLevelRoundRobinConfigArgs
- Enabled bool
- Whether round robin is enabled for this level
- Rotate
After doubleSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- Enabled bool
- Whether round robin is enabled for this level
- Rotate
After float64Seconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled bool
- Whether round robin is enabled for this level
- rotate_
after_ numberseconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled Boolean
- Whether round robin is enabled for this level
- rotate
After DoubleSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled boolean
- Whether round robin is enabled for this level
- rotate
After numberSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled bool
- Whether round robin is enabled for this level
- rotate_
after_ floatseconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled Boolean
- Whether round robin is enabled for this level
- rotate
After NumberSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
EscalationPathBetaSequencesNodeLevelTarget, EscalationPathBetaSequencesNodeLevelTargetArgs
- Id string
- Uniquely identifies an entity of this type
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- Id string
- Uniquely identifies an entity of this type
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id string
- Uniquely identifies an entity of this type
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - schedule_
mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ stringid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id String
- Uniquely identifies an entity of this type
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low. - schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id string
- Uniquely identifies an entity of this type
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id str
- Uniquely identifies an entity of this type
- type str
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency str
- The urgency of this escalation path target. Possible values are:
high,low. - schedule_
mode str - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ strid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id String
- Uniquely identifies an entity of this type
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low. - schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
EscalationPathBetaSequencesNodeLoop, EscalationPathBetaSequencesNodeLoopArgs
EscalationPathBetaSequencesNodeNotifyChannel, EscalationPathBetaSequencesNodeNotifyChannelArgs
- Targets
List<Escalation
Path Beta Sequences Node Notify Channel Target> - The targets (Slack channels) for this level
- Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To doubleAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- Targets
[]Escalation
Path Beta Sequences Node Notify Channel Target - The targets (Slack channels) for this level
- Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To float64Ack Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets list(object)
- The targets (Slack channels) for this level
- time_
to_ stringack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ numberack_ seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time_
to_ stringack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
List<Escalation
Path Beta Sequences Node Notify Channel Target> - The targets (Slack channels) for this level
- time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To DoubleAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
Escalation
Path Beta Sequences Node Notify Channel Target[] - The targets (Slack channels) for this level
- time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To numberAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
Sequence[Escalation
Path Beta Sequences Node Notify Channel Target] - The targets (Slack channels) for this level
- time_
to_ strack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ floatack_ seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time_
to_ strack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets List<Property Map>
- The targets (Slack channels) for this level
- time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To NumberAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
EscalationPathBetaSequencesNodeNotifyChannelTarget, EscalationPathBetaSequencesNodeNotifyChannelTargetArgs
- Id string
- Uniquely identifies an entity of this type
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- Id string
- Uniquely identifies an entity of this type
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id string
- Uniquely identifies an entity of this type
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - schedule_
mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ stringid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id String
- Uniquely identifies an entity of this type
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low. - schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id string
- Uniquely identifies an entity of this type
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low. - schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id str
- Uniquely identifies an entity of this type
- type str
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency str
- The urgency of this escalation path target. Possible values are:
high,low. - schedule_
mode str - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ strid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- id String
- Uniquely identifies an entity of this type
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low. - schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
EscalationPathBetaWorkingHour, EscalationPathBetaWorkingHourArgs
- Id string
- The unique identifier for this set of working intervals
- Name string
- A human readable label for this set of working intervals
- Timezone string
- How to interpret all the intervals
- Weekday
Intervals List<EscalationPath Beta Working Hour Weekday Interval>
- Id string
- The unique identifier for this set of working intervals
- Name string
- A human readable label for this set of working intervals
- Timezone string
- How to interpret all the intervals
- Weekday
Intervals []EscalationPath Beta Working Hour Weekday Interval
- id string
- The unique identifier for this set of working intervals
- name string
- A human readable label for this set of working intervals
- timezone string
- How to interpret all the intervals
- weekday_
intervals list(object)
- id String
- The unique identifier for this set of working intervals
- name String
- A human readable label for this set of working intervals
- timezone String
- How to interpret all the intervals
- weekday
Intervals List<EscalationPath Beta Working Hour Weekday Interval>
- id string
- The unique identifier for this set of working intervals
- name string
- A human readable label for this set of working intervals
- timezone string
- How to interpret all the intervals
- weekday
Intervals EscalationPath Beta Working Hour Weekday Interval[]
- id str
- The unique identifier for this set of working intervals
- name str
- A human readable label for this set of working intervals
- timezone str
- How to interpret all the intervals
- weekday_
intervals Sequence[EscalationPath Beta Working Hour Weekday Interval]
- id String
- The unique identifier for this set of working intervals
- name String
- A human readable label for this set of working intervals
- timezone String
- How to interpret all the intervals
- weekday
Intervals List<Property Map>
EscalationPathBetaWorkingHourWeekdayInterval, EscalationPathBetaWorkingHourWeekdayIntervalArgs
- end_
time string - End time of the interval, in 24hr format
- start_
time string - Start time of the interval, in 24hr format
- weekday string
- Weekdays for use within a schedule or escalation path. Possible values are:
monday,tuesday,wednesday,thursday,friday,saturday,sunday.
- end_
time str - End time of the interval, in 24hr format
- start_
time str - Start time of the interval, in 24hr format
- weekday str
- Weekdays for use within a schedule or escalation path. Possible values are:
monday,tuesday,wednesday,thursday,friday,saturday,sunday.
Package Details
- Repository
- incident incident-io/terraform-provider-incident
- License
- Notes
- This Pulumi package is based on the
incidentTerraform Provider.
published on Friday, Sep 11, 2026 by incident-io