Viewing docs for incident 7.0.0
published on Friday, Sep 11, 2026 by incident-io
published on Friday, Sep 11, 2026 by incident-io
Viewing docs for incident 7.0.0
published on Friday, Sep 11, 2026 by incident-io
published on Friday, Sep 11, 2026 by incident-io
Look up an escalation path by id or name and read it in the same flat sequences shape as incident.EscalationPath. Exactly one lookup field should be set.
Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as incident from "@pulumi/incident";
// Look up an escalation path by name. Names aren't unique across organisations,
// so prefer `id` when you already have one.
const urgentSupport = incident.getEscalationPath({
name: "Urgent support",
});
export const urgentSupportStart = urgentSupport.then(urgentSupport => urgentSupport.start);
import pulumi
import pulumi_incident as incident
# Look up an escalation path by name. Names aren't unique across organisations,
# so prefer `id` when you already have one.
urgent_support = incident.get_escalation_path(name="Urgent support")
pulumi.export("urgentSupportStart", urgent_support.start)
package main
import (
"github.com/pulumi/pulumi-terraform-provider/sdks/go/incident/v7/incident"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
// Look up an escalation path by name. Names aren't unique across organisations,
// so prefer `id` when you already have one.
urgentSupport, err := incident.LookupEscalationPath(ctx, &incident.LookupEscalationPathArgs{
Name: pulumi.StringRef("Urgent support"),
}, nil)
if err != nil {
return err
}
ctx.Export("urgentSupportStart", urgentSupport.Start)
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Incident = Pulumi.Incident;
return await Deployment.RunAsync(() =>
{
// Look up an escalation path by name. Names aren't unique across organisations,
// so prefer `id` when you already have one.
var urgentSupport = Incident.GetEscalationPath.Invoke(new()
{
Name = "Urgent support",
});
return new Dictionary<string, object?>
{
["urgentSupportStart"] = urgentSupport.Apply(getEscalationPathResult => getEscalationPathResult.Start),
};
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.incident.IncidentFunctions;
import com.pulumi.incident.inputs.GetEscalationPathArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
// Look up an escalation path by name. Names aren't unique across organisations,
// so prefer `id` when you already have one.
final var urgentSupport = IncidentFunctions.getEscalationPath(GetEscalationPathArgs.builder()
.name("Urgent support")
.build());
ctx.export("urgentSupportStart", urgentSupport.start());
}
}
variables:
# Look up an escalation path by name. Names aren't unique across organisations,
# so prefer `id` when you already have one.
urgentSupport:
fn::invoke:
function: incident:getEscalationPath
arguments:
name: Urgent support
outputs:
urgentSupportStart: ${urgentSupport.start}
Example coming soon!
Using getEscalationPath
Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.
function getEscalationPath(args: GetEscalationPathArgs, opts?: InvokeOptions): Promise<GetEscalationPathResult>
function getEscalationPathOutput(args: GetEscalationPathOutputArgs, opts?: InvokeOutputOptions): Output<GetEscalationPathResult>def get_escalation_path(id: Optional[str] = None,
name: Optional[str] = None,
opts: Optional[InvokeOptions] = None) -> GetEscalationPathResult
def get_escalation_path_output(id: pulumi.Input[Optional[str]] = None,
name: pulumi.Input[Optional[str]] = None,
opts: Optional[InvokeOutputOptions] = None) -> Output[GetEscalationPathResult]func LookupEscalationPath(ctx *Context, args *LookupEscalationPathArgs, opts ...InvokeOption) (*LookupEscalationPathResult, error)
func LookupEscalationPathOutput(ctx *Context, args *LookupEscalationPathOutputArgs, opts ...InvokeOption) LookupEscalationPathResultOutput> Note: This function is named LookupEscalationPath in the Go SDK.
public static class GetEscalationPath
{
public static Task<GetEscalationPathResult> InvokeAsync(GetEscalationPathArgs args, InvokeOptions? opts = null)
public static Output<GetEscalationPathResult> Invoke(GetEscalationPathInvokeArgs args, InvokeOptions? opts = null)
public static Output<GetEscalationPathResult> Invoke(GetEscalationPathInvokeArgs args, InvokeOutputOptions opts)
}public static CompletableFuture<GetEscalationPathResult> getEscalationPath(GetEscalationPathArgs args, InvokeOptions options)
public static Output<GetEscalationPathResult> getEscalationPath(GetEscalationPathArgs args, InvokeOptions options)
public static Output<GetEscalationPathResult> getEscalationPath(GetEscalationPathArgs args, InvokeOutputOptions options)
fn::invoke:
function: incident:index/getEscalationPath:getEscalationPath
arguments:
# arguments dictionarydata "incident_get_escalation_path" "name" {
# arguments
}The following arguments are supported:
getEscalationPath Result
The following output properties are available:
- Id string
- Unique identifier for this escalation path.
- Name string
- The name of this escalation path, for the user's reference.
- Repeat
Config GetEscalation Path Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- Sequences
Dictionary<string, Get
Escalation Path Sequences> - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - Start string
- The key of the sequence this escalation path begins with.
- Team
Ids List<string> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- Working
Hours List<GetEscalation Path Working Hour> - The working hours for this escalation path.
- Id string
- Unique identifier for this escalation path.
- Name string
- The name of this escalation path, for the user's reference.
- Repeat
Config GetEscalation Path Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- Sequences
map[string]Get
Escalation Path Sequences - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - Start string
- The key of the sequence this escalation path begins with.
- Team
Ids []string - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- Working
Hours []GetEscalation Path Working Hour - The working hours for this escalation path.
- id string
- Unique identifier for this escalation path.
- name string
- The name of this escalation path, for the user's reference.
- repeat_
config object - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences map(object)
- Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start string
- The key of the sequence this escalation path begins with.
- team_
ids list(string) - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working_
hours list(object) - The working hours for this escalation path.
- id String
- Unique identifier for this escalation path.
- name String
- The name of this escalation path, for the user's reference.
- repeat
Config GetEscalation Path Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences
Map<String,Get
Escalation Path Sequences> - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start String
- The key of the sequence this escalation path begins with.
- team
Ids List<String> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours List<GetEscalation Path Working Hour> - The working hours for this escalation path.
- id string
- Unique identifier for this escalation path.
- name string
- The name of this escalation path, for the user's reference.
- repeat
Config GetEscalation Path Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences
{[key: string]: Get
Escalation Path Sequences} - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start string
- The key of the sequence this escalation path begins with.
- team
Ids string[] - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours GetEscalation Path Working Hour[] - The working hours for this escalation path.
- id str
- Unique identifier for this escalation path.
- name str
- The name of this escalation path, for the user's reference.
- repeat_
config GetEscalation Path Repeat Config - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences
Mapping[str, Get
Escalation Path Sequences] - Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start str
- The key of the sequence this escalation path begins with.
- team_
ids Sequence[str] - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working_
hours Sequence[GetEscalation Path Working Hour] - The working hours for this escalation path.
- id String
- Unique identifier for this escalation path.
- name String
- The name of this escalation path, for the user's reference.
- repeat
Config Property Map - Controls if an escalation will repeat after acknowledgement, when the alert is unresolved. When configured, it will repeat after the specified delay.
- sequences Map<Property Map>
- Named sequences of nodes, keyed by a name you choose. Each sequence either ends with a
branchnode or runs off the end of the escalation path. Branches reference other sequences by key. - start String
- The key of the sequence this escalation path begins with.
- team
Ids List<String> - IDs of the teams that own this escalation path. This will automatically sync escalation paths with the right teams in Catalog. If you have an escalation paths attribute on your Teams, this attribute is required.
- working
Hours List<Property Map> - The working hours for this escalation path.
Supporting Types
GetEscalationPathRepeatConfig
- Delay
Repeat boolOn Activity - When true, incident activity resets the repeat timer.
- Repeat
After doubleSeconds - Number of seconds we'll wait before repeating an escalation.
- Delay
Repeat boolOn Activity - When true, incident activity resets the repeat timer.
- Repeat
After float64Seconds - Number of seconds we'll wait before repeating an escalation.
- delay_
repeat_ boolon_ activity - When true, incident activity resets the repeat timer.
- repeat_
after_ numberseconds - Number of seconds we'll wait before repeating an escalation.
- delay
Repeat BooleanOn Activity - When true, incident activity resets the repeat timer.
- repeat
After DoubleSeconds - Number of seconds we'll wait before repeating an escalation.
- delay
Repeat booleanOn Activity - When true, incident activity resets the repeat timer.
- repeat
After numberSeconds - Number of seconds we'll wait before repeating an escalation.
- delay_
repeat_ boolon_ activity - When true, incident activity resets the repeat timer.
- repeat_
after_ floatseconds - Number of seconds we'll wait before repeating an escalation.
- delay
Repeat BooleanOn Activity - When true, incident activity resets the repeat timer.
- repeat
After NumberSeconds - Number of seconds we'll wait before repeating an escalation.
GetEscalationPathSequences
- Nodes
List<Get
Escalation Path Sequences Node> - The nodes in this sequence, in the order they run.
- Nodes
[]Get
Escalation Path Sequences Node - The nodes in this sequence, in the order they run.
- nodes list(object)
- The nodes in this sequence, in the order they run.
- nodes
List<Get
Escalation Path Sequences Node> - The nodes in this sequence, in the order they run.
- nodes
Get
Escalation Path Sequences Node[] - The nodes in this sequence, in the order they run.
- nodes
Sequence[Get
Escalation Path Sequences Node] - The nodes in this sequence, in the order they run.
- nodes List<Property Map>
- The nodes in this sequence, in the order they run.
GetEscalationPathSequencesNode
- Branch
Get
Escalation Path Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - Delay
Get
Escalation Path Sequences Node Delay - Escalation
Path GetEscalation Path Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- Id string
- An id for this node, unique within the escalation path, so a
loopcan name it. - Level
Get
Escalation Path Sequences Node Level - Loop
Get
Escalation Path Sequences Node Loop - Go back to an earlier node and run from there again.
- Notify
Channel GetEscalation Path Sequences Node Notify Channel
- Branch
Get
Escalation Path Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - Delay
Get
Escalation Path Sequences Node Delay - Escalation
Path GetEscalation Path Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- Id string
- An id for this node, unique within the escalation path, so a
loopcan name it. - Level
Get
Escalation Path Sequences Node Level - Loop
Get
Escalation Path Sequences Node Loop - Go back to an earlier node and run from there again.
- Notify
Channel GetEscalation Path Sequences Node Notify Channel
- branch object
- Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay object
- escalation_
path object - Reassign the escalation to another escalation path, continuing from that path's first node.
- id string
- An id for this node, unique within the escalation path, so a
loopcan name it. - level object
- loop object
- Go back to an earlier node and run from there again.
- notify_
channel object
- branch
Get
Escalation Path Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay
Get
Escalation Path Sequences Node Delay - escalation
Path GetEscalation Path Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- id String
- An id for this node, unique within the escalation path, so a
loopcan name it. - level
Get
Escalation Path Sequences Node Level - loop
Get
Escalation Path Sequences Node Loop - Go back to an earlier node and run from there again.
- notify
Channel GetEscalation Path Sequences Node Notify Channel
- branch
Get
Escalation Path Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay
Get
Escalation Path Sequences Node Delay - escalation
Path GetEscalation Path Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- id string
- An id for this node, unique within the escalation path, so a
loopcan name it. - level
Get
Escalation Path Sequences Node Level - loop
Get
Escalation Path Sequences Node Loop - Go back to an earlier node and run from there again.
- notify
Channel GetEscalation Path Sequences Node Notify Channel
- branch
Get
Escalation Path Sequences Node Branch - Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay
Get
Escalation Path Sequences Node Delay - escalation_
path GetEscalation Path Sequences Node Escalation Path - Reassign the escalation to another escalation path, continuing from that path's first node.
- id str
- An id for this node, unique within the escalation path, so a
loopcan name it. - level
Get
Escalation Path Sequences Node Level - loop
Get
Escalation Path Sequences Node Loop - Go back to an earlier node and run from there again.
- notify_
channel GetEscalation Path Sequences Node Notify Channel
- branch Property Map
- Send the escalation down one of two sequences, depending on what
iftests. A branch must be the last node in its sequence. - delay Property Map
- escalation
Path Property Map - Reassign the escalation to another escalation path, continuing from that path's first node.
- id String
- An id for this node, unique within the escalation path, so a
loopcan name it. - level Property Map
- loop Property Map
- Go back to an earlier node and run from there again.
- notify
Channel Property Map
GetEscalationPathSequencesNodeBranch
- Else string
- The key of the sequence to continue down when the condition is not met.
- If
Get
Escalation Path Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- Then string
- The key of the sequence to continue down when the condition is met.
- Else string
- The key of the sequence to continue down when the condition is not met.
- If
Get
Escalation Path Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- Then string
- The key of the sequence to continue down when the condition is met.
- else string
- The key of the sequence to continue down when the condition is not met.
- if object
- What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then string
- The key of the sequence to continue down when the condition is met.
- else_ String
- The key of the sequence to continue down when the condition is not met.
- if_
Get
Escalation Path Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then String
- The key of the sequence to continue down when the condition is met.
- else string
- The key of the sequence to continue down when the condition is not met.
- if
Get
Escalation Path Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then string
- The key of the sequence to continue down when the condition is met.
- else_ str
- The key of the sequence to continue down when the condition is not met.
- if_
Get
Escalation Path Sequences Node Branch If - What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then str
- The key of the sequence to continue down when the condition is met.
- else String
- The key of the sequence to continue down when the condition is not met.
- if Property Map
- What the branch tests. Set exactly one of these: a branch tests one thing, so combining them means nesting a second branch inside the first.
- then String
- The key of the sequence to continue down when the condition is met.
GetEscalationPathSequencesNodeBranchIf
- Priority
One List<string>Ofs - Alert priority ids, met when the escalation came in at one of them.
- Working
Hours stringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- Priority
One []stringOfs - Alert priority ids, met when the escalation came in at one of them.
- Working
Hours stringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority_
one_ list(string)ofs - Alert priority ids, met when the escalation came in at one of them.
- working_
hours_ stringactive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority
One List<String>Ofs - Alert priority ids, met when the escalation came in at one of them.
- working
Hours StringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority
One string[]Ofs - Alert priority ids, met when the escalation came in at one of them.
- working
Hours stringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority_
one_ Sequence[str]ofs - Alert priority ids, met when the escalation came in at one of them.
- working_
hours_ stractive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
- priority
One List<String>Ofs - Alert priority ids, met when the escalation came in at one of them.
- working
Hours StringActive - The
idof one of this escalation path'sworking_hours, met while those hours are active.
GetEscalationPathSequencesNodeDelay
- Delay
Interval stringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - Delay
Seconds double - How long to delay before advancing to the next node in the path, in seconds
- Delay
Weekday stringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- Delay
Interval stringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - Delay
Seconds float64 - How long to delay before advancing to the next node in the path, in seconds
- Delay
Weekday stringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- delay_
interval_ stringcondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay_
seconds number - How long to delay before advancing to the next node in the path, in seconds
- delay_
weekday_ stringinterval_ config_ id - If the delay is relative to a time window, this identifies which window it is relative to
- delay
Interval StringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay
Seconds Double - How long to delay before advancing to the next node in the path, in seconds
- delay
Weekday StringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- delay
Interval stringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay
Seconds number - How long to delay before advancing to the next node in the path, in seconds
- delay
Weekday stringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
- delay_
interval_ strcondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay_
seconds float - How long to delay before advancing to the next node in the path, in seconds
- delay_
weekday_ strinterval_ config_ id - If the delay is relative to a time window, this identifies which window it is relative to
- delay
Interval StringCondition - If the delay is relative to a time window, this defines whether we advance when the window is active or inactive. Possible values are:
active,inactive. - delay
Seconds Number - How long to delay before advancing to the next node in the path, in seconds
- delay
Weekday StringInterval Config Id - If the delay is relative to a time window, this identifies which window it is relative to
GetEscalationPathSequencesNodeEscalationPath
- Escalation
Path stringId - The ID of the escalation path to reassign to
- Escalation
Path stringId - The ID of the escalation path to reassign to
- escalation_
path_ stringid - The ID of the escalation path to reassign to
- escalation
Path StringId - The ID of the escalation path to reassign to
- escalation
Path stringId - The ID of the escalation path to reassign to
- escalation_
path_ strid - The ID of the escalation path to reassign to
- escalation
Path StringId - The ID of the escalation path to reassign to
GetEscalationPathSequencesNodeLevel
- Ack
Mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - Retry
Config GetEscalation Path Sequences Node Level Retry Config - Round
Robin GetConfig Escalation Path Sequences Node Level Round Robin Config - Targets
List<Get
Escalation Path Sequences Node Level Target> - The targets (users or schedules) for this level
- Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To doubleAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- Ack
Mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - Retry
Config GetEscalation Path Sequences Node Level Retry Config - Round
Robin GetConfig Escalation Path Sequences Node Level Round Robin Config - Targets
[]Get
Escalation Path Sequences Node Level Target - The targets (users or schedules) for this level
- Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To float64Ack Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- ack_
mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry_
config object - round_
robin_ objectconfig - targets list(object)
- The targets (users or schedules) for this level
- time_
to_ stringack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ numberack_ seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time_
to_ stringack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- ack
Mode String - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry
Config GetEscalation Path Sequences Node Level Retry Config - round
Robin GetConfig Escalation Path Sequences Node Level Round Robin Config - targets
List<Get
Escalation Path Sequences Node Level Target> - The targets (users or schedules) for this level
- time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To DoubleAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- ack
Mode string - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry
Config GetEscalation Path Sequences Node Level Retry Config - round
Robin GetConfig Escalation Path Sequences Node Level Round Robin Config - targets
Get
Escalation Path Sequences Node Level Target[] - The targets (users or schedules) for this level
- time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To numberAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- ack_
mode str - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry_
config GetEscalation Path Sequences Node Level Retry Config - round_
robin_ Getconfig Escalation Path Sequences Node Level Round Robin Config - targets
Sequence[Get
Escalation Path Sequences Node Level Target] - The targets (users or schedules) for this level
- time_
to_ strack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ floatack_ seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time_
to_ strack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- ack
Mode String - Controls the behaviour of acknowledgements for this level, with 'first' cancelling all other escalations on the same level when someone acks. Possible values are:
all,first. - retry
Config Property Map - round
Robin Property MapConfig - targets List<Property Map>
- The targets (users or schedules) for this level
- time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To NumberAck Seconds - How long should we wait for this level to acknowledge before proceeding to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
GetEscalationPathSequencesNodeLevelRetryConfig
- Attempts double
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- Interval
Seconds double - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- Attempts float64
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- Interval
Seconds float64 - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts number
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval_
seconds number - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts Double
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval
Seconds Double - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts number
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval
Seconds number - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts float
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval_
seconds float - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
- attempts Number
- The total number of times we page this level, counting the initial page. For example, 3 means three notifications in total. Must be between 2 and 10.
- interval
Seconds Number - How long we wait between attempts at this level, in seconds. Must be a whole number of minutes (divisible by 60).
GetEscalationPathSequencesNodeLevelRoundRobinConfig
- Enabled bool
- Whether round robin is enabled for this level
- Rotate
After doubleSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- Enabled bool
- Whether round robin is enabled for this level
- Rotate
After float64Seconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled bool
- Whether round robin is enabled for this level
- rotate_
after_ numberseconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled Boolean
- Whether round robin is enabled for this level
- rotate
After DoubleSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled boolean
- Whether round robin is enabled for this level
- rotate
After numberSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled bool
- Whether round robin is enabled for this level
- rotate_
after_ floatseconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
- enabled Boolean
- Whether round robin is enabled for this level
- rotate
After NumberSeconds - How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level.
GetEscalationPathSequencesNodeLevelTarget
- Id string
- Uniquely identifies an entity of this type
- Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- Id string
- Uniquely identifies an entity of this type
- Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- id string
- Uniquely identifies an entity of this type
- schedule_
mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ stringid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- id String
- Uniquely identifies an entity of this type
- schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low.
- id string
- Uniquely identifies an entity of this type
- schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- id str
- Uniquely identifies an entity of this type
- schedule_
mode str - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ strid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type str
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency str
- The urgency of this escalation path target. Possible values are:
high,low.
- id String
- Uniquely identifies an entity of this type
- schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low.
GetEscalationPathSequencesNodeLoop
GetEscalationPathSequencesNodeNotifyChannel
- Targets
List<Get
Escalation Path Sequences Node Notify Channel Target> - The targets (Slack channels) for this level
- Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To doubleAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- Targets
[]Get
Escalation Path Sequences Node Notify Channel Target - The targets (Slack channels) for this level
- Time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - Time
To float64Ack Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- Time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets list(object)
- The targets (Slack channels) for this level
- time_
to_ stringack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ numberack_ seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time_
to_ stringack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
List<Get
Escalation Path Sequences Node Notify Channel Target> - The targets (Slack channels) for this level
- time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To DoubleAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
Get
Escalation Path Sequences Node Notify Channel Target[] - The targets (Slack channels) for this level
- time
To stringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To numberAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time
To stringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets
Sequence[Get
Escalation Path Sequences Node Notify Channel Target] - The targets (Slack channels) for this level
- time_
to_ strack_ interval_ condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time_
to_ floatack_ seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time_
to_ strack_ weekday_ interval_ config_ id - If the time to ack is relative to a time window, this identifies which window it is relative to
- targets List<Property Map>
- The targets (Slack channels) for this level
- time
To StringAck Interval Condition - If the time to ack is relative to a time window, this defines whether we move when the window is active or inactive. Possible values are:
active,inactive. - time
To NumberAck Seconds - How long should we wait for this level to acknowledge before moving on to the next node in the path?
- time
To StringAck Weekday Interval Config Id - If the time to ack is relative to a time window, this identifies which window it is relative to
GetEscalationPathSequencesNodeNotifyChannelTarget
- Id string
- Uniquely identifies an entity of this type
- Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- Id string
- Uniquely identifies an entity of this type
- Schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - Selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- Type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - Urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- id string
- Uniquely identifies an entity of this type
- schedule_
mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ stringid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- id String
- Uniquely identifies an entity of this type
- schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low.
- id string
- Uniquely identifies an entity of this type
- schedule
Mode string - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota stringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type string
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency string
- The urgency of this escalation path target. Possible values are:
high,low.
- id str
- Uniquely identifies an entity of this type
- schedule_
mode str - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected_
rota_ strid - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type str
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency str
- The urgency of this escalation path target. Possible values are:
high,low.
- id String
- Uniquely identifies an entity of this type
- schedule
Mode String - Only set for schedule targets, this specifies which users to fetch from the schedule. Use currentlyoncall to notify whoever is on call right now across the schedule, allusers to notify every user attached to the schedule, or allusersforrota / currentlyoncallforrota / nextoncallforrota to scope to a specific rota (in which case selectedrotaid is required). nextoncall notifies whoever is next on call across the schedule. Possible values are:
currently_on_call,all_users_for_rota,all_users,currently_on_call_for_rota,next_on_call_for_rota,next_on_call. - selected
Rota StringId - For schedule targets, identifies which rota on the schedule the schedulemode applies to. Required when schedulemode is allusersforrota, currentlyoncallforrota, or nextoncallforrota; must be omitted for other schedulemode values.
- type String
- Controls what type of entity this target identifies, such as EscalationPolicy or User. Possible values are:
schedule,user,slack_channel,msteams_channel. - urgency String
- The urgency of this escalation path target. Possible values are:
high,low.
GetEscalationPathWorkingHour
- Id string
- The unique identifier for this set of working intervals
- Name string
- A human readable label for this set of working intervals
- Timezone string
- How to interpret all the intervals
- Weekday
Intervals List<GetEscalation Path Working Hour Weekday Interval>
- Id string
- The unique identifier for this set of working intervals
- Name string
- A human readable label for this set of working intervals
- Timezone string
- How to interpret all the intervals
- Weekday
Intervals []GetEscalation Path Working Hour Weekday Interval
- id string
- The unique identifier for this set of working intervals
- name string
- A human readable label for this set of working intervals
- timezone string
- How to interpret all the intervals
- weekday_
intervals list(object)
- id String
- The unique identifier for this set of working intervals
- name String
- A human readable label for this set of working intervals
- timezone String
- How to interpret all the intervals
- weekday
Intervals List<GetEscalation Path Working Hour Weekday Interval>
- id string
- The unique identifier for this set of working intervals
- name string
- A human readable label for this set of working intervals
- timezone string
- How to interpret all the intervals
- weekday
Intervals GetEscalation Path Working Hour Weekday Interval[]
- id str
- The unique identifier for this set of working intervals
- name str
- A human readable label for this set of working intervals
- timezone str
- How to interpret all the intervals
- weekday_
intervals Sequence[GetEscalation Path Working Hour Weekday Interval]
- id String
- The unique identifier for this set of working intervals
- name String
- A human readable label for this set of working intervals
- timezone String
- How to interpret all the intervals
- weekday
Intervals List<Property Map>
GetEscalationPathWorkingHourWeekdayInterval
- end_
time string - End time of the interval, in 24hr format
- start_
time string - Start time of the interval, in 24hr format
- weekday string
- Weekdays for use within a schedule or escalation path. Possible values are:
monday,tuesday,wednesday,thursday,friday,saturday,sunday.
- end_
time str - End time of the interval, in 24hr format
- start_
time str - Start time of the interval, in 24hr format
- weekday str
- Weekdays for use within a schedule or escalation path. Possible values are:
monday,tuesday,wednesday,thursday,friday,saturday,sunday.
Package Details
- Repository
- incident incident-io/terraform-provider-incident
- License
- Notes
- This Pulumi package is based on the
incidentTerraform Provider.
Viewing docs for incident 7.0.0
published on Friday, Sep 11, 2026 by incident-io
published on Friday, Sep 11, 2026 by incident-io