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  2. Random Provider
  3. API Docs
  4. RandomUuid4
random v4.19.1 published on Wednesday, Jan 28, 2026 by Pulumi
random logo
random v4.19.1 published on Wednesday, Jan 28, 2026 by Pulumi

    The resource random.RandomUuid4 generates a random version 4 uuid string that is intended to be used as a unique identifier for other resources.

    This resource uses google/uuid to generate a valid V4 UUID for use with services needing a unique string identifier.

    Example Usage

    import * as pulumi from "@pulumi/pulumi";
    import * as azurerm from "@pulumi/azurerm";
    import * as random from "@pulumi/random";
    
    // The following example shows how to generate a unique name for an Azure Resource Group.
    const test = new random.RandomUuid4("test", {});
    const testResourceGroup = new azurerm.index.ResourceGroup("test", {
        name: `${test.result}-rg`,
        location: "Central US",
    });
    
    import pulumi
    import pulumi_azurerm as azurerm
    import pulumi_random as random
    
    # The following example shows how to generate a unique name for an Azure Resource Group.
    test = random.RandomUuid4("test")
    test_resource_group = azurerm.index.ResourceGroup("test",
        name=f{test.result}-rg,
        location=Central US)
    
    package main
    
    import (
    	"fmt"
    
    	"github.com/pulumi/pulumi-azurerm/sdk/go/azurerm"
    	"github.com/pulumi/pulumi-random/sdk/v4/go/random"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		// The following example shows how to generate a unique name for an Azure Resource Group.
    		test, err := random.NewRandomUuid4(ctx, "test", nil)
    		if err != nil {
    			return err
    		}
    		_, err = azurerm.NewResourceGroup(ctx, "test", &azurerm.ResourceGroupArgs{
    			Name:     pulumi.Sprintf("%v-rg", test.Result),
    			Location: "Central US",
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Azurerm = Pulumi.Azurerm;
    using Random = Pulumi.Random;
    
    return await Deployment.RunAsync(() => 
    {
        // The following example shows how to generate a unique name for an Azure Resource Group.
        var test = new Random.RandomUuid4("test");
    
        var testResourceGroup = new Azurerm.Index.ResourceGroup("test", new()
        {
            Name = $"{test.Result}-rg",
            Location = "Central US",
        });
    
    });
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.random.RandomUuid4;
    import com.pulumi.azurerm.ResourceGroup;
    import com.pulumi.azurerm.ResourceGroupArgs;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            // The following example shows how to generate a unique name for an Azure Resource Group.
            var test = new RandomUuid4("test");
    
            var testResourceGroup = new ResourceGroup("testResourceGroup", ResourceGroupArgs.builder()
                .name(String.format("%s-rg", test.result()))
                .location("Central US")
                .build());
    
        }
    }
    
    resources:
      # The following example shows how to generate a unique name for an Azure Resource Group.
      test:
        type: random:RandomUuid4
      testResourceGroup:
        type: azurerm:ResourceGroup
        name: test
        properties:
          name: ${test.result}-rg
          location: Central US
    

    Create RandomUuid4 Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new RandomUuid4(name: string, args?: RandomUuid4Args, opts?: CustomResourceOptions);
    @overload
    def RandomUuid4(resource_name: str,
                    args: Optional[RandomUuid4Args] = None,
                    opts: Optional[ResourceOptions] = None)
    
    @overload
    def RandomUuid4(resource_name: str,
                    opts: Optional[ResourceOptions] = None,
                    keepers: Optional[Mapping[str, str]] = None)
    func NewRandomUuid4(ctx *Context, name string, args *RandomUuid4Args, opts ...ResourceOption) (*RandomUuid4, error)
    public RandomUuid4(string name, RandomUuid4Args? args = null, CustomResourceOptions? opts = null)
    public RandomUuid4(String name, RandomUuid4Args args)
    public RandomUuid4(String name, RandomUuid4Args args, CustomResourceOptions options)
    
    type: random:RandomUuid4
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args RandomUuid4Args
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args RandomUuid4Args
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args RandomUuid4Args
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args RandomUuid4Args
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args RandomUuid4Args
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var randomUuid4Resource = new Random.RandomUuid4("randomUuid4Resource", new()
    {
        Keepers = 
        {
            { "string", "string" },
        },
    });
    
    example, err := random.NewRandomUuid4(ctx, "randomUuid4Resource", &random.RandomUuid4Args{
    	Keepers: pulumi.StringMap{
    		"string": pulumi.String("string"),
    	},
    })
    
    var randomUuid4Resource = new RandomUuid4("randomUuid4Resource", RandomUuid4Args.builder()
        .keepers(Map.of("string", "string"))
        .build());
    
    random_uuid4_resource = random.RandomUuid4("randomUuid4Resource", keepers={
        "string": "string",
    })
    
    const randomUuid4Resource = new random.RandomUuid4("randomUuid4Resource", {keepers: {
        string: "string",
    }});
    
    type: random:RandomUuid4
    properties:
        keepers:
            string: string
    

    RandomUuid4 Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

    The RandomUuid4 resource accepts the following input properties:

    Keepers Dictionary<string, string>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Keepers map[string]string
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    keepers Map<String,String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    keepers {[key: string]: string}
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    keepers Mapping[str, str]
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    keepers Map<String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the RandomUuid4 resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Result string
    The generated uuid presented in string format.
    Id string
    The provider-assigned unique ID for this managed resource.
    Result string
    The generated uuid presented in string format.
    id String
    The provider-assigned unique ID for this managed resource.
    result String
    The generated uuid presented in string format.
    id string
    The provider-assigned unique ID for this managed resource.
    result string
    The generated uuid presented in string format.
    id str
    The provider-assigned unique ID for this managed resource.
    result str
    The generated uuid presented in string format.
    id String
    The provider-assigned unique ID for this managed resource.
    result String
    The generated uuid presented in string format.

    Look up Existing RandomUuid4 Resource

    Get an existing RandomUuid4 resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: RandomUuid4State, opts?: CustomResourceOptions): RandomUuid4
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            keepers: Optional[Mapping[str, str]] = None,
            result: Optional[str] = None) -> RandomUuid4
    func GetRandomUuid4(ctx *Context, name string, id IDInput, state *RandomUuid4State, opts ...ResourceOption) (*RandomUuid4, error)
    public static RandomUuid4 Get(string name, Input<string> id, RandomUuid4State? state, CustomResourceOptions? opts = null)
    public static RandomUuid4 get(String name, Output<String> id, RandomUuid4State state, CustomResourceOptions options)
    resources:  _:    type: random:RandomUuid4    get:      id: ${id}
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Keepers Dictionary<string, string>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Result string
    The generated uuid presented in string format.
    Keepers map[string]string
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Result string
    The generated uuid presented in string format.
    keepers Map<String,String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    result String
    The generated uuid presented in string format.
    keepers {[key: string]: string}
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    result string
    The generated uuid presented in string format.
    keepers Mapping[str, str]
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    result str
    The generated uuid presented in string format.
    keepers Map<String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    result String
    The generated uuid presented in string format.

    Import

    The pulumi import command can be used, for example:

    Random UUID’s can be imported. This can be used to replace a config

    value with a value interpolated from the random provider without

    experiencing diffs.

    $ pulumi import random:index/randomUuid4:RandomUuid4 main 7e4436da-7c71-486e-a57c-830b25fff7bd
    

    To learn more about importing existing cloud resources, see Importing resources.

    Package Details

    Repository
    random pulumi/pulumi-random
    License
    Apache-2.0
    Notes
    This Pulumi package is based on the random Terraform Provider.
    random logo
    random v4.19.1 published on Wednesday, Jan 28, 2026 by Pulumi
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