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rollbar 1.16.0 published on Wednesday, Apr 30, 2025 by rollbar

rollbar.Team

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rollbar 1.16.0 published on Wednesday, Apr 30, 2025 by rollbar

    rollbar.Team Resource

    =========================

    Rollbar team resource.

    Example Usage


    import * as pulumi from "@pulumi/pulumi";
    import * as rollbar from "@pulumi/rollbar";
    
    // Create a team
    const foo = new rollbar.Team("foo", {accessLevel: "standard"});
    
    import pulumi
    import pulumi_rollbar as rollbar
    
    # Create a team
    foo = rollbar.Team("foo", access_level="standard")
    
    package main
    
    import (
    	"github.com/pulumi/pulumi-terraform-provider/sdks/go/rollbar/rollbar"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		// Create a team
    		_, err := rollbar.NewTeam(ctx, "foo", &rollbar.TeamArgs{
    			AccessLevel: pulumi.String("standard"),
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Rollbar = Pulumi.Rollbar;
    
    return await Deployment.RunAsync(() => 
    {
        // Create a team
        var foo = new Rollbar.Team("foo", new()
        {
            AccessLevel = "standard",
        });
    
    });
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.rollbar.Team;
    import com.pulumi.rollbar.TeamArgs;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            // Create a team
            var foo = new Team("foo", TeamArgs.builder()
                .accessLevel("standard")
                .build());
    
        }
    }
    
    resources:
      # Create a team
      foo:
        type: rollbar:Team
        properties:
          accessLevel: standard
    

    Create Team Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new Team(name: string, args?: TeamArgs, opts?: CustomResourceOptions);
    @overload
    def Team(resource_name: str,
             args: Optional[TeamArgs] = None,
             opts: Optional[ResourceOptions] = None)
    
    @overload
    def Team(resource_name: str,
             opts: Optional[ResourceOptions] = None,
             access_level: Optional[str] = None,
             name: Optional[str] = None,
             team_id: Optional[str] = None)
    func NewTeam(ctx *Context, name string, args *TeamArgs, opts ...ResourceOption) (*Team, error)
    public Team(string name, TeamArgs? args = null, CustomResourceOptions? opts = null)
    public Team(String name, TeamArgs args)
    public Team(String name, TeamArgs args, CustomResourceOptions options)
    
    type: rollbar:Team
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args TeamArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args TeamArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args TeamArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args TeamArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args TeamArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var teamResource = new Rollbar.Team("teamResource", new()
    {
        AccessLevel = "string",
        Name = "string",
        TeamId = "string",
    });
    
    example, err := rollbar.NewTeam(ctx, "teamResource", &rollbar.TeamArgs{
    	AccessLevel: pulumi.String("string"),
    	Name:        pulumi.String("string"),
    	TeamId:      pulumi.String("string"),
    })
    
    var teamResource = new Team("teamResource", TeamArgs.builder()
        .accessLevel("string")
        .name("string")
        .teamId("string")
        .build());
    
    team_resource = rollbar.Team("teamResource",
        access_level="string",
        name="string",
        team_id="string")
    
    const teamResource = new rollbar.Team("teamResource", {
        accessLevel: "string",
        name: "string",
        teamId: "string",
    });
    
    type: rollbar:Team
    properties:
        accessLevel: string
        name: string
        teamId: string
    

    Team Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

    The Team resource accepts the following input properties:

    AccessLevel string
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    Name string
    Human readable name for the team
    TeamId string
    AccessLevel string
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    Name string
    Human readable name for the team
    TeamId string
    accessLevel String
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    name String
    Human readable name for the team
    teamId String
    accessLevel string
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    name string
    Human readable name for the team
    teamId string
    access_level str
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    name str
    Human readable name for the team
    team_id str
    accessLevel String
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    name String
    Human readable name for the team
    teamId String

    Outputs

    All input properties are implicitly available as output properties. Additionally, the Team resource produces the following output properties:

    AccountId double
    ID of account that owns the team
    Id string
    The provider-assigned unique ID for this managed resource.
    AccountId float64
    ID of account that owns the team
    Id string
    The provider-assigned unique ID for this managed resource.
    accountId Double
    ID of account that owns the team
    id String
    The provider-assigned unique ID for this managed resource.
    accountId number
    ID of account that owns the team
    id string
    The provider-assigned unique ID for this managed resource.
    account_id float
    ID of account that owns the team
    id str
    The provider-assigned unique ID for this managed resource.
    accountId Number
    ID of account that owns the team
    id String
    The provider-assigned unique ID for this managed resource.

    Look up Existing Team Resource

    Get an existing Team resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: TeamState, opts?: CustomResourceOptions): Team
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            access_level: Optional[str] = None,
            account_id: Optional[float] = None,
            name: Optional[str] = None,
            team_id: Optional[str] = None) -> Team
    func GetTeam(ctx *Context, name string, id IDInput, state *TeamState, opts ...ResourceOption) (*Team, error)
    public static Team Get(string name, Input<string> id, TeamState? state, CustomResourceOptions? opts = null)
    public static Team get(String name, Output<String> id, TeamState state, CustomResourceOptions options)
    resources:  _:    type: rollbar:Team    get:      id: ${id}
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    AccessLevel string
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    AccountId double
    ID of account that owns the team
    Name string
    Human readable name for the team
    TeamId string
    AccessLevel string
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    AccountId float64
    ID of account that owns the team
    Name string
    Human readable name for the team
    TeamId string
    accessLevel String
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    accountId Double
    ID of account that owns the team
    name String
    Human readable name for the team
    teamId String
    accessLevel string
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    accountId number
    ID of account that owns the team
    name string
    Human readable name for the team
    teamId string
    access_level str
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    account_id float
    ID of account that owns the team
    name str
    Human readable name for the team
    team_id str
    accessLevel String
    The team's access level. Must be "standard", "light", or "view". Defaults to "standard".
    accountId Number
    ID of account that owns the team
    name String
    Human readable name for the team
    teamId String

    Import


    Teams can be imported using the team ID, e.g.

    $ pulumi import rollbar:index/team:Team foo 689493
    

    To learn more about importing existing cloud resources, see Importing resources.

    Package Details

    Repository
    rollbar rollbar/terraform-provider-rollbar
    License
    Notes
    This Pulumi package is based on the rollbar Terraform Provider.
    rollbar logo
    rollbar 1.16.0 published on Wednesday, Apr 30, 2025 by rollbar